I played in my first organized event today (14-player local store tourney), and I had a blast. I can't say enough about how much I enjoyed it. Everyone was exceptionally welcoming, laid back and helpful. Having started (very slowly) around October, I've only played against one other friend (2+ games per week) and maybe 3 games against my brother total. I really didn't know what to expect, but hoped I'd meet some cool people and not embarrass myself with utter defeat. It was a big yes on both fronts.
One thing I