Scenarios

By Forresto, in Star Wars: Armada

I had an idea I hope becomes official in some form, Scenarios. As in games where the pieces are predetermined, their starting locations indicated, and the objectives are stated. Lists would be predetermined and What resources you have would depend on the scenario and what the designer wishes the players to have or not have.

I was thinking this mode could be released as a standalone expansion in the form of a book that comes with some cardboard to support the scenarios such as . The expansion, book or booklet, itself would be split into three major sections that are subdivided by two levels of "difficulty" each. Skirmish, Engagement, and Battle. Easy difficulty gives the player a surplus of points to spend, usually nominal either for squadrons or upgrades. Difficult, list is entirely predetermined by the scenario.

The major division of scenarios is to accommodate for how much people own. The skirmish mode assumes that the player has the minimum to play a full list up to one of each expansion. The engagement mode assumes one certainly has one of everything and multiples of major ships. The Battle mode assumes you have an impressive collection and can have large 500 point lists maybe even going into 600 or 700 points in some scenarios. Perhaps each division also has a few scenarios that accommodate multiple players and fleets on the table at the same time. Thematically the scenarios would cover canon battles of the Galactic Civil War such as Scariff and Endor and Jakku as well as FFG invented ones.

A huge part of the fun of this game is list building and how customizable it is, thats part of what will spur the game's longevity, and what epitomizes that most is the Corellian Conflict. Campaigns are the future of Armada however I think if only for a single expansion a book of scenarios that do most of the prep work for you would be tons of fun. Your merit as a commander would not be determined by your ability to pick out ships but how well you maneuver what you got. Whereas I hope and expect to see more campaigns released I would imagine this as a one off thing.

So what do people think, would you like FFG to ever produce a scenario expansion?

What happens if I'm the Imps and I win the battle over Scariff? And do corvettes move ISDs when they ram?

It's a good idea, and I've entertained the thought before. But most of the battles are not balanced and clearly one sided until some mystical magic from a dead religion decides to win it for the good guys.

I think a better way to do this is to set a point limit, and tell a player they have to take X uniques. So Battle of Endor, Rebels must take the Falcon, Home One, Ackbar, and whatever aces they have listed. And Imps have to take uniques from a list as well. But allow the left over points to add unnamed ships and squads, or add upgrades to further add customization to each fleet.

For example, I found out yesterday that Home One has XV9 Turbolasers and SW-7 Ion cannons. Well, we don't have XV9 turbolasers, but do you really want SW-7s on Home One? Or ISD I have Heavy Turbolasers and NK-7 Ion Cannons. Do those really work that well in the game together? It doesn't really excite me.

Giving the wiggle room may be more enticing to a large portion of the community, because they can fly the well known ships and squads, but still have their own play style attached to it. And doing 100% canon doesn't translate well into the game play, because the mechanics for some upgrades are arbitrary to what they actually did in the books and movies.

3 minutes ago, Undeadguy said:

For example, I found out yesterday that Home One has XV9 Turbolasers and SW-7 Ion cannons. Well, we don't have XV9 turbolasers, but do you really want SW-7s on Home One? Or ISD I have Heavy Turbolasers and NK-7 Ion Cannons. Do those really work that well in the game together? It doesn't really excite me.

Believe it or not, XV9 Turbolasers was originally going to be the name for the Turbolaser Reroute Circuits card.

Just now, Drasnighta said:

Believe it or not, XV9 Turbolasers was originally going to be the name for the Turbolaser Reroute Circuits card.

I did not know that. I'd love to take TRC on an MC80 with Ackbar.

Apart, from of course, the lack of Evades to use.

Just now, Drasnighta said:

Apart, from of course, the lack of Evades to use.

I think thats a given.

I would like to see a pack of historical battles with fixed obstacle placements, fleet compositions, etc- some of them even very lopsided with very different victory conditions. I think this would be a great way also to have fun with unbalanced player skill (e.g. the veteran player taking an "against all odds" force that should fail, but seeing how much less of a 'fail' he or she can eek out).

For example, there might be a 450 point Imperial cleansing fleet vs 300 points of Rebels attempting to escape- "marginal victory" for the rebs might be hypering out at least 200 points of ships by the end of the game, but that's not to say that even winning the battle is impossible for a very good player!

This might translate well into a classic "either or" choose your own adventure style narrative campaign.

Will the Armada players at large have enough expansions to field the lists? Some yes and some no I think. Would it be a turn off for those players that do not? Would it boost sales with the "gotta get those ships for X scenario!" factor?

1 hour ago, RedPriest said:

Will the Armada players at large have enough expansions to field the lists? Some yes and some no I think. Would it be a turn off for those players that do not? Would it boost sales with the "gotta get those ships for X scenario!" factor?

If you got the amount of players you could do a 3v3 game. An Endor scenario with semi-set fleets and rules would be fun.