Rebel Y-wings

By evanger, in X-Wing

I know this topic comes up a lot. I have started a bunch of similar threads myself!

But I can't resist.

The sad state of affairs for the Rebel Y-wing needs to be addressed. I am not talking about on the table performance, I am talking about having only 4 total pilots in the game. What!

Striking a balance between Gold and Gray squadrons, I would suggest a re-painted Y-wing mini be made with Gray Squadron coloration.

I also would like to see a "Poe-re-issue" sort of thing going on with at least one of the current named pilots. I would like to see Horton Salm re-issued as a new pilot card with an EPT. He is a general, after all, and a long-time proponent of the Y-wing. Maybe even Dutch Vander, too.

Ekelarc Yong (Gray Squadron, his astromech droid, R5-P9, is already in the game)

Davish Krail (Gold Squadron)

Tiree (Gold Squadron, Dutch Vander;'s wingman)

Telsij (Gray Squadron, Horton Salm's wingman)

I personally would love to see a new Title called " BTL-S3 " that grants a crew slot to the Y-wing. Lots of people nervous about this idea, having a crew, astromech, and turret. I say what the hell. It will be OK. Just price it accordingly. Can't be any worse than the other stuff people complain about!

That would naturally lend itself to the following:

A Y-wing pilot card for Derek "Hobbie" Klivian and Crew card (some kind of gunner) for Wes Janson (Rebel Alliance "True Gunner").

Crew cards (similar gunners) for Karie Neth (Telsij's gunner) and Kin Kian (Horton Salm's gunner).

Other Y-wing goodness would be to make a Modification card called " Y-wing/Longprobe " that grants the System upgrade icon to a " BTL-A4 Y-wing only ".

Clearly there are some cool new Y-wing pilots to be explored from Rogue One. I have the " Rogue One: Ultimate Visual Guide " en route, so I can study up on who's who from the new people.

Edited by evanger

4 pilots and no epts :(

Between Rebel and Scum, I really don't need any more standard Y-Wing models. My wish for Rebel Y-Wings is to get an armored Y-Wing model. It wouldn't be a new ship type, just a new model you can use for Y-Wings. All of the pilots and upgrades in the expansion would be "Y-Wing" stuff, but there would be a Rebel-only modification / title / whatever called "Armored Y-Wing" that offers a defensive buff. This way you get new Rebel Y-Wing stuff, you create a clearer distinction between Rebel and Scum Y-Wings, and you get a model that's more than just a repaint.

I'd love to see a Rebel Veterans expansion with a new Y-Wing model and a new XWing. We could then get Rebel titles for both, finally add Rogue, Blue, and Red squadron abilities, maybe let it focus on Rogue One and Episode IV XWings.

I like the two seater idea. Maybe limit the turrets to front and rear arcs only if using a crew? I dunno. There's so many new things they could do with these classic ships.

1 hour ago, DagobahDave said:

Between Rebel and Scum, I really don't need any more standard Y-Wing models. My wish for Rebel Y-Wings is to get an armored Y-Wing model. It wouldn't be a new ship type, just a new model you can use for Y-Wings. All of the pilots and upgrades in the expansion would be "Y-Wing" stuff, but there would be a Rebel-only modification / title / whatever called "Armored Y-Wing" that offers a defensive buff. This way you get new Rebel Y-Wing stuff, you create a clearer distinction between Rebel and Scum Y-Wings, and you get a model that's more than just a repaint.

I wouldn't mind if Rebels got a title or something that would give them a defensive buff, new pilots (with EPTs, maybe even a generic with an EPT), and the ability to take a crew slot. Make is so that it either A: replaces the astromech slot, or B: replaces the turret slot, but turns their primary weapon into a turret.

Scum on the other hand, the only thing I could think of is more pilots, and try and turn the scum variant into more of an ordinance carrier, having pilots, astromechs or mods that give them cheaper torpedoes/bombs, while also letting Chimps on. Since scum don't have a dedicated ordinance carrier like the other two factions.

