On 2/18/2017 at 11:12 AM, ObiWonka said:Computer Guidance: Looking a lot more balanced. I would have to throw away all my stuff if I whiffed against a single hit torpedo backed up by triple eyes, lol.
Launcher Modification: Still not a huge fan of this one, I guess because it just generically applies the same upgrade regardless of the type of ship.
Heavy Bomber: Getting Guidance Chimps, Long-Range Scanners, and Mk. II Engines on the Punisher all at once would certainly help it. The bomb-doubling part seems even stronger, though, and more related to the idea of a "Heavy Bomber". I think I'd prefer this split into two different cards.
Basic Torpedo: Like the effect, hate the name. As far as the wording, it just needs an "If this attack hits..."
"Hex": Really like the idea here. Not sure if I would want to drastically lower someone's odds of fixing a nasty crit, though, that sounds NPE.
Thanks for your overview!
Not sure I understand what you're saying about Launcher modification. It sounds like you want it restricted tighter for thematic reasons?
Heavy Bomber- I'm Starting to run into [CCL] card limits in this pack, making spliting this card difficult. I dont want to abandon Redline, even though I'm putting more focus on Deathrain and Hex.
Basic Torpedo:
Hex: I see your complaint- The criticals that require a roll to fix are Action Bar Removal, -1 Attack, -1 Defense. In addition, Major Explosion, Console fire, and the old Minor Explosion and Minor hull breach have die rolls to deturmine damage.
While Hex + Damaged Sensors or Weapon Malfunction might be an NPE, though, I feel the rest fall under "Hex makes your crits suck worse", making him a natural companion to Steele.
The alternative is wording it to exclude critical hit rolls, or make it "Enemy rolls for <bomb> or obstical results."
Edited by Rakaydos