Now why would you do that?

By ryanabt, in Star Wars: Armada

So I have a problem in miniature gaming. I tend to like very odd builds. By odd, I mean bad. By bad, I mean disastrous. When I played WHF before GW axed it, I played MSU Wood Elves (no trees) before the new book (anyone who played knows they were bad).

For those who don't know what that means, it is similar to what I like to do in Armada. When I first got in, Wave 2, my first and favorite list was this...Vader, 5 Raiders (OE & APT), and a swarm of ties.

Here is the most recent incarnation.

Vader (4R2A)
Author: Kugelfang

Faction: Galactic Empire
Points: 400/400

Commander: Darth Vader

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Darth Vader ( 36 points)
- Dual Turbolaser Turrets ( 5 points)
= 95 total ship cost

Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)
= 47 total ship cost

Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)
= 47 total ship cost

Arquitens-class Light Cruiser (54 points)
- Dual Turbolaser Turrets ( 5 points)
= 59 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 Lamda-class Shuttle ( 15 points)
1 Black Squadron ( 9 points)

With all this in mind, what is your list that you would play if only you didn't care about winning? What is your favorite list that you know won't win.

I think my only argument with your list is...why not Screed?

6 minutes ago, Alzer said:

I think my only argument with your list is...why not Screed?

Kinda the point. I just like Vader. I like going for total damage output instead of losing damage to gain the crit. Vader also works better with the Arqs.

12 assault gozantis with Tarkin. CF dial and token every round

In my experience, DTTs and Vader are kind of at cross-purposes. I'd either drop them to take something like Slaved Turrets, or switch to Screed so you're auto-triggering your APTs and getting a little more damage out of your ARQs.

2 minutes ago, MandalorianMoose said:

12 assault gozantis with Tarkin. CF dial and token every round

Now this is someone getting into the spirit of things. On what would you spend your other points?

And now we need to schedule a vassal tournament for this type of thing. We should have someone be judge to determine if the lists are too optimal though.

3 minutes ago, Norsehound said:

In my experience, DTTs and Vader are kind of at cross-purposes. I'd either drop them to take something like Slaved Turrets, or switch to Screed so you're auto-triggering your APTs and getting a little more damage out of your ARQs.

Really? I like Vader reroll with more dice and drop the worst. Just seems that you are upping the odds of good dice.

Also, I am not really trying to optimize too much. Just going with what I like...and I like rolling, rerolling, and rerolling black dice.

If you're only attacking out of one arc anyway, Slaved Turrets gives you that extra punch power you re-roll with Vader. Under a DTT you still have to drop a die. DTTs are kind of like soft re-rolls, allowing to sift out one of your bad dice anyway. If you concentrate fire with Slaved turrets and Vader, you have five dice that you have re-roll power over, that you keep. With DTTs and concentrate fire you have to drop that to four dice, removing if not a blank, at least a point of damage off of a really good roll.

I think Vader is great for ARQs too. If you want to get the most out of him, take a turbolaser that gives you more red dice that you can keep and control, not something you have to drop. Gladiators are another good choice for Vader since at close range you're not using your Evade, so you can exhaust that when you wish.

5 minutes ago, Norsehound said:

If you're only attacking out of one arc anyway, Slaved Turrets gives you that extra punch power you re-roll with Vader. Under a DTT you still have to drop a die. DTTs are kind of like soft re-rolls, allowing to sift out one of your bad dice anyway. If you concentrate fire with Slaved turrets and Vader, you have five dice that you have re-roll power over, that you keep. With DTTs and concentrate fire you have to drop that to four dice, removing if not a blank, at least a point of damage off of a really good roll.

I think Vader is great for ARQs too. If you want to get the most out of him, take a turbolaser that gives you more red dice that you can keep and control, not something you have to drop. Gladiators are another good choice for Vader since at close range you're not using your Evade, so you can exhaust that when you wish.

Good point. I suppose only one shot isn't bad with 'em.

That said, what is your list?

Well, because of the meta in my area I run VSDs or an ISD with flight controllers and massed fighters. Or two VSDs with an ISD and nine TIEs under motti.

I do have a list on my board that runs 3x ARQ CLs with Intelligence officers and slaved turrets. That way when I fire I can focus down the evade and ensure some damage ends up on the target. I also have a Demolisher with APTs and four VT decimators for a close-range threat to draw some attention away from the ARQs. My problem was finding a way to deploy that ARQ battle line that wasn't easily countered in deployment.

