CC Fleet Building ISD Demo Interdictor vs Ackbar List

By Fencar, in Star Wars: Armada Fleet Builds

Hi FFG forums, I'm an inexperienced player (I've played 5-6 games, all against the same player), and I lurk the forums. I'm in the middle of the second round of a two player game of Corellian Conflict. We're both using two fleets each. Here's one fleet that I'm flying, that just got destroyed twice by his two AFMK2 + MC80 + 2 GR-75 Ackbar fleet:

Vader CC Round 2
Author: Fencar

Faction: Galactic Empire
Points: 464/464

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)
= 94 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
- Darth Vader ( 36 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
= 150 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 147 total ship cost

4 TIE Fighter Squadrons ( 32 points)
1 "Howlrunner" ( 16 points)

I'll be going first with this fleet every game, for as long as going first with a Demolisher is a good idea.

My opponent, at about 470 points, had an Ackbar fleet with an MC80 Assault Cruiser with Home One, Raymus, 2x Reinforced Blast Doors, and DTT's; 2x AFMKII-A with IO, Gunnery Teams, and Dual Turbolaser Turrets; 2x GR-75 with Slicer Tools, and 4 Z-95s. The last time I played against him, the MC80 was the flagship.

I have 36 points to spend after refitting my ISD-2 and Demolisher, bringing me just barely to 500. I think my weaknesses are relatively low activations, low deployments, and lack of a speed-4 ship other than Demo with engine techs to shove in front of the Ackbar conga line (which the Demo can be countered with Slicer Tools from his GR-75s). I don't have enough for a Raider, but I could add another Gozanti with repair crews, move Wulff to that Gozanti which lets me put Tua + ECM's on the Interdictor, or buy Ion Cannon Batteries and put the Suppressor title on one of the Gozantis.

Alternatively, I could double down on upgrades for my ISD and grab Devastator and SW-7's, which was my original plan, although I would need to remove XI-7s and take Comms Net on the second Gozanti instead of Repair Crews, otherwise I would overspend my budget.

Or I could add more fighters.

What do you think I should do?

For reference, his second fleet in the first game we played is a Sato fleet with 2 GR-75s, a Pelta, 2x AFMKII-A with ECM's, Biggs, 3-4+ X-Wings, Jan, and Tycho. My second fleet is a triple VSD + Rhymer ball Tarkin fleet. The uniques I've used in that fleet include Dengar, Soontir, Rhymer, Tempest, Mauler Mithel, Zetrik Strom, Gamma Squadron, and Black Squadron.

Edited by Fencar

2x Reinforced Blast Doors isn't legal on a single ship. No duplicate upgrade cards allowed on a ship.

OK, I'll let him know.

Just so you also have the reference handy. This rule in in the FAQ on page 2.

Learn to Play

Fleet-Building Restrictions, p.22

This section should include the following bullet point:

“A ship cannot equip more than one copy of the same upgrade card.”

Thanks!