I finished my first solo campaign run of night of the zealot and a side quest of curse of Rougaru. And at the end of the book it says to share your results so here I am.
I don't see anyway to hide spoilers in this editor so don't read this if you don't want any spoilers.
I played Jenny Barnes from the dunwich expo (built to the specs in the deck lists pdf) thinking she would be good solo. The game was on easy mode for the bag config.
Night of the Zealot was the campaign.
3 of 4 of the missions I failed with me being defeated and getting the first result. I had about 3 monsters on me on the first mission and had nothing to evade them all. In the next mission the roguaru wound up showing up and I thought It was impossible to fight since if I do 1 damage he bolts to the other side of the map and there is not enough time or clues to deal with him. Solo is even harder because in multi player you can do more damage before he bolts and you can split up so you can corner him. I attacked twice failed each time and he got his retaliation then attacked after my turn was up and killed me on the first attempt to fight him. Then on the second mission I ran out of time/actions and only found one named cultist. I felt 6 to win was way above possible since it only counts the named cultists and not the normal ones. The clue cost to pull them was just so time consuming on top of all the other cards you are dealing with. The last mission I started with doom already on the agenda due to failing the 2nd mission so it was extra difficult since I lost 2 whole rounds to that. Died to monsters before getting to the next act card.
I ended up with the following:
Trama 1 physical, 2 mental
Lita was in my deck, my house was still standing, Ghoul priest is still alive (never killed him and he showed up every mission), Rougaru continues to haunt the bayou, Arkham succumbed to the umordhoth's terrible vengence.
Cultists who got away was 4 of em. And Jenny was killed upon the conclusion.
R.I.P.
The game felt like a snowball, or like drowning in a constant stream of monsters and bad events. Even tho I would get the ally that gives me another action each turn out early some games, I could never get a leg up. I spent my XP upgrading and only spent 1 xp to go on the rogarou quest. I swapped out cards that were for multiplayer (odd she has those as a char who should be the best for solo) for a baseball bat and some blue cards.
The roulette card that lets you double the difficulty of a test and resolve twice seemed pretty difficult to use even on easy since the number can increase to insane high numbers and make it impossible to pass. It also seems like you cant just play it for the ? symbol and not use the power, ie, choose not to double a test but rather just get the ? increase.
I was shocked at how unlucky I was and how badly I failed at every mission even on the lowest difficulty. I play very carefully and look up rules if I have any issues and as far as I know I'm playing correctly. I feel easy mode should pad the doom track so you can get more time to get things done.
Maybe Jenny just sucks or solo mode is more unforgiving. I wound up with a basic weakness that made her loose her text on her hero card and found her major weakness to be pretty brutal as it soaks up a ton of actions and time to deal with it.
I've played the gathering many times with all the heroes from the core game and only won one game out of 5. 2 of those games were on standard then I switched to easy to try and make things better.
I'm starting to consider making my own mode, Very Easy. Maybe one extra action per turn, or a bonus to how much doom each card requires before it advances. Boosting XP is not as helpful IMO because a new player may not know the best cards to get or maybe they are the type of player like me who just likes to pick things that they think are cool or thematic and are not power gamer/mathematicians. Since I feel like its kinda lame to spoil the first exposure to the story and go through a land slide fail along the way on your first game. Then after you know the plot and more about where things are etc to use that info to do better. I find that really cheesy if that's the way its intended to go down. I know this is a arkham game and it should be hard but I think it would be more rewarding if it were more forgiving and then on subsequent plays with your learned knowledge of the plot start to the ramp up in difficulty.
Also what is the point of the campaign results with out a website where you can post them to and find out some of the cool plot ends for things like writing down that the rogaoru continues to haunt the bayou or that green potion card... And to compare your results with other players.
Even tho I'm ranting, I like this game a lot and I'll be playing more games and updating this post. Maybe the RNG will go easy on my next time! ![]()