Mine is trip MC80 assaults with engine techs and no fighter screen with Ackbar talking like Doc Brown :-) "Roads? Where we're going we don't need roads."

Interdictors and Phantoms. Just Interdictors and Phantoms.

Imperial Experiments And oddities.

It'll be a very long time until I can field a whole list like that though.

4 minutes ago, Greatfrito said:

Interdictors and Phantoms. Just Interdictors and Phantoms.

Imperial Experiments And oddities.

It'll be a very long time until I can field a whole list like that though.

I wanna play against it!!!!!!

Five Vics with Jerry.

Another would be six CR90B's, Sato, LT Blount, and 17 Z-95 squadrons. "Our fighters shall blot out the sky!"

3 minutes ago, Madaghmire said:

Five Vics with Jerry.

What about the last 12 points? :-). I could just see all five fanned out to cover pretty much every direction with 2-3 (if not 4) front arcs.

A slew of Arkittens with Jerry just running around in circles.

49 minutes ago, ryanabt said:

I like Vader reroll with more dice and drop the worst. Just seems that you are upping the odds of good dice.

Sorry to rain on your parade, but...

With DTT you have to complete the card's effect before moving on to another's. So, no adding the DTT die, Vader rerolling it, and then dropping.

Edited by Ardaedhel

I tried 5 Arquitens with Vader and EA the other day. Had Gozanti Supperssor too. Was fun.

I also think tactical experts or navigation officer for nav/CF when ever you want is a good idea for Arquitens.

Jerry + ISD II Avenger with SW7 + VSD II Dominator with SW7 + RDR II Impetuous with SW7 + RDR I Instigator with Expanded Launchers + Gozanti Cruiser with Repair Crews

Edited by Teloch
2 hours ago, Madaghmire said:

Five Vics with Jerry.

I've always wanted to do the 5 Vics with Vader. Comes to 401 points at cheapest though......

Anyway, back in the 90's Lucas arts did the old X-Wing flight simulator. In the first campaign or two there was an Imperial class Star Destroyer, the Invincible. Most of the time, whenever it showed up, we ran. It finally met it's demise when some rebels smuggled a bomb on board....

So, the invincible:

Imperial II class-Star Destroyer, Grand Moff Tarkin, Engineering Captain, Gunnery Team, Quad Laser Turrets, Redundant Shields, Leading Shots

Interdictor Suppression Refit, Projection Experts, Targeting Scrambler, G-8 Experimental Projector

Gozanti - class Assault Carriers, Repair Crews

Gozanti - class Assault Carriers, Repair Crews

Tie Fighter Squadron

Tie Fighter Squadron

Tie Bomber Squadron

Tie Bomber Squadron

Edited by Flengin
3 hours ago, ryanabt said:

So I have a problem in miniature gaming. I tend to like very odd builds. By odd, I mean bad. By bad, I mean disastrous. When I played WHF before GW axed it, I played MSU Wood Elves (no trees) before the new book (anyone who played knows they were bad).

For those who don't know what that means, it is similar to what I like to do in Armada. When I first got in, Wave 2, my first and favorite list was this...Vader, 5 Raiders (OE & APT), and a swarm of ties.

Here is the most recent incarnation.

Vader (4R2A)
Author: Kugelfang

Faction: Galactic Empire
Points: 400/400

Commander: Darth Vader

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
= 49 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Darth Vader ( 36 points)
- Dual Turbolaser Turrets ( 5 points)
= 95 total ship cost

Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)
= 47 total ship cost

Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)
= 47 total ship cost

Arquitens-class Light Cruiser (54 points)
- Dual Turbolaser Turrets ( 5 points)
= 59 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 Lamda-class Shuttle ( 15 points)
1 Black Squadron ( 9 points)

With all this in mind, what is your list that you would play if only you didn't care about winning? What is your favorite list that you know won't win.

Anything with Vader and an isd in it :-)

The B Amigos. All 3 Nebulons with titles. I ran it a coupla times. Too many moving parts to really work, but otherwise it was fun.

Points: 393/400

Commander: General Rieekan

Assault Objective: Blockade Run
Defense Objective:
Navigation Objective: Navigational Hazards

CR90 Corvette B (39 points)
= 39 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost

CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
= 50 total ship cost

CR90 Corvette B (39 points)
= 39 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
= 19 total ship cost

1 Green Squadron ( 12 points)
1 Gold Squadron ( 12 points)
1 Lietenant Blount ( 14 points)