Good listen, glad to hear all(?) of the crew is still playing!
Intensify Forward Firepower XXVII: The Chitty Flute
Was that Skyshuffler on the guitar?
Maybe there should be a Greeblehaulin' drunk sing along at worlds...
Hey thanks Mad. My buns were zero percent hurt. Good tourney. Good time.
Great episode...
Reminds me of my all time favorites, when you guys went down the Objective ranks and discussed each. I would love a CC version! (Tell me, what do you REALLY think about Solar Coroña?)
Also, I want to hear Dano pronounce "Lamba" more. OMG it is amazing. He needs to do a strategy podcast about them so I can hear him say Lambda, Lambda, Lambda over and over again.
3 minutes ago, CaribbeanNinja said:Great episode...
Reminds me of my all time favorites, when you guys went down the Objective ranks and discussed each. I would love a CC version! (Tell me, what do you REALLY think about Solar Coroña?)
Also, I want to hear Dano pronounce "Lamba" more. OMG it is amazing. He needs to do a strategy podcast about them so I can hear him say Lambda, Lambda, Lambda over and over again.
There's no 'R' in Lambda...or should I say, "Thaihhs no ahh in Lahmda".
Another awesome cast..
Getting ready for my ohio regionals and have to rethink objectives.
Might have to take interdictor and solar Corona just because. Lol
my-yi-yi-yi-yi (woo!) ma-ma-ma-my corona!!
5 hours ago, Chrislemasters said:my-yi-yi-yi-yi (woo!) ma-ma-ma-my corona!!
Any obj that doesn't give points or drive the fleets towards each other ... Boo! But, it gains a point if you can sing about it.
I still don't know how I feel about station assault but am really happy you can now select one from each color that either let's you score lots of points or forces you to move towards a certain point on the table.
42 minutes ago, DrunkTarkin said:Any obj that doesn't give points or drive the fleets towards each other ... Boo! But, it gains a point if you can sing about it.
I still don't know how I feel about station assault but am really happy you can now select one from each color that either let's you score lots of points or forces you to move towards a certain point on the table.
You can use your deployment advantage to just kill your opponent. And then you get points. And you are the one driving the fleets together. At least that's how I'd play it. I prefer to just go balls to the wall when I play and risk my fleet in order to win. Makes for better games and can stress your opponent if they didn't see it coming.
My natural gaming state is ridiculous tilt so I feel that undead. I've been punished for it, though, in those deployment situations you mention.
Take superior positions or solar corona. Force the first player to deploy at a disadvantage. That player then deploys conservatively, cornered, because there's no urgency to get anywhere in any certain time. Now your second player "advantage" let's you see that the opfor is deployed in a death star corner, and sure you can go into it, but they've got first player. I dunno for me it's lead to some situations where I have to ask myself if I want to then play conservatively for a likely close score (2nd "wins" with 6-5 if no one moves) or aggressively for a likely close score (trading severe losses as I charge into someone setting the first player trap).
All my games are fun, so if I play an amazingly violent game where both shred each other for a 6-5, that's awesome; but generally I do try to win by the biggest margin possible. Don't know if that sounds bad but so long as fun is also accomplished that is the goal of gaming.
Give me driving force objs!
2 hours ago, DrunkTarkin said:I still don't know how I feel about station assault but am really happy you can now select one from each color that either let's you score lots of points or forces you to move towards a certain point on the table.
I played Station Assault Contested Outpost and Salvage run at CT Regionals. Station Assault was a free 80pts for my opponents 2/3 games. It seems cool, especially with an interictor to pull them into your deployment zone and camp them but you need to have a fleet that punishes your opponent.
I do not think its unplayable but I do need a better balanced list. I almost wonder if its better to suck the stations to deployment and then blow past and get in your opponents face keeping them off the stations.
Edited by BergerFettGreat call Fett. It feels like an obj people are fine taking as first player. 10 damage isn't a ton when there are no d tokens involved. I think you nailed it: If I'm going to take it I better be aggressive with it as the second player because even one turn of letting them take easy shots on those stations is too much.
Plus, not sure our no-sqd could handle any sqd attacking those things.
With Station Assault, You have to capitalize on the fact that your opponent has spent 20 damage on stations instead of your fleet. This can be huge if you have the right fleet to take advantage of it.
I believe it is pretty easy to "take back" the 80 points in ships and squads while they are worried about the stations. It is a fantastic VSD/Interdictor objective in my opinion.
Would've been a good show with a little less dicking around and a little more super srs Armada talk. I'm a busy man, I don't have time for your chit chat.
Also, I feel like you guys should keep trying SC. But not with 6 kittens. Part of the strength of the kittens is that red range lets you threaten a YUUUUGE swath of the table, so it's not super important to know where the other guy is going to be. Take it with a squadron-light, black dice or ISD fleet that does really want to know where the enemy is set up, and see if it rewards you there. I think you might be happier with it there, where there was really no other good blue besides IS before.
16 minutes ago, CaribbeanNinja said:With Station Assault, You have to capitalize on the fact that your opponent has spent 20 damage on stations instead of your fleet. This can be huge if you have the right fleet to take advantage of it.
I believe it is pretty easy to "take back" the 80 points in ships and squads while they are worried about the stations. It is a fantastic VSD/Interdictor objective in my opinion.
