Rebels new specialty

By Kingsguard, in X-Wing

So each faction is supposed to have a common theme right? I remember the Rebels used to be all about turrets. Imperials used to be all about having swarms or ridiculously overpowered aces.

Though I guess turrets are kind of dead with Autothrusters everywhere. But with the more recent rebels ships I am starting to notice a new trend; K-Wing, ARC-170, New YT1300, U-Wing, Sabine's masterpiece.....Rebel ships always seem to have crew these days. Rebels have a bunch of new crew members in all the latest expansions.

So does the new Rebel specialty lie in crew members?

I thought this game is all about dogfigfhting - unfortunately faction with coolest ships (Rebels) got the worst fighters, needs missile magnet to babysit faction ships (Biggs) and its flagship fighter is completely outclassed by other factions comparable ships (X-Wing, X-Wing T70 vs. TIE Defender and Protectorate Starfighter).

The best picks for Rebels in current meta are fat turrets, TLT turrets and bombs - and it got nothing to do with anything that I liked in X-Wing in the first place.

Maybe some day I will be able to field dogfighting Rebel list without the need of taking Biggs. Maybe...

36 minutes ago, Kingsguard said:

Though I guess turrets are kind of dead with Autothrusters everywhere. But wit

lolololol that's funny. There's exactly one ship that's common in the meta these days which uses Autothrusters and that's Fenn - and unless you catch him at range 2 in arc, range 2 out of arc is actually where he's *easiest* to kill, including autothrusters.

You coudl make an argument that T70s are not that uncommon, but often are run without ATs.

Autothruster-havers have died a death as the Squint has been replaced by the Defender in the 30+ point Imperial Ace slot.

Turrets are fine. Rey is strong right now, RAC remains perennially good, Manaroo... isn't really a turret she's a support ship, but she's in basically every top tier Scum list right now.

Edited by thespaceinvader

Try triple T-70 heroes, they are pretty fun and good to fly.

Off topic but Yeah, it really sucks how rebels keep getting these low evasion ships that get destroyed so quickly.

I'd love to run A-Wings with other ships for example but whenever those less agile ships are used, the game becomes a DPS race. and A-Wings can't compete in a DPS race. Biggs just seems like such a requirement these days.

I do okay with teams made entirely of A-Wings though.

Rebels are all about synergistic abilities - and have lots of Them. Garven, Biggs, Wes, Jess, Dutch, Esege, Etahn, Bohdi, Cassian, Thane, Shara, Airen, Lando, hotter Chewbacca, Kanan, Roark, Kyle and Jan all have synergistic abilities. They are mostly on the mid p.s. ships that most players avoid - but with the lowering in the p.s. game, they can come back into their own - and there are some pretty fantastic builds available - even with rebel pilots not on this list.

Consider Esege, Garven, Jake and Kyle - that's not got a lot of points to play around with, but the focus passing action shenanigans are right up there with attani mindlink lists - without the stress loss. (Kyle can move Jake at the start of combat, Garven can TL and fire with esege's focus - passing focus to jake for more movement, or back to esege...

I think more people really need to think outside of the box when looking at what the rebels can accomplish. They have more well-rounded tools overall, and I think can most easily make toolbox builds. It is the jack of all trades master of none faction. They're greatly relieved that the u-boat alphastrike meta is gone, but they're struggling with dengar's offense. In a way - Attani mindlink has given scum the rebel trait with the imperial mobility.

2 minutes ago, Kingsguard said:

Off topic but Yeah, it really sucks how rebels keep getting these low evasion ships that get destroyed so quickly.

I'd love to run A-Wings with other ships for example but whenever those less agile ships are used, the game becomes a DPS race. and A-Wings can't compete in a DPS race. Biggs just seems like such a requirement these days.

I do okay with teams made entirely of A-Wings though.

I've been tearing up squads with Jess Pava + r2-d6 and swarm leader with a pair of juke ptl a-wings.

1 minute ago, thespaceinvader said:

lolololol that's funny. There's exactly one ship that's common in the meta these days which uses Autothrusters and that's Fenn - and unless you catch him at range 2 in arc, range 2 out of arc is actually where he's *easiest* to kill, including autothrusters.

You coudl make an argument that T70s are not that uncommon, but often are run without ATs.

Autothruster-havers have died a death as the Squint has been replaced by the Defender in the 30+ point Imperial Ace slot.

My friend I tend to play against still commonly uses Autothrusters so i can't really play anything with turrets. Ugh, have Tie Defenders really become so dominant? I am very unhappy to hear that.

