Archeological Adventure?

By Ghost XV15, in Star Wars: Edge of the Empire RPG

I wondered if there might be some sort of an archeological Adventure out there?

I'm planing to have my PCs go do some Archeology at some sort of Jedi Temple Ruin and eventually find a Holochron, which they might steal and before I'll try to create my own Adventure I wanted to ask if something like this allready exists or if someone allready did something simillar.
I thought it would be fun if the PCs were hired by the Imperials through an old contact of one of the PCs and a Inglorious Basterds type of scene would play out for the first act, while the second would be the actuall Archeological stuff and the last act would play out like some sort of escape from the Imperials and the Inquisitor who supervised the whole thing.

I gratefull for any tipps or advise

Beyond the Rim is but not in the way that you are thinking. The Force and desint beginner box is a good one about exploring a Jedi temple. There is also another FFG module about kyber crystals and the Empire excivatingbthe cave that may also fill that need.

3 hours ago, Aurin said:

Beyond the Rim is but not in the way that you are thinking. The Force and desint beginner box is a good one about exploring a Jedi temple. There is also another FFG module about kyber crystals and the Empire excivatingbthe cave that may also fill that need.

Hidden Depths is the other adventure (F&D GM Kit).

Thanks Mate, I allready have Beyond the Rim and I'm using it unchanged atm.
I will look into the F&D stuff then, I allready planned to use the Beginner Box as a guide anyway.

Thanks, I will look into it. :)

Do you have the Adversary decks? With a little planning, you could run the party through almost the entire plot of Indiana Jones and the Last Crusade using just the decks and a bit of improvisation for the traps.

I do not, but I plan to get them

You could do the same using OggDude's generator, if you pre-build the encounters and import the minion groups. The cards just make it a little easier to do on the fly. How are you at designing and writing adventures?

I'm not sure, it is a mixed bag.
At my Dark Heresy run the players enjoyed the Story overall alot more, but balancing and the smoothness was horrible at times (It is hard with the book tho)
So if I invest lots of time into the Adventures, they are not bad, but I feel somewhat insecure about not having a solid backup.

I'm still relative new in the GM business

Edited by Ghost XV15

You need the temple to include at least one rolling boulder trap, preferably triggered by a hat wearing Smuggler!

I think traps are more a Sith Temple thing, but since we have a pseudo Jones...
I'll give it a think ;)

Edited by Ghost XV15