On the crew bit: I was listening to a podcast as they interviewed (Frank, I think?) from FFG and they described the thought process on the crew slot for the Ywing and TIE SF.

Point: what does that crew member do on the ship?

Answer: fire the guns

Question: what does adding a turret on the Ywing allow you to do?

Answer: fire the guns...

Yup, you have a dedicated gunner onboard. Want a version without the gunner on board? BTL-A4 or remove the turret.

that said, more Ywing pilots would be great for the Rebels. I'm all for that.

Horton with an EPT would actually be a usable ship. Right now the Y-wings can only be used as stressbots which is a shame for one of the most iconic ships of Star Wars.

Yup, adding a crew slot would either require to remove the turret slot or limit the turret to the front arc only, otherwise it would be unfair to TIE/sf.

Andother possible Y-wing pilots that appeared in canon material so far are Evaan Verlaine (Gold Squadron, presumably the only Y-wing pilot who survived the battle of Yavin), Norra Wexley (Gold Squadron, went inside the Death Star II with Lando and Co.), Rogue One Blue and Gold Squadron pilots, Rex , Chopper and ...

[drums]

[tension]

vmGclQo.jpg

8 hours ago, DagobahDave said:

Between Rebel and Scum, I really don't need any more standard Y-Wing models. My wish for Rebel Y-Wings is to get an armored Y-Wing model. It wouldn't be a new ship type, just a new model you can use for Y-Wings. All of the pilots and upgrades in the expansion would be "Y-Wing" stuff, but there would be a Rebel-only modification / title / whatever called "Armored Y-Wing" that offers a defensive buff. This way you get new Rebel Y-Wing stuff, you create a clearer distinction between Rebel and Scum Y-Wings, and you get a model that's more than just a repaint.

One with an actual turret would be enough for me. Really, that model is a disgrace!

Quote

I personally would love to see a new Title called " BTL-S3 " that grants a crew slot to the Y-wing. Lots of people nervous about this idea, having a crew, astromech, and turret. I say what the hell. It will be OK. Just price it accordingly. Can't be any worse than the other stuff people complain about!

Crew slots tend to go to ships with crew members that aren't doing something else. The TIE/sf has no crew slot because its second crew member is a rear gunner. The TIE phantom does because the co-pilot doesn't do anything else. The ARC has one crew slot because of its three crew one is a pilot and one is a tail gunner.

The BTL-S3 is a two-seater Y-wing where the second crew member operates the turret. It's actually represented perfectly within the game's conventions by the the untitled Y-wing, hence me constantly calling the turreted variant by that name.

I'd love to see a armored Y-Wing. They looked awesome in clone wars. Unfortunately a Y-Wing with a Crew slot would likely be stepping on the ARC-170's shoes a bit.

4 pilots seem to be pretty standard. A-Wings are limited to the same number. Many other ships have fewer.

12 minutes ago, Kingsguard said:

I'd love to see a armored Y-Wing. They looked awesome in clone wars. Unfortunately a Y-Wing with a Crew slot would likely be stepping on the ARC-170's shoes a bit.

4 pilots seem to be pretty standard. A-Wings are limited to the same number. Many other ships have fewer.

A-wings have 4 named pilots, rebel Y-wing 4 pilots in total.

TIE Striker has 6 total.

17 minutes ago, Kharnvor said:

TIE Striker has 6 total.

Ships without much in the way of upgrade options tend to have more pilots out of the box it seems. TIE Fighter, TIE/fo, TIE Interceptor, and the Fang all come with 3 generics and 3 named pilots.

Edited by WWHSD
4 hours ago, GreenDragoon said:

Horton with an EPT would actually be a usable ship. Right now the Y-wings can only be used as stressbots which is a shame for one of the most iconic ships of Star Wars.

1.) What EPT would you use with Horton to make him usable instead of using him as a stressbot?

2.) Why don't you do that with R2-D6 (since we're not using him as a stressbot)?

Edited by kris40k
1 minute ago, kris40k said:

1.) What EPT would you use with Horton to make him usable instead of using him as a stressbot?

