Hi all,
Been playing for almost a year off and on, but just getting more seriously into the game now and moving away from the more casual play. In doing so, a number of quick timing issues have come up. especially regarding command dials/tokens and when you have to commit to using or saving them.
Situation #1:
Ship has a Concentrated Fire token already. For it's order, it reveals a Concentrated Fire command. Does the player have to commit to using the token or not with the command in the Reveal phase? We had been playing it as the player can be in the midst of rolling his attack and if he needs to the re-roll, he can burn the token and re-roll but if not, the token stays until the next turn. I'm guessing that it's not that lenient, correct?
Situation #2:
Ship has a Navigation order. We've typically been allowing the player to make his two attacks before deciding how he wants to maneuver and thus whether to use the dial or save it as a token. Again, I'm guessing this is not technically permitted? To me, this one can just slow the game down since then the player is measuring his maneuver before the attack step to decide about the token, then attacking, then rethinking, rechecking the maneuver again after the attack step. For a tournament, how is it typically played?
Thanks in advance for any assistance!