Vader fix card

By naitsirk, in Star Wars: Imperial Assault

Hello guys,

here is my home fix to darth vader, until the official release. I want to print and play and want to improve it first.

Any suggestions??

Edited by naitsirk

I think he just needs points reduction. A skirmish upgrade is an interesting idea but Vader is still half the cost of your list.

7 minutes ago, robertpolson said:

I think he just needs points reduction. A skirmish upgrade is an interesting idea but Vader is still half the cost of your list.

If IG-88 is a precedent for the fixes to the Wave 1 and 2 figures for skirmish I'd imagine that they will just try to make the characters worth the cost they have instead of giving a straight reduction.

I agree, a 4pt reduction would be great

but otherwise, I think the only thing he would want is extra movement on an attachment card. Maybe change force choke to push figures like Shyla whip and brutally to heroic

he doesn't need extra defense or offensive. Only other thing I can think of is special aura like "presence of the dark lord" to mess with figure (like Obiwan). Something like all non unique figures become stunned the instant Vader is in range X

Edited by frotes
Add text
10 minutes ago, robertpolson said:

I think he just needs points reduction. A skirmish upgrade is an interesting idea but Vader is still half the cost of your list.

And i'm trying that this half list worth. I think that the official fix wouldn't be a cost reduction. The way will be the same as IG88. You can put vader in 13 or 14 points but even with this he doesn't feel like in the movies or comics... Need more power i think hahaha

2 minutes ago, frotes said:

I agree, a 4pt reduction would be great

but otherwise, I think the only thing he would want is extra movement on an attachment card. Maybe change force choke to push figures like Shyla whip

he doesn't need extra defense or offensive. Only other thing I can think of is special aura like "presence of the dark lord" to mess with figure (like Obiwan)

Sounds interesting... Something that reduce the defense or attack of hostile figures within 3 spaces? Maybe?

And what about adding 2 mov points to his actual force choke?

It's really hard doing a good vader.

Just added my aura details above but I think "stunning" all non unique or figures below X cost once he gets into range. Maybe weaken too

i mean all lowly troopers cower at the sight of Vader. They can either run or make 1 pathetic attack before dying

Edited by frotes
Words

I just created a B option with all your feedback.

What about??

* Weakened (errata)

Edited by naitsirk
errata
18 minutes ago, frotes said:

Just added my aura details above but I think "stunning" all non unique or figures below X cost once he gets into range. Maybe weaken too

i mean all lowly troopers cower at the sight of Vader. They can either run or make 1 pathetic attack before dying

finally i put weaken, cause it prevent vader for pierce and other surge abilities and allow him to do pierce more easy!

Maybe just make it 6 figure cost like obiwan. I would prefer stun over weaken (and stun + weaken for maximum ooph!)

Vader's problem is people run from him. Initially stunning them when Vader gets into range means they have to choose to move or struggle to fight back (at least for the first round after Vader comes into range)

if you put in stun, I can see not needing the extra MP from exhausting the attachment card. Instead maybe add move up to 2 spaces between brutally (because without reach, it's hard to pull off)

I wish it weren't even called Force Choke. Vader used that as a punitive measure. It probably required more concentration to focus in on slowly closing the trachea. Vader in his more brutal was hurling heavy stuff or throwing his lightsaber. Force choke is the equivalent of squeezing another mans hand to show dominance, though, yes, he has killed with it. It would be better if you added lightsaber throw to that skirmish upgrade card. I'd love it if force choke could be called Force Attack or something. Darn IP related games.

21 minutes ago, frotes said:

Maybe just make it 6 figure cost like obiwan. I would prefer stun over weaken (and stun + weaken for maximum ooph!)

Vader's problem is people run from him. Initially stunning them when Vader gets into range means they have to choose to move or struggle to fight back (at least for the first round after Vader comes into range)

if you put in stun, I can see not needing the extra MP from exhausting the attachment card. Instead maybe add move up to 2 spaces between brutally (because without reach, it's hard to pull off)

Yea, maybe something like an ability that gives him two movements points after he uses and attacks or uses an ability that causes him to attack. So an example would be he attacks someone using brutality and then gains two movement points that he can use before performing the second attack. I know in the interview they mentioned that his main issue is his reach, something that they took into account with the Rancor in how it has reach and brutality so that it could take advantage of the ability, which is why I imagine the Vader 'fix' will try to deal with that matter.

I mean, the more powerful the better (or so my Imperial comrades tell me), but for balance's sake this is definitely a step in the right direction. One of the biggest issues with Vader is that he simply is too slow. If you're lucky, you can get him in position to attack, if you're really lucky you can get him in position and then use Brutal. This card presents Vader with several options- if Vader needs a boost, he can gain those extra movement points. If he can get into position to use Brutal, he can follow up with a free Force Choke. If he doesn't need to do either, he can save it for an extra defense. While I certainly wouldn't mind a cheaper Vader, this card definitely helps justify his cost.

