Snipe experiences

By Ginkapo, in Star Wars: Armada

There has been an issue in armada for a while that an escorted intel unit is really hard to kill. The the corrillean campaign came along and gave us Black, Tempest, Biggs and Zertik Storm.

However, as the took eth away they gave eth. E wings, Corran Horn, Saber and Ten Numb. Along with the older stalwarts of Mauler and IG88.

Have people been running combinations of these, and are you finding it harder or easier to take on intel? Have you got any tips?

I've actually found players have gone away from intel and instead investing in squadrons that can swiftly win the squadron battle and then still be useful for bombing runs after. Faced with those, i've found snipe to be less then useful unless there are squadrons with Counter involved.

I take out the intel if shots are available. Otherwise, I'm usually focused on dealing with a Mauler, Soontir, etc., over their bomber wings

I have 2 Ewings in my CC fleet. I don't have an opinion on Snipe yet (after 2 rounds) as they pull such a comical amount of aggro that I cannot use them to their fullest.

The full screen is a craphazard collection of everything. Perhaps a more specialized screen would let me figure them out better. But a Hera/Ketsu/Shara/E/E/HWK/13/13/24/VCX screen is kind of wonky.

28 minutes ago, xero989 said:

I had success with snipe at the Utah Regional came in 3rd, in my first game took out both Intel's with the help of snipe, but activating 3 B-wings with yavaris tore my squadrons apart, as I look back on that game there are things I could have done better I learned a lot from it, but in the end my 94 points of fighters only bought me a turn because of the massive retaliation from yavaris.

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1 hour ago, xero989 said:

I had success with snipe at the Utah Regional came in 3rd, in my first game took out both Intel's with the help of snipe, but activating 3 B-wings with yavaris tore my squadrons apart, as I look back on that game there are things I could have done better I learned a lot from it, but in the end my 94 points of fighters only bought me a turn because of the massive retaliation from yavaris.

SEEE. SEEEEE. THIS IS WHAT I WAS SAYING.
Sorry. I'm screaming. ;]

What I am mainly seeing here Blail is a very underwhelming response from the community. It looks like people havent been using them at the moment. Lets let it build without bias.

I mostly play Imperial and as we have a limited amount of snipe... I don't have a whole lot to say.

The Rebels I have played against seem to be so focused on bombing that they don't take a whole lot of sniping.

I think 3 E's and Horn is a sort of critical Snipe mass to use them effectively. I say this as someone who used that exact fighter group in CC.

Unfortunately I think most people's experiences (at least in my meta) with Wave 5 have come more from the campaign than from competitive play.

You don't need as much targeted removal in the campaign I don't think, so I have not experienced very much snipe either used against me by the rebels or on my side as Imperials.

I will say though (having read the other thread) that Mauler/IG88 is just as good as it has always been, and Chiranau on a Goz (with Relay) to help Mauler jump around is nonsense.

I also think the toys in Wave 5 give Fel some new wings as well.

17 minutes ago, Ginkapo said:

What I am mainly seeing here Blail is a very underwhelming response from the community. It looks like people havent been using them at the moment. Lets let it build without bias.

Ok. Agreed.
But this is what happened to me in testing.

I was .... Disappointed.

Saber with ig88 is probably all one needs to reliably takeout Intel... Combine with Jendon to make neutralizing Intel especially trivial... Or you can bring mauler howl and some tie fighters, interceptors, jumpmasters to nuke the entire opposing ball...

9 minutes ago, SkyCake said:

Saber with ig88 is probably all one needs to reliably takeout Intel... Combine with Jendon to make neutralizing Intel especially trivial... Or you can bring mauler howl and some tie fighters, interceptors, jumpmasters to nuke the entire opposing ball...

Yeah, in theory.

Have you done it? Multiple times reliably?

I was Sniped... Howl plus Saber 1 shot an A-Wing, and then dealt 4 damage to a VCX. Then Howl jumped over into the other Tie/I ball where a Vic with FC activated. Tycho and Shara didn't stand a chance against 18 dice...

I think Snipe is great. E-Wings can easily sit behind your ships, slowly following. Once your opponent jumps at your ship to bomb, take the hits and activate your E's you see where all your opponents fighters are, and get in position to take out some stuff, and then move your other fighters in to engage. The key part is to have an enticing target and just take the damage.