I have always hated tie Defenders as it just strikes me as sort of the Mary Sue ship. It simply has everything. Super Agile, Super fast, strong shields, the firepower of an X-Wing and Y-Wing combined, Tractor beam for some reason.... Dumb ship. Glad to see it leave StarWars cannon with Force Awakens.

1 minute ago, Ravncat said:

Rebels are all about synergistic abilities - and have lots of Them. Garven, Biggs, Wes, Jess, Dutch, Esege, Etahn, Bohdi, Cassian, Thane, Shara, Airen, Lando, hotter Chewbacca, Kanan, Roark, Kyle and Jan all have synergistic abilities. They are mostly on the mid p.s. ships that most players avoid - but with the lowering in the p.s. game, they can come back into their own - and there are some pretty fantastic builds available - even with rebel pilots not on this list.

Consider Esege, Garven, Jake and Kyle - that's not got a lot of points to play around with, but the focus passing action shenanigans are right up there with attani mindlink lists - without the stress loss. (Kyle can move Jake at the start of combat, Garven can TL and fire with esege's focus - passing focus to jake for more movement, or back to esege...

I think more people really need to think outside of the box when looking at what the rebels can accomplish. They have more well-rounded tools overall, and I think can most easily make toolbox builds. It is the jack of all trades master of none faction. They're greatly relieved that the u-boat alphastrike meta is gone, but they're struggling with dengar's offense. In a way - Attani mindlink has given scum the rebel trait with the imperial mobility.

The trouble with synergy as a faction thing is that synergy falls apart as soon as one ship can't do its part, either because it's bumped or because it's killed. It's far better to have ships that are largely independent with maybe one shared buff (i.e. Palp, Mindlink/Manaroo) than ships where the trick relies on all the ships fitting in perfectly together. Because no plan survives contact with the enemy, and those synergy lists rely on their plan working to not fail.

1 minute ago, thespaceinvader said:

The trouble with synergy as a faction thing is that synergy falls apart as soon as one ship can't do its part, either because it's bumped or because it's killed. It's far better to have ships that are largely independent with maybe one shared buff (i.e. Palp, Mindlink/Manaroo) than ships where the trick relies on all the ships fitting in perfectly together. Because no plan survives contact with the enemy, and those synergy lists rely on their plan working to not fail.

And it's so easily to pick the critical link in the chain and take it out first...

3 minutes ago, Kingsguard said:

My friend I tend to play against still commonly uses Autothrusters so i can't really play anything with turrets. Ugh, have Tie Defenders really become so dominant? I am very unhappy to hear that.

I have always hated tie Defenders as it just strikes me as sort of the Mary Sue ship. It simply has everything. Super Agile, Super fast, strong shields, the firepower of an X-Wing and Y-Wing combined, Tractor beam for some reason.... Dumb ship. Glad to see it leave StarWars cannon with Force Awakens.

Yes. Not usually with TBeams though, as the /x7 title is WAY better. ANd bad news, Rebels has re-canonised them too.

Basically everything that kills defenders, kills Squints easier with the sole exception of TLTs, and even then it's somewhat arguable given that the Defender can eat twice as many hits.

It always had been.

2 minutes ago, Kingsguard said:

I have always hated tie Defenders as it just strikes me as sort of the Mary Sue ship. It simply has everything. Super Agile, Super fast, strong shields, the firepower of an X-Wing and Y-Wing combined, Tractor beam for some reason.... Dumb ship. Glad to see it leave StarWars cannon with Force Awakens.

I'm afraid I have very, very, very bad news for you...

Tie-Defender-Star-Wars-Rebels.jpg

6 minutes ago, thespaceinvader said:

The trouble with synergy as a faction thing is that synergy falls apart as soon as one ship can't do its part, either because it's bumped or because it's killed. It's far better to have ships that are largely independent with maybe one shared buff (i.e. Palp, Mindlink/Manaroo) than ships where the trick relies on all the ships fitting in perfectly together. Because no plan survives contact with the enemy, and those synergy lists rely on their plan working to not fail.

Unless you have redundant synergy. When you build a synergy list where each ship is vital - you run into exactly that problem. The Garven / Esege / Kyle / Jake base that I mentioned can effectively lose 3/4 ships before you actually lose the core synergy. Jake's ability functions well without any outside help. The better synergy lists don't rely on it, but use it as a tool to help control the opening and thus influence the midgame. Lists that completely rely on each link in the chain definitely have problems.

Edited by Ravncat
1 minute ago, Jehan Menasis said:

It always had been.

