Hi, I was wondering if anyone has any ideas on builds or ways to fly the tie striker. My only experience with it has been against dual falcons, and they tore it to shreds. My recent idea has been to fly it like this, but will that work? Any experiences with the striker are welcome. Thank you
Tie Striker/Good or Bad?
If you are building something to play against a pair of YT-1300s leave the Strikers at home. They are a fun ship to play but against ships that can ignore their maneuvering shenanigans, they don't have much else to rely on.
Maybe focus on the cheap three attack dice and go with 5 x Imperial Trainees + Wampa and hope to overwhelm the the YT-1300s before you lose too many Strikers?
Edited by WWHSDI like Duchess and Sabacc. I also like countdown, but I prefer the other 2. Here's a couple lists I've tried:
Rexler Brath (46)
-Expertise
-Tractor Beam
-TIE/D
-Engine Upgrade
Duchess (28)
-Predator
-Title
-Lightweight Frame
Pure Sabacc (25)
- Veteran Instincts
-Title
-Lightweight Frame
99/100
The idea here is formation flying and focus fire with extra squirely ships.
Next:
Countdown (20)
-Title
Pure Sabacc (25)
- Veteran Instincts
-Title
-Lightweight Frame
Duchess (25)
-Adaptability
-Title
-Lightweight Frame
Captain Yorr (30)
-General Hux
-Inspiring Recruit
-Collision Detector
100/100
Support shuttle with 3 strikers. Gives all 3 focus, and countdown gets fanatical devotion. Countdown can use his ability multiple times in a round by passing the stress to Yorr. Don't just Hux whenever, use it when you can actually engage since yorr will be adding stress on top of countdown's contributions.
1 minute ago, WWHSD said:If you are building something to play against a pair of YT-1300s leave the Strikers at home. They are a fun ship to play but against ships that can ignore their maneuvering shenanigans, they don't have much else to rely on.
Maybe focus on the cheap three attack dice and go with 5 x Imperial Trainees + Wampa and hope to overwhelm the the YT-1300s before you lose too many Strikers?
Believe me, if I had known I was going to be flying against dual Falcons, i wouldn't have brought the striker
I actually had 4 brought academy pilots and a bomber along with the striker (duchess). But thanks to atrocious dice rolls (nearly every ship firing with focuses at range 2-3 for several turns, 4 damage dealt total) I just died
4 minutes ago, BleakSquadron said:I like Duchess and Sabacc. I also like countdown, but I prefer the other 2. Here's a couple lists I've tried:
Rexler Brath (46)
-Expertise
-Tractor Beam
-TIE/D
-Engine Upgrade
Duchess (28)
-Predator
-Title
-Lightweight Frame
Pure Sabacc (25)
- Veteran Instincts
-Title
-Lightweight Frame
99/100
The idea here is formation flying and focus fire with extra squirely ships.
Next:
Countdown (20)
-Title
Pure Sabacc (25)
- Veteran Instincts
-Title
-Lightweight Frame
Duchess (25)
-Adaptability
-Title
-Lightweight Frame
Captain Yorr (30)
-General Hux
-Inspiring Recruit
-Collision Detector
100/100
Support shuttle with 3 strikers. Gives all 3 focus, and countdown gets fanatical devotion. Countdown can use his ability multiple times in a round by passing the stress to Yorr. Don't just Hux whenever, use it when you can actually engage since yorr will be adding stress on top of countdown's contributions.
I really like that second list, I only have one striker but I might need more just to try that out
I pretty much agree with BleakSquadron. Pure Sabacc is hard to ignore and Duchess is very unpredictable. Countdown just doesn't have the right combination of PS and pilot ability. If he were PS8 or 9 with an EPT he would be amazing, but alas, he isn't.
Here's how I like to run my Strikers:
Duchess + Adaptive Ailerons + VI + Engine Upgrade (28 pts) - aka the Space Taxi. Pretty expensive (perhaps too much so), but with PS10 and crazy repositioning, your opponent will never quite know where this one will end up, except if you encounter turrets or fail to dodge those arcs once, in which case you're pretty much gone with the ship being made of toilet paper soaked in gasoline. It's definitely important to prevent your opponent from shooting at you, even at the cost of your own attack.
Duchess + Adaptive Ailerons + VI + Lightweight Frame (26 pts) - Not quite as crazy with the movement, but a bit harder to kill and cheaper too. Same principle.
Pure Sabacc + Adaptive Ailerons + VI + Lightweight Frame (25 pts) - "Shoot me first or ignore at your peril". Draws fire for one turn, two if you're lucky, good performance/price ratio. Not bad for dodging but will melt against turrets or guys/gals with PS8+initiative or PS9+. He can be used to mess up your opponent's position if you're cunning with your own positioning, especially if your opponent overreacts to his presence. I like placing him on the side, a good distance away from the rest of my squad, to provoke this reaction. Lone Wolf works with this setup as well, according to taste.
Countdown + Adaptive Ailerons + Stealth Device (23 pts) - Very risky, but as long as you avoid being shot at more than once per turn, it pays for the points spent. LWF is OK too, but SD makes more sense if you're confident in your prediction abilities. That said, the PS makes it hard to use.
I don't consider the generics to be any good. Like the TIE Interceptor, this ship needs to be avoiding enemy shots, not trying to block enemies in their face.
Overall, I'd say the TIE Striker is a good ship but it's quite skill dependent as well as dependent on what your opponent brings.