While in theory I agree. I think it practice it just doesn't work out this way. With Motti/Blast doors it makes it hard to kill anything really. Rebels will just bomb them. I liked it in theory as it forces my opponents to play the game on my terms I just need to design a list to really punish them for it.
33 minutes ago, DrunkTarkin said:Great call Fett. It feels like an obj people are fine taking as first player. 10 damage isn't a ton when there are no d tokens involved. I think you nailed it: If I'm going to take it I better be aggressive with it as the second player because even one turn of letting them take easy shots on those stations is too much.
Plus, not sure our no-sqd could handle any sqd attacking those things.
Round 1 my opponent had rhymer friespray ball. I lost by 66pts. and left more than one squadron on 1hp it was 1 kill away from a 5-6 loss. Yea his bombers took em out fast.
Round 2 played Dano, he got the stations we traded ships I lost 5-6
Round 3 my opponent ignored them and just tabled me. ISD2 rolling 1 accuracy 9 damage avg against my ISD feels bad.
I think a flechette raider or AA demo is required but just cant fit it in (giggidy).
I have been thinking about, is there a way to deploy the stations to my opponents deployment zone and then blitz him as he cant ignore them. if I put them in a corner and he sends his fleet to deal with it, can i come in and T-bone him with Interdictor, ISD, Demo..... Give up the 80pts to force him into a terrible deployment situation. Overall precision strikes/opening salvo just may be strong though.
4 minutes ago, Ardaedhel said:Would've been a good show with a little less dicking around and a little more super srs Armada talk. I'm a busy man, I don't have time for your chit chat.
Also, I feel like you guys should keep trying SC. But not with 6 kittens. Part of the strength of the kittens is that red range lets you threaten a YUUUUGE swath of the table, so it's not super important to know where the other guy is going to be. Take it with a squadron-light, black dice or ISD fleet that does really want to know where the enemy is set up, and see if it rewards you there. I think you might be happier with it there, where there was really no other good blue besides IS before.
Part of me believes that to try and win an event, you need 3 scenarios that will give you points. You kinda need to mario coin it as dano would say. Superior Positions, Precision strikes, fighter ambush is just one of the reasons fighters are really strong now. in the past when I ran 2x ISD all the fighters my smart opponents would just take contested outpost knowing to that ill get 4 tokens then over shoot and they get 2 so really I only get an extra 40pts. I am truely looking to revisit 2x ISD2s 8x Defenders with the new scenarios. at that point contested outpost may be fine if its being camped by 2 ISD2s and 8 defenders.
25 minutes ago, CaribbeanNinja said:With Station Assault, You have to capitalize on the fact that your opponent has spent 20 damage on stations instead of your fleet. This can be huge if you have the right fleet to take advantage of it.
I believe it is pretty easy to "take back" the 80 points in ships and squads while they are worried about the stations. It is a fantastic VSD/Interdictor objective in my opinion.
Exactly. I had Station Assault in my double-ISD 5 deployments fleet and played it against Roquax. I believe the objective was one of the main reasons I won that match.
4 minutes ago, Ardaedhel said:Also, I feel like you guys should keep trying SC. But not with 6 kittens. Part of the strength of the kittens is that red range lets you threaten a YUUUUGE swath of the table, so it's not super important to know where the other guy is going to be. Take it with a squadron-light, black dice or ISD fleet that does really want to know where the enemy is set up, and see if it rewards you there. I think you might be happier with it there, where there was really no other good blue besides IS before.
Exactly. If I'm going to run double ISD1 high activation fleet again - Solar Corona is one of the very good objectives for it. Know where the enemy is, deploy accordingly and run full steam towards him for tabling.
just a thought but 3x ISD1 with intel and gunnery teams motti its 396pts. that should really punish anyone gunning for those stations.
14 minutes ago, BergerFett said:Part of me believes that to try and win an event, you need 3 scenarios that will give you points.
Not at all. Tabling every opponent works well, too.
Just now, Ardaedhel said:Not at all. Tabling every opponent works well, too.
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I finding it harder and harder to do that though. Reinforced Blast Doors may be really bad for the game I haven't decided yet. Especially when an MC80 can use RBD and ECMs. Feels bad man
1 minute ago, BergerFett said:I finding it harder and harder to do that though. Reinforced Blast Doors may be really bad for the game I haven't decided yet. Especially when an MC80 can use RBD and ECMs. Feels bad man
MOAR SHRIMP.
MOAR!!
19 minutes ago, BergerFett said:just a thought but 3x ISD1 with intel and gunnery teams motti its 396pts. that should really punish anyone gunning for those stations.
Solar Corona isn't a bad blue for this monstrosity either...
6 minutes ago, CaribbeanNinja said:Solar Corona isn't a bad blue for this monstrosity either...
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salvage run.... come get those tokens I dare you
8 minutes ago, BergerFett said:salvage run.... come get those tokens I dare you
Until you run into an Interdictor Strategic fleet that moves asteroids and debris in the path of your tokens and steals the tokens with Strategic. And you would have to crawl at speed 1 to get all the tokens with 1 ship because those obstacles need to be placed at range 5 of the station which means it will be cluttered. I'd love to take Salvage Run against a triple ISD fleet.
probably blow past and blitz. if i give you 80pts ok if i kill the dictor, im ahead anyway.
I like the interdictors objective presence its just not enough outside contested outpost. 80pts in theory is a 7-4 if they dont engage and thats where these objectives shine, they force engagements. designing a list to really punish opponents with the new defensive tech like RBD has been hard.