But then again, one must consider that these 0 cost upgrades certainly help fix heroes in Skirmish, but those issues still persist in Campaign.

It's super easy to avoid brutality against a small figure without reach. Vader needs to be able to attack the same figure twice or have an ability that both gives him movement points and allows him to pull another small figure. Give him heroic and 2 movement points he can use at the beginning of his activation and make force choke pull figures. That way he can move 2 spaces, attack, use force choke, AND use brutality. That would be a pretty good activation for 18 points.

Edited by brettpkelly

Pherhaps "lose brutality. Gain powerfull advance (special action): gain 2 movement points and perform 2 attacks."

What do you think about force choke pull ?

He can choke and move a figure, then attack him, move 2 and attack another guy. Or move out the choked man, advance and attack another 2.

Anybody said "rogue one"? :)

I think taking away brutally wont happen, we aren't trying to turn Vader into Luke. (Also you would need a different name, heroic doesn't fit)

the best way to fix brutally is moving X spaces between attacks. 2 seems reasonable here

after that, I think just some kind of Aura. Icing on the cake would extra MP at start of turn

if we buff brutally, leave force choke as is. Like above said, it's not really something you use in combat without a lot of concentration

Edited by frotes
Spacig

I like the idea of movement points in the middle of your brutality

Don’t forget the IG-88 attachment removed his ~ Recover 3 ability.

That way there is still an option to play two different versions.

I think something similar will have to be done for Vader instead of just making it a mandatory attachment.

If that’s the case, I’d rather just get an Errata.

Plus, this doesn't help campaign play.

6 minutes ago, Armandhammer said:

Don’t forget the IG-88 attachment removed his ~ Recover 3 ability.

That way there is still an option to play two different versions.

I think something similar will have to be done for Vader instead of just making it a mandatory attachment.

If that’s the case, I’d rather just get an Errata.

Plus, this doesn't help campaign play.

But IG 88 cost 12 and vader 18. Too hard to do an optional version and made both playable, since the actual one is high overcosted! A half of your army must feeling like just as sound.

Do You mean that the official fix would be a cost reduction via errata and another skirmish attachment like the igg88's?

It's possible...

The idea of an aura of fear seems pretty fun. Moving people with the choke is a great idea too.

You could also go wild and get his fix card to grant him the ability to use 3 actions per turn instead of 2, but making him not movable by officers (Vader doesnt take orders from a simple officer).

Or even wilder and give him a Jyn Odan like ability but instead of shooting, he may activate before the othet figure (that way you assure the range before they can escape, even ruining the oponents activation before it happens, solving many of his current issues without changing his stats or abilities). One of the things ffg has done remarkably good with this game is catching the flavour of many characters via abilities and traits. This one would represent that moment of panic when seeing the lord of the sith aproach you, granting him the epic entrance and the rule of each situation as in the movies each time he enters a place .

31 minutes ago, brettpkelly said:

I like the idea of movement points in the middle of your brutality

True, but that just makes it two attacks and a move.

9 minutes ago, subtrendy said:

True, but that just makes it two attacks and a move.

Not quite. The two attacks must have 2 different targets and the movement points must be spent immediately or forfeit, and it only costs 1 action

A lot of good ideas here. I still think he needs a cost reduction. At some point I'd like to see him be able to mow down common troopers like when he arrives at the end of Rogue One. It was awesome to see him using his light saber, force choking and telekinesis to throw everybody around. A one man wrecking crew. It was a display of absolute power! He doesn't need to move fast when he can reach out with his thoughts and toss multiple men like rag dolls.. This ability is not expressed in the game. He could use it to temporarily disarm an opponent, force blast a group, use telekinesis of an object as range weapon. That could be a skirmish upgrade where he gets to chose the effect. His use of the force needs to be more prominate, beyond force choke, IMO. I like the idea of the dark side of the force aura, too.

I'll be surprised if we don't see a vader attachment in the new BT-1 and 0-0-0 pack coming out.

EDIT: Nvm

Edited by RogueLieutenant
I'm wrong.

I am very much in favor of merely bringing up his power into a one man wrecking crew but keeping his cost as it is. I think we all want to see his figure become what we saw at the end of Rogue One. You could make a skirmish card give a little taste of what his command card does. My suggestion:

"Sith March: Whenever Darth Vader defeats a figure, gain 1 movement point."

AND

"Special Action: Force Shove. Choose a small figure within 3 spaces. Push that figure 2 spaces. That figure takes 1 points of damage."

AND

"Chosen One: When a card or ability chooses one or more of your dice to reroll, you may choose whether to reroll them."

The first part gives us that slow march of death dealing, provides Vader some much needed movement, but I don't think over does it. One step, kill, one step, kill, it would provide a step of movement between Brutality strikes. The second would allow Vader to force pull victims into saber striking range but to use it he gives up his Move action, of course, and it is limited on range in order to not completely supplant Force Choke.

The last ability is merely placing him back into the true non-stoppable horror that he was when the game started.