So my roommates and I just finished another game of Talisman using The Dungeon and The Firelands expansions. We've played with Dungeon once before, and this was our first go at Firelands. I was the Swashbuckler, Roommate A was the Warlord, and Roommate B was the Dervish.
From the start the game was not kind to RB. First couple turns forced her onto the Black Knight for one gold, lost her Water Bottle somehow, and she never encountered more than one creature at a time, and even a single one was rare. We kept getting swarmed by Strangers, Places, and Followers (methinks a hefty reshuffle is in order). RA was a bit crazy and delved straight into the Dungeon because she wanted to keep experiencing all the fun stuff in there, and last time she somehow managed to survive as a raw character in there for several turns, and figured she'd get that lucky again. Sort of did, but she didn't get much out of it, and lost a couple lives in the process. One of the last things she did before leaving the dungeon for the first time was reveal a Strength 10 creature that allowed her to Evade, which left it face up.
Then the game just decided to throw everything at me that I needed. I got a Stranger that allowed me to take a faceup card as a trophy (we play with the 5-trophy rule to speed things up, so that was 2 Strength right off the bat). I pulled some decent items and creatures that I could kill, and took full advantage of my ability to use the Fields and taking extra turns. I was the first to enter the dungeon, and thanks to a Riding Horse I absolutely sailed through it. And since we were playing with a hidden ending, and it was only one of two possibilities, I picked my treasure entirely based off of that, nabbing myself the Clockwork Owl. That only made things worse for my roommates, as I was able to go to any space I wanted for the most part, and only delayed on moving to the Inner Region because I got down to two life thanks to some bad card draws, and didn't want to chance Dice with Death with no Fate and 2 life. Instead I powered up even more, got some gold and my life back, and made a second dungeon run. At that point RA, who had gotten some good conscript numbers and some decent items, had attempted her first full dungeon run. I zoomed pas her thanks to the Riding Horse and my Swashbuckler abilities, got to the Lord of Darkness when she was just a few spaces away, teleported directly to the Crown of Command, and revealed the Spread Flames ending that forced her out of the dungeon. With the two of them Strength-focused, and me at 20+, the ability to chase them down with the Riding Horse+Clockwork Owl, AND the Ifrit Cloak making me immune to Fireland Tokens, there was little chance for them to win. Their only hope was the Warlord who was at 17 Strength thanks to all her followers and items, and I had grabbed the Elixer of Life on my second dungeon win to safeguard against losing too much life.
So obviously we played a bit more cautiously than needed. I for sure could have gotten to the Crown early if I hadn't been scared of only having two life, and it took several turns for me to get healed up. Either of the two of them could have made a run for it themselves, but RA wanted to go through and get a dungeon treasure first, and RB is never too confident in her ability to survive on top of the cards not giving her much for the first half of the game. It wound up running longer than it should have, and it didn't help that Spread Flames...is honestly a really bad ending with only three people I think. It's hard for the tokens to spread effectively, and with me having the Ifrit Cloak and RB having an item that let her move a Fireland Token to another space, the only way for me to win was to slowly chase RB down and whittle her health away. I had fun, but that's because I was so powerful that I had victory sealed before I even made that second dungeon run, probably. The other two? Not quite as much, especially by the end.