1 hour ago, Woobyluv said:Personally, I'm not a fan of how Reflect works in this game. I get that this is a game and the Devs don't want Jedi characters to run away and be unstoppable, but Reflect should intercept the shot in full regardless of damage dealt (on the personal scale only). The limiting factor is the Strain cost. At 3 per Reflect, there are only so many shots that can be reflected before one gets through.
Stop thinking of die rolls as a single shot. Also stop thinking of non crits as actual hits. Stim packs healing wounds says that wounds are not the real damage.