2.) Why don't you do that with R2-D6 (since we're not using him as a stressbot)?

expertise + TLT

i imagine if we get a Rebel Vets it would include the Ywing. Both because it needs new pilots and some new tricks but also because the Imperial Veterans sported a jouster and a heavy support. Rebel Vets would either have an Xwing or an Ewing for the jouster/regular fighter and a Ywing for the heavy support. I mean, the only other ships they have that fit the bill are either large ship or really does not need help (kwing)

16 minutes ago, Wiredin said:

expertise + TLT

That'd be cool. So what would he use his action for? Focus for defense seems a bit of a waste. Engine Upgrade? Vectored Thrusters?

47 minutes ago, WWHSD said:

Ships without much in the way of upgrade options tend to have more pilots out of the box it seems. TIE Fighter, TIE/fo, TIE Interceptor, and the Fang all come with 3 generics and 3 named pilots.

Good point. They probably have a total card limit, but the number of pilots and upgrades can vary within that total. Buff card limits!

Edited by Kharnvor
1 minute ago, Kharnvor said:

That'd be cool. So what would he use his action for?

barrel roll

NEVER underestimate the power of a barrelrolling TLT. Horton with Expertise, TLT, and VTs would be dangerous.

1 minute ago, Vineheart01 said:

NEVER underestimate the power of a barrelrolling TLT. Horton with Expertise, TLT, and VTs would be dangerous.

And 37 points (with native EPT - 38 points if you need R2-D6)... That's a bit steep.

4 hours ago, LagJanson said:

On the crew bit: I was listening to a podcast as they interviewed (Frank, I think?) from FFG and they described the thought process on the crew slot for the Ywing and TIE SF.

Point: what does that crew member do on the ship?

Answer: fire the guns

Question: what does adding a turret on the Ywing allow you to do?

Answer: fire the guns...

Yup, you have a dedicated gunner onboard. Want a version without the gunner on board? BTL-A4 or remove the turret.

that said, more Ywing pilots would be great for the Rebels. I'm all for that.

2 hours ago, Blue Five said:

Crew slots tend to go to ships with crew members that aren't doing something else. The TIE/sf has no crew slot because its second crew member is a rear gunner. The TIE phantom does because the co-pilot doesn't do anything else. The ARC has one crew slot because of its three crew one is a pilot and one is a tail gunner.

The BTL-S3 is a two-seater Y-wing where the second crew member operates the turret. It's actually represented perfectly within the game's conventions by the the untitled Y-wing, hence me constantly calling the turreted variant by that name.

It would be easy enough to still add turret gunner minded crew to the game within the themes of the titles.

BTL-S3

Title, Y-Wing only - If you equip a turret secondary weapon, you MUST also equip a 'Y-Wing Only' crew upgrade, paying its squad point cost.

Then you make 2-3 'Y-Wing Only' crew that have abilities specific to turret usage (priced appropriately of course).

*Unique Crew 1 - When performing an attack with a Turret secondary weapon treat the attack as if it were in your primary firing arc (anti auto-thruster)

*Unique Crew 2 - After performing an attack with an Ion Cannon Turret, assign the defender one Ion token (so if you miss, it still ions and if its a large ship, you can get 2 ions with 1 hit)

*Unique Crew 3 - When performing a Turret Secondary Weapon attack at range 1, you may roll one additional die. (Sorry TLT's but this one is for the little guys)

Easy, yes. The design intention is already built into the game, so probability of such a change is low.

More likely is you'll see a Y-Wing pilot introduced with these abilities...

3 minutes ago, LagJanson said:

Easy, yes. The design intention is already built into the game, so probability of such a change is low.

More likely is you'll see a Y-Wing pilot introduced with these abilities...

Agreed probability is low. I was just pointing out it is possible. I mean if they didn't bother to restrict Chewbacca to 'YT Only' so he can't ride shotgun in a B-Wing then this is never gonna happen.

Armored Y-Wing Title:

When this ship is dealt a Face Up Damage card you may suffer 1 strain to flip it face down before resolving its effect.

That would make the Y-wings a little more tanky and would help mitigate the critical hits they are more susceptible to.