OK, one of my players was re-reading the rules one night and had (possibly) an epiphany.
* Reflect states that damage is reduced directly after stage 3 "Perform a Combat Check". [pg. 150 F&D]
* A light blaster cannon does 4 base damage (planetary) plus successes.
* When planetary scale damage is applies to a personal scale target damage is treated as 10:1.
* Stage 6 is where damage is applied to soak and wounds
So.....light blaster successfully hits with 2 successes. Damage is calculated as 6 (planetary since it is from a planetary weapon). Character has Reflect 3 and chooses to activate (duh, right?) reducing the damage by 2 plus 1 per rank of Reflect for 5 total. Damage remaining is 1 (planetary). Assuming no a/T/t/D move on to applying damage in Stage 6 which means 10 wounds.....?
I know this has been highly debated for a while (do not recall if it has been sent to the Devs) and there are some that are sad that what we see in the movies and shows is problematic at reconstruction in game, but could it have been in the book the whole time?
We have been trying this out (trying to not do many house rules) and so far it has been surprisingly balanced still.
Just thought I'd bring it up (again, I know).