Damage Damage Damage! Sato 400

By cjk1975, in Star Wars: Armada Fleet Builds

So playing with lists, I'm looking for the best damage output from my ships and am really thinking about playtesting this list. The potential damage output should be pretty stellar if the dice gods are with me. Let alone Gunnery is great for multi targets that are in the vicinity. I chose Xwing and Ewings for squad killers and are still able to get in and bomb if needed but I love the Ewing Sniper ability.

sato damage

Faction: Rebel Alliance
Points: 399/400

Commander: Commander Sato

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

[ flagship ] MC80 Command Cruiser (106 points)
- Commander Sato ( 32 points)
- Defiance ( 5 points)
- MS-1 Ion Cannons ( 2 points)
= 145 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Bomber Command Center ( 8 points)
= 28 total ship cost

MC30c Torpedo Frigate (63 points)
- Gunnery Team ( 7 points)
- Rapid Reload ( 8 points)
= 78 total ship cost

MC30c Torpedo Frigate (63 points)
- Gunnery Team ( 7 points)
- Rapid Reload ( 8 points)
= 78 total ship cost

2 E-Wing Squadrons ( 30 points)
1 Rogue Squadron ( 14 points)
2 X-Wing Squadrons ( 26 points)
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Fleet created with Armada Warlords

The first thing that jumps off the page at me is that I think you need some intel. Remember Sato only works if a fighter is within one of a ship. Right now your fighter wing could get tied down really easy and cancel out Sato.

I would keep the x's add a hawk and then bring tycho and maybe some other squadrons that are slippery.

1 hour ago, mcworrell said:

The first thing that jumps off the page at me is that I think you need some intel. Remember Sato only works if a fighter is within one of a ship. Right now your fighter wing could get tied down really easy and cancel out Sato.

I would keep the x's add a hawk and then bring tycho and maybe some other squadrons that are slippery.

So you say no Ewings at all?

ugh it's my favorite ship lol but yeah I was trying to figure out how to get a HWK in there

If you really want the E-wing you could drop one, and rogue squadron and add the hawk and Tycho. The speed and scatter of Tycho worked great in a game this weekend. Just my 2 cents. I'm no expert, but being able to trigger Sato's ability is the key to this list.

1 minute ago, mcworrell said:

If you really want the E-wing you could drop one, and rogue squadron and add the hawk and Tycho. The speed and scatter of Tycho worked great in a game this weekend. Just my 2 cents. I'm no expert, but being able to trigger Sato's ability is the key to this list.

That it is. And I'm just getting back into the game. What about Shey instead of Tycho for the increased counter?

She is good and that counter 3 is amazing, so she would work, but Tycho's ability allows him not to get locked down if he is operating away from your Hawk.

I agree that you want Tycho and the Hawk.

Shara Bey is awesome in defense, but as soon as she is tied down somewhere, she is not tagging the enemy ship for Sato. Tycho is amazing at that job, and he can be very hard to kill.

Tycho it is guys! Thanks

I just played a Sato list yesterday. My opponent brought an ISD, a Gladiator, and a whole heap of elite squadrons. His squadrons pinned down most of mine, except for Tycho (I didn't have intel). We were playing firing lanes.

He threw several squadrons plus AA fire at Tycho, and he just wouldn't die.

I was hoping to get two good Sato shots at my enemy with Salvation and Mon Karren, but he dropped down to speed 0 just out of range and I couldn't hit him the first time around. The one round of shooting I had did a fair amount of damage, but not quite enough. I would have had a second shot, but he moved out of range from Tycho, so my damage output dropped a lot. So be careful where you place your tagging squadron. Especially if it is out of squadron command range.

At the end, Mon Karren managed to kill the ISD, but died to his squadrons. Salvation got blown up by the Gladiator (which ran off to chase Jaina's Light for a while, but returned to the battle in time).

I'm not sure if the gunnery teams are worth it on the MC30s. You might be better of going for a dual arc shot.

Frontal assault list V2
Author: Antikos

Faction: Rebel Alliance
Points: 399/400

Commander: Commander Sato

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Minefields

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 63 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

[ flagship ] MC80 Battle Cruiser (103 points)
- Commander Sato ( 32 points)
- Mon Karren ( 8 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 163 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost

2 A-Wing Squadrons ( 22 points)
1 YT-2400 ( 16 points)
1 Shara Bey ( 17 points)
1 Ketsu Onyo ( 22 points)
1 Tycho Celchu ( 16 points)

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Fleet created with Armada Warlords