I'm afraid I have very, very, very bad news for you...

Tie-Defender-Star-Wars-Rebels.jpg


Gah! **** you, rebels.

7 minutes ago, Jehan Menasis said:

It always had been.

I'm afraid I have very, very, very bad news for you...

Tie-Defender-Star-Wars-Rebels.jpg

Hehehe :-D

I remember when the Tie Defender was laughed at due to its way high cost. Yes it had an awsome statline, and that white K-turn, but that was not enough to justify its pricetag. Now with the x7 title people are complaining..

To me it is one the most beautiful ships the SW world has and I love to see it on the battlefield. I dont fly the ship myself as I am bad with its dial - but like it none-the-less.

It's tough to say that Rebel speciality is crew when Scum have that in spades too.

I think it's difficult to slice things that one faction has that another hasn't, as in most cases everyone has a bit of everything these days.

26 minutes ago, Kingsguard said:

My friend I tend to play against still commonly uses Autothrusters so i can't really play anything with turrets. Ugh, have Tie Defenders really become so dominant? I am very unhappy to hear that.

I have always hated tie Defenders as it just strikes me as sort of the Mary Sue ship. It simply has everything. Super Agile, Super fast, strong shields, the firepower of an X-Wing and Y-Wing combined, Tractor beam for some reason.... Dumb ship. Glad to see it leave StarWars cannon with Force Awakens.

We must be enemies now.

I think Rebels do regeneration better than any other faction. They bomb way better than any other faction (thanks to Sabine). Miranda does both, and is a turret, which is why she shows up in so many Rebel lists.

Rebels' specialties are, like Biphysical said, regen, bombs and turrets.

The last specialty are Stressbots. TLT-Y Stresshog, ARC Stresshog, and, a tad too expensive but still fun, Nien Nunb.

Edit: almost forgot. If you compare free actions of all ships from the three factions, you'll notice that Rebels have 5 that improve maneuverability by free bost/roll or ignoring obstacles. Empire has Turr Phenir, and Scum has none. So maybe that's another specialty?

Edited by GreenDragoon

I must admit about half of my problems with Rebels come from the fact that I absolutely hate Ghost as a ship - it is clumsy, horrible looking, even cards' art is cartoonishly ugly. Thus I never use "newest" Rebel toy - maybe that is the reason why Rebels suck for me.
But I just can't, Ghost is just a worst ship in the whole game (when it comes to looks and way it plays).

Unfortunately from my calculation comes conclusion that in many cases it is better wingman for a fat turret than Poe or Corran - and it is just sad.

The ARC is the newest Rebel toy, and it's pretty good.

Actually that's a lie, the Heroes of the Resistance Falcon and T70 are, and they're also good.

The Ghost is FAR from the worst ship in the game. It's a solid wingman for a fat turret, and Kanan/Biggs is still a lowish level thing.

And Miranda is a better wingperson.

1 minute ago, Embir82 said:

I must admit about half of my problems with Rebels come from the fact that I absolutely hate Ghost as a ship - it is clumsy, horrible looking, even cards' art is cartoonishly ugly. Thus I never use "newest" Rebel toy - maybe that is the reason why Rebels suck for me.
But I just can't, Ghost is just a worst ship in the whole game (when it comes to looks and way it plays).

Unfortunately from my calculation comes conclusion that in many cases it is better wingman for a fat turret than Poe or Corran - and it is just sad.

I disagree, I really like the look of the Ghost (but that is a matter of taste ofcourse). But a Lothal Rebel with FCS, Hera and Finn is a lot of fun, flies like a dream (K-turn and red manouvers for days) and just dishes out high damage (5-6 red dice with free TL?!?)...for only 43 pts.

Well I guess I wasn't clear.

I know Ghost is useful ship - I know it works and got really useful upgrades and abilities - I just hate to fly it and hate it's aesthetics.

Thus my problem got it's root in my taste for given ship not it's capabilities in game.

4 minutes ago, Embir82 said:

Well I guess I wasn't clear.

I know Ghost is useful ship - I know it works and got really useful upgrades and abilities - I just hate to fly it and hate it's aesthetics.

Thus my problem got it's root in my taste for given ship not it's capabilities in game.

I really like the Ghost Aesthetically. I read a lot of it was inspired by the B-17.

Rebel specialty is regen

Apart from gonk, which kinda sucks, they possess it uniquely

Also iggyA but he really sucks

Biggs is,also uniquely rebel as are small base SLAM and sabine crew making bombs awesome

Edited by ficklegreendice