soak, cortosis and lightsabers

By Gordonovan, in Star Wars: Force and Destiny RPG

10 minutes ago, HappyDaze said:

Funny story (to me at least): Bad guy on the PC's ship has a thermal detonator with a dead-man's switch and has taken several of the PCs as hostages. PC Mechanic droid decides to tamper with the life support to knock out the pirates and is counting on Bad Motivator to disable the detonator. The plan works--mostly--but the Mechanics check for Bad Motivator fails. The BOOM! was hilarious (again, to me at least). Three critically injured PCs (one of which died) and massive internal damage to the starship. Some plans really suck.

For my group, they loudly announced their presence at the secret headquarters of an assassin guild by shooting at the base. Low and behold, there were shield generators. So they land, the shields go down, they roll a knowledge check to get an idea of what the enemy is doing. They succeed, so they are informed the shields lowered intentionally, they are being led inside likely because of an ambush. So what do they do? Walk right in the front doors & start shooting...

51 minutes ago, GroggyGolem said:

For my group, they loudly announced their presence at the secret headquarters of an assassin guild by shooting at the base. Low and behold, there were shield generators. So they land, the shields go down, they roll a knowledge check to get an idea of what the enemy is doing. They succeed, so they are informed the shields lowered intentionally, they are being led inside likely because of an ambush. So what do they do? Walk right in the front doors & start shooting...

Hmmm, that is odd, I did not know that you are in my group ... ;-)
We do this all the time too … most of the time we open the front door with a torpedo salvo and two triumphs … knock, knock.

6 hours ago, GroggyGolem said:

For my group, they loudly announced their presence at the secret headquarters of an assassin guild by shooting at the base. Low and behold, there were shield generators. So they land, the shields go down, they roll a knowledge check to get an idea of what the enemy is doing. They succeed, so they are informed the shields lowered intentionally, they are being led inside likely because of an ambush. So what do they do? Walk right in the front doors & start shooting...

so... who won?

2 minutes ago, ASCI Blue said:

so... who won?

We'll find out on the 24th. Currently, 3 of them are unconscious from that Thermal Detonator. One of the assassin's rolled a despair but more than enough advantage to activate the blast quality, so he knocked himself out with his own Thermal Detonator. On the other side of the base, the PC group's assassin traded shots with 2 assassins on his own, managing to defeat one. Elsewhere, the Force User in the group leaped to the roof, used the Seek power to find the direction of the person they're trying to rescue & climbed into the vents. We ended with the Force User Leaping out with the Enhance power, igniting his newly constructed Shoto lightsaber & getting a good hit on the assassin guarding the captive.

The Mechanic/Demolitionist of the group was not there but should be this time, so we'll at least have 3 conscious PC's when we start.

I will impatiently await the result of this. I need to figure out what to do for my group on Saturday, racked up a new PC who's a spy and she (OOC) is very quiet and pretty new too so integrating her has been a challenge and this is between two different games and systems.

4 minutes ago, ASCI Blue said:

I will impatiently await the result of this. I need to figure out what to do for my group on Saturday, racked up a new PC who's a spy and she (OOC) is very quiet and pretty new too so integrating her has been a challenge and this is between two different games and systems.

Have you seen my reference sheet about narrating actions? That is something I've seen talked about a lot online & I put it down in writing... visual aids help a lot since most people are visual learners. I'm going to be using it with all 5 of my groups, in the hopes that it might help and enhance the experience for at least some players.

8 hours ago, GroggyGolem said:

For my group, they loudly announced their presence at the secret headquarters of an assassin guild by shooting at the base. Low and behold, there were shield generators. So they land, the shields go down, they roll a knowledge check to get an idea of what the enemy is doing. They succeed, so they are informed the shields lowered intentionally, they are being led inside likely because of an ambush. So what do they do? Walk right in the front doors & start shooting...

They've watched the movies, it seems.

Just now, Stan Fresh said:

They've watched the movies, it seems.

The one who's character lost his eyes sent me this tonight, so yeah, you could say that.

1 hour ago, GroggyGolem said:

Have you seen my reference sheet about narrating actions? That is something I've seen talked about a lot online & I put it down in writing... visual aids help a lot since most people are visual learners. I'm going to be using it with all 5 of my groups, in the hopes that it might help and enhance the experience for at least some players.

I haven't seen that, it sounds awesome. The issue here is my new player has only had n00b RP groups before where the rest of us are moderate to experienced. She has also only played D&D, and as she is just plain a quiet person it makes it hard to find a way to draw her into the game. I almost think I need to run a thing where an assassination is a viable option cause then I can legit split my party into two groups: Shadow, Infiltrator, Medic/Assassin and Smuggler, Outlaw Tech, Pathfinder, and Warrior. Group A can be the one who does the deed, group B can provide chaos and mayhem.

