Boba Fett - proposed fix card

By Rikalonius, in Star Wars: Imperial Assault

In the vein of IG-88 I decided to play around with a way to make Fett better. Obviously these forums have no impact on the eventual outcome, but I like designing characters. So I thought I throw this up to see how many agreed that this version was worth the points.

Edited by Rikalonius

I'm still gonna say 10 -11 pts, but this is what it should have been all along. They tried to get cute with the rules and cut him off at the knees. He should have all his surge options available all the time to justify his cost. Having bonus defense also justifies his cost. I'm alright sticking with the blue die actually if he can surge how he wants. The flamethrower is a nice touch

I like the flamethrower addition (logical) but i leave the dice pool, the mandalorian tactics and the surgr abilities as is it now. Because the boba fett command card is about this surge abilities and rule.

Something that allows rerolls in attack (own dice or the defence die, or even both) will be right to boba. Think he doesn't need the extra health cause his really good defense.

How about having it where his buff is a small one, increased health, and then either stronger versions of his battle discipline surges or new surges for the ability, and then having it where the skirmish upgrade would allow the player to still attach an additional skirmish attachment upgrade if they wished to him?

How is Mandalorian Armor supposed to work? Is it supposed to be a built in damage block, and spend a surge for 2 recovery?

39 minutes ago, subtrendy said:

How is Mandalorian Armor supposed to work? Is it supposed to be a built in damage block, and spend a surge for 2 recovery?

Yes, that is correct. It is a built in block, just like the original, but then yes, you also have the option of surge for recovery. It was a way of taking battle discipline and parsing it out so that all those abilities were available at all times instead of having to choose before an attack. I also thought about taking out the free evade and just adding a white dice to his his defense pool, like Chewbacca.

I think that if you just gave him all of Mandalorian Tactics as surges, it would be easiest to just give him 3 rows of abilities to keep the formatting with other cards:

+1 Block, +1 Evade; +2 Accuracy

Mobile; ~: Pierce 2

~: +2D; ~: Recover 2

It also gives him space in the card if necessary.

that's what should have happened anyway. The command card really just is an expensive double attack card now. But let him Recover and do +2 dmg in the same turn.

In order order to truly fix the bad boy Boba Fett, we are also going to need to fix his command card. I'd say something along the lines of a Boba "Grenadier" card to replicate his z-6 jet pack rocket. The card would be a free action or special action but still return the spirit of the originally command card in that it would allow Boba to attack twice in a round.

hopefully that wasn't too convoluted for people to understand

I didn't even really consider his command card when rewriting the figure, but it is true it would have to figure in to the equation since it specifically mentions Battle Discipline. As others have said, his command card is too expensive for what you get, especially being 1 use.

4 hours ago, Rikalonius said:

Yes, that is correct. It is a built in block, just like the original, but then yes, you also have the option of surge for recovery. It was a way of taking battle discipline and parsing it out so that all those abilities were available at all times instead of having to choose before an attack. I also thought about taking out the free evade and just adding a white dice to his his defense pool, like Chewbacca.

Ahh, I see. Interesting.

The format is a little different than existing cards, which is why I asked. Obviously this Fett has a ton of abilities, but built in blocks/accuracy/damage are usually located above the text.

Just an idea, to make it a little easier to read:

Put Surge Cancel, Damage Block, Mobile, +2 Accuracy, Surge-Recover 2, and Surge-+2 damage in the top spots, above the text. "Mandalorian Armor" and "Rocket Pack" are nice and thematic, but kind of distracting.

Then, maybe add an ability called "Rocket Missile"- Spend two surges for Pierce 2 and Blast 2

By the way, this is more nitpicking than anything. I really like what you have here, and I'd play the heck out of it.

Edited by subtrendy
Just now, subtrendy said:

Ahh, I see. Interesting.

The format is a little different than existing cards, which is why I asked. Obviously this Fett has a ton of abilities, but built in blocks/accuracy/damage are usually located above the text.

Just an idea, to make it a little easier to read:

Put Surge Cancel, Damage Block, Mobile, +2 Accuracy, Surge-Recover 2, and Surge-+2 damage in the top spots, above the text. "Mandalorian Armor" and "Rocket Pack" are nice and thematic, but kind of distracting.

Then, maybe add an ability called "Rocket Missile"- Spend two surges for Pierce 2 and Blast 2

I agree. After the fact I realized I need to rearrange the abilities. And missile is a good use of surge and blast for two surges. Can you mix blast and pierce?

32 minutes ago, Rikalonius said:

I agree. After the fact I realized I need to rearrange the abilities. And missile is a good use of surge and blast for two surges. Can you mix blast and pierce?

I can't think of an instance where it has been done before, but I don't see why not. Apply the pierce to negate damage blocks, then if damage is done to the target, apply blast. Unless there's some flaw I'm missing?

Awww, good point, it would have to be targeted at an enemy. I was thinking like indiscriminate fire. You are right.