I have a player with a Starfighter with twin medium laser cannons and twin auto-blasters.
He'd like to know how he can fire all weapons in a single round (other than having the piloting talents necessary to take 2 actions).
It seems a reasonable request (I would expect fighters to have a "fire everything" option). I'm considering adding a difficulty die per Two-Weapon fighting rules and requiring 2 advantage to activate the additional hits.
So for this fighter against another fighter he'd have PP base difficulty (based on silhouette), add P for firing lasers and auto-blasters (as both use Gunnery Skill), and another P if he chose to auto-fire the auto-blasters.
He could spend 2 advantage to activate linked on his lasers, then two more to activate a hit with the auto blasters (2 more for linked on them) and if autofiring every additional 2 for additional hits with the autoblasters (though this would be crazy to even try).
Any thoughts?
Thanks!
Finarin
Edited by FinarinPanjoro