12 hours ago, GroggyGolem said:

Have you seen my reference sheet about narrating actions? That is something I've seen talked about a lot online & I put it down in writing... visual aids help a lot since most people are visual learners. I'm going to be using it with all 5 of my groups, in the hopes that it might help and enhance the experience for at least some players.

I'd love to see it!

11 hours ago, ASCI Blue said:

I haven't seen that, it sounds awesome. The issue here is my new player has only had n00b RP groups before where the rest of us are moderate to experienced. She has also only played D&D, and as she is just plain a quiet person it makes it hard to find a way to draw her into the game. I almost think I need to run a thing where an assassination is a viable option cause then I can legit split my party into two groups: Shadow, Infiltrator, Medic/Assassin and Smuggler, Outlaw Tech, Pathfinder, and Warrior. Group A can be the one who does the deed, group B can provide chaos and mayhem.

48 minutes ago, DaverWattra said:

I'd love to see it!

Narrating Dice Results reference sheet

https://drive.google.com/file/d/0B8URJ03ZOHBfMDBlMmVFX1FNOVU/view

My other reference materials are in this post

Awesome, thanks for that dude! Once I get my Big Mission (tm) assembled completely I ought to post it up here too.

On 31/01/2017 at 8:36 AM, Donovan Morningfire said:

Well, with a lightsaber the only time you'd really need to worry about Sundering armor is if it's Cortosis armor.

Provided the GM isn't being a **** and giving all his NPCs Cortosis armor, then it really shouldn't be that big of a deal. And if the GM is giving all their NPCs Cortosis armor and thus forcing the PC to sunder that armor in the hopes of dealing damage with their lightsaber or vibro-ax, that's less an issue with the rules and more an issue of the GM being petty by handing out what should be a fairly rare item as though it were penny candy.

If he gives the NPCs Cortosis armour, just gas the lot of them and score free armour. BOOM!

So the fragile quality you can get when crafting armor references the same chart for gear damage and repair.

Your only option is to sunder their armor BY RIPPING IT OPEN, WITH YOUR BARE HANDS!

9 minutes ago, SuperArppis said:

Your only option is to sunder their armor BY RIPPING IT OPEN, WITH YOUR BARE HANDS!

This sounds super metal. I must make this happen.

On 10.2.2017 at 4:33 PM, GroggyGolem said:

This sounds super metal. I must make this happen.

This Inquisitor broke my lightsaber, I had only my stungloves. He wore cortosis armor. So I rolled 2 triumphs and DID it!

I punched him to the face and then destroyed his armor! Makes sense too as my character has 5 brawn. So he's pretty powerful. :D

On 1/30/2017 at 9:52 AM, SEApocalypse said:

Btw, there is even the option to add the Cortosis quality to your skin

@SEApocalypse where is this mentioned?

It's an amulet (Iron Fists or something like that) in the FaD Core that a requires you to have a Force Rating to gain the benefit. It also adds Pierce X (X = FR) to your unarmed attacks.

54 minutes ago, HappyDaze said:

It's an amulet (Iron Fists or something like that) in the FaD Core that a requires you to have a Force Rating to gain the benefit. It also adds Pierce X (X = FR) to your unarmed attacks.

Talisman of the Iron Fist

On 2/1/2017 at 11:15 PM, ASCI Blue said:

so... who won?

The PC's did. It was the most intense combat I've run. 5 hour session of them fighting these assassins. They managed to knock out 2 more of the 6, kill 2 and drag one of the knocked out ones on their ship for more info. The blind player, will all of the crazy upgrades to his difficulty, managed to epicly blind fire his heavy blaster rifle into one of the assassins. It was intense but there was comedic value due to some crazy thinking on the part of their Bothan Outlaw Tech/Demolitionist.

Also, their Acklay egg hatched. The baby somewhat assisted them but it's first experience after birth was traumatic... it's going to be pretty crazy. The group is going for a more relaxed session next time. Get the PCs healed, the doctor an arm and the pilot some eyes.

Edited by GroggyGolem

Nice! Wish there was a transcript!! :D

On 2/24/2017 at 11:59 PM, GroggyGolem said:

and the pilot some eyes.

Where's the fun in that? :D

31 minutes ago, SJanson said:

Where's the fun in that? :D

To be completely clear on that, he's getting one eye. As he's a Clone trooper with his original armor still, He'll see okay with the helmet on and still suffer from 1 automatic difficulty upgrade to all checks needing his sight when the helmet is off... the player eventually wants to get power armor so I joked the other day that the character is basically Juggernaut from the X-Men comics, in that his helmet being removed is his weakness.

But a blind pilot sounds like so much more fun! ;)