181st Fighter Group is a solid alternative Title (of which the game needs more) for the Interceptor. I really, really want it for Lorrir and Cowall. I guess Soontir's cool with it, since it could open up his dial a little, but the double-mod may be too important.
Quadranium Solar Panel seems decent. Good that it's far more useful on TIEs, Interceptors, and Bombers than other Imperial ships. Blocking damage with your solar panels still sounds weird to me, though.
Evir I like. Annoying as hell to hit, but also makes your opponent want to shoot him so they can turn off his gun.
Maarek just gets to fly everything I guess. I don't really have an objection to it.
Heavy Bomber might be doing a little too much. LRS, Guidance Chimps, QSP, and Extra Extra Munitions is a whole heck of a lot of upgrade with no downside. Not denying that the Punisher needs help, but maybe not this much at 0 points.
Launcher Modification is just mediocre for me. Personally don't see the need to add Missiles to every TIE, and not a fan of calling out other upgrades specifically.
Guidance Computer I would like to see a lot more balanced for Missiles and Torpedoes. Cancelling two evades is huge, turning a hit into a crit is not.
"Deadshot" and "Overdrive" both have pretty cool abilities, so no complaints there.