Hi FFG forums, I'm an inexperienced player (I've played 5-6 games, all against the same player), and I lurk the forums. I'm in the middle of the second round of a two player game of Corellian Conflict. We're both using two fleets each. Here's one fleet that I'm flying, that just got destroyed twice by his two AFMK2 + MC80 + 2 GR-75 Ackbar fleet:
Vader CC Round 2
Author: Fencar
Faction: Galactic Empire
Points: 464/464
Commander: Darth Vader
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)
= 94 total ship cost
[ flagship ] Interdictor-class Combat Refit (93 points)
- Darth Vader ( 36 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
= 150 total ship cost
Imperial II-Class Star Destroyer (120 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 147 total ship cost
4 TIE Fighter Squadrons ( 32 points)
1 "Howlrunner" ( 16 points)
I'll be going first with this fleet every game, for as long as going first with a Demolisher is a good idea.
My opponent, at about 470 points, had an Ackbar fleet with an MC80 Assault Cruiser with Home One, Raymus, 2x Reinforced Blast Doors, and DTT's; 2x AFMKII-A with IO, Gunnery Teams, and Dual Turbolaser Turrets; 2x GR-75 with Slicer Tools, and 4 Z-95s. The last time I played against him, the MC80 was the flagship.
I have 36 points to spend after refitting my ISD-2 and Demolisher, bringing me just barely to 500. I think my weaknesses are relatively low activations, low deployments, and lack of a speed-4 ship other than Demo with engine techs to shove in front of the Ackbar conga line (which the Demo can be countered with Slicer Tools from his GR-75s). I don't have enough for a Raider, but I could add another Gozanti with repair crews, move Wulff to that Gozanti which lets me put Tua + ECM's on the Interdictor, or buy Ion Cannon Batteries and put the Suppressor title on one of the Gozantis.
Alternatively, I could double down on upgrades for my ISD and grab Devastator and SW-7's, which was my original plan, although I would need to remove XI-7s and take Comms Net on the second Gozanti instead of Repair Crews, otherwise I would overspend my budget.
Or I could add more fighters.
What do you think I should do?
For reference, his second fleet in the first game we played is a Sato fleet with 2 GR-75s, a Pelta, 2x AFMKII-A with ECM's, Biggs, 3-4+ X-Wings, Jan, and Tycho. My second fleet is a triple VSD + Rhymer ball Tarkin fleet. The uniques I've used in that fleet include Dengar, Soontir, Rhymer, Tempest, Mauler Mithel, Zetrik Strom, Gamma Squadron, and Black Squadron.
Edited by Fencar