I haven't tried snipe enough to have an opinion. However, I have noticed that the squadrons I'd most want to snipe are typically positioned to make it a non-factor. Either I can get around them without Snipe or they're placed in such a way that you can't snipe them without also engaging an escort.

In fairness I've mostly been playing Imperial against Rebels, so I have fewer options to utilize it. I haven't seen anyone using it against me either.

1 hour ago, Ginkapo said:

Yeah, in theory.

Have you done it? Multiple times reliably?

Howl mauler ties many times reliably... Have not head an opportunity to do the saber, ig88, jendon in a game yet because reasons... Have tested on the tabletop against a variety of what I think are common squadron compositions and it's fairly straight foreword... Given your list has a fair number of activations, can activate 3 squads at once and just good old decent strategy, I can't fathom a reason why you couldn't get it to go off... I think you ig88 in, do 1dmg, saber snipe in so likely 2 after brace with swarm reroll, then Jendon tap saber again for swarm... Should get 4 damage against tokens a fair amount of the time

10 minutes ago, SkyCake said:

Howl mauler ties many times reliably... Have not head an opportunity to do the saber, ig88, jendon in a game yet because reasons... Have tested on the tabletop against a variety of what I think are common squadron compositions and it's fairly straight foreword... Given your list has a fair number of activations, can activate 3 squads at once and just good old decent strategy, I can't fathom a reason why you couldn't get it to go off... I think you ig88 in, do 1dmg, saber snipe in so likely 2 after brace with swarm reroll, then Jendon tap saber again for swarm... Should get 4 damage against tokens a fair amount of the time

Although if you are gonna jendon tap saber anyway you probably should hold ig88 for last

Thing with snipe is without a squadron command it is easy for other squadrons even B-wings to skip that 2 range band and get into range 1 where snipe doesn't make the difference (and counter comes into play). IMHO I think cloak might be better for taking out intel because they don't need their intel of their own. But just like Church's E-wings they get singled out and picked off really fast in a furball.

Edited by Marinealver

Well this is underwhelming

2 hours ago, Ginkapo said:

Well this is underwhelming

the response? or our use of snipe?

Haha, i feel underwhelmed everytime theres a strat post. ><

--

Also, back to snipe: honestly, ive never wanted it. id have rather rolled more dice and killed whatever thing outright

I want to try it. Madine and a wings/e wings seems like a great combo, just slicing out what needs to die. That or firing two e wings off of an actual Liberty LMC80.

But I really want to try Sato next, and my Regionals fleet doesn't have room right now for them....

I'd wonder about Ketsu and a wings with sniping e wings. Watch everyone be unable to move!

So, the Rebs are the only one with Snipe other than Saber Squadron? Fie!

4 hours ago, RedPriest said:

So, the Rebs are the only one with Snipe other than Saber Squadron? Fie!

But Imperials are the only ones with cloak. However it is kind of hard to use without feeding it squadron tokens.

38 minutes ago, Marinealver said:

But Imperials are the only ones with cloak. However it is kind of hard to use without feeding it squadron tokens.

Is anyone really finding success with Cloak? You have to survive the entire turn before you can really make use of it, on a 4 hull squadron without counter or any other mitigation systems.

13 minutes ago, thecactusman17 said:

Is anyone really finding success with Cloak? You have to survive the entire turn before you can really make use of it, on a 4 hull squadron without counter or any other mitigation systems.

Whisper is nice because you can cloak in response to an attack. The generics I'm not sold on yet

I have played a couple games with Corran Horn in my Rieekan Aces list. He comes in during the squadron phase along with Ketsu Onyo. Corran comes in and sits in Jan's bubble for brace support and picks out a squadron to finish off after taking shots from the Trench Boys(Luke, Biggs, Wedge). Then Ketsu comes flying in to keep whatever squads I choose from running away. If Intel is involved, then Ketsu and Corran try to get close enough so it takes a shot from Corran and Ketsu keeps it from repositioning where it wants to letting the Trench Boys farm squads. He then gets to go on secondary bombing runs with a BCC red dice.

Edited by itzSteve