Squadron save the moustache

By DeathstarII, in X-Wing Squad Lists

Kanan jarrus (50)

VCX-100 (38)

recon spec (3)

recon spec (3)

autoblaster turret (2)

accuracy corrector (3)

Captain Rex (20)

TIE Fighter (14)

Sabine's masterpiece (1)

Jyn Erso (2)

"hot shot" blaster (3)

Biggs Darklighter (26)

x-wing (25)

r4-d6 (1)

integrated Astro (0)

Total 96

the point of this squad is reduce the amount of attack dice thrown at Biggs by as much as possible and i have r4-d6 just in case there's still more than two attack dice

thoughts?

At 96 points, I'd replace R4-D6 with R2-D2. Between Kanan and Rex reducing attack dice to TIE fighter levels, Biggs would benefit better from Shield Regen, as there won't be anyone dealing more than two or three points of damage on a good day. Given that R4-D6 only triggers when there's three or more points of damage, Biggs will have R2-D2 going off a lot more often than R4-D6, and you definitely have the points for it.

Alright, i just had r4-d6 since some people love to put Death Star cannons where their ship's guns should be

11 minutes ago, Drakeheart said:

At 96 points, I'd replace R4-D6 with R2-D2. Between Kanan and Rex reducing attack dice to TIE fighter levels, Biggs would benefit better from Shield Regen, as there won't be anyone dealing more than two or three points of damage on a good day. Given that R4-D6 only triggers when there's three or more points of damage, Biggs will have R2-D2 going off a lot more often than R4-D6, and you definitely have the points for it.

I have been trying to fly a similar concept, and love the idea of bringing all the damage to a nearly indestructible Biggs. This list looks like it can do the job well, but I will warn you that this Kanan build will struggle against aces that can re-position. Have tried mine twice against a friend who really likes phantoms, and I couldn't get autoblaster to fire more than once a match. Maybe I'm not used to the ghost yet, please let me know how you do with this!!

You could replace one of Kanan's recon specialists with Rey also. It will let you get the 3 focuses when you need to, and give you a bit more defense from being blocked.

Tactical Jammer and as mentioned Rey instead of a second Rec Spec for preventing blockage. Or I sometimes like Zeb so if I get blocked, Kanan can still pop the ship touching him with a 5 dice wallop, while the enemy ship still has to target Biggs (obstructed through Kanan with Tactical Jammer. And I prefer FCS over Accuracy Corrector on a Ghost but that's up to how much you like that Autoblaster Turret.

9 minutes ago, Skeether said:

Tactical Jammer and as mentioned Rey instead of a second Rec Spec for preventing blockage. Or I sometimes like Zeb so if I get blocked, Kanan can still pop the ship touching him with a 5 dice wallop, while the enemy ship still has to target Biggs (obstructed through Kanan with Tactical Jammer. And I prefer FCS over Accuracy Corrector on a Ghost but that's up to how much you like that Autoblaster Turret.

I guess I could replace one rec spec with zeb, I have jyn on Rex to help fuel kanan anyways, and tactical jammer to make biggs able to have an extra fickle green die for his defense (problem is I can't hide Rex behind the ghost too since he activates before kanan)

So i tested this (with a couple changes that were suggested here) yesterday against squadron y.u.b. Using an AI for this squadron, save the mustache got massacred, Biggs died first combat round, then kanan got lit up, and then Rex found out why TIEs are flying coffins, the hard way. I didn't need to pull out a single damage card for y.u.b. And the y-wing still had a shield left

all in all, it was brutal

however tumblr_mwjkaaKgDQ1r09qfio3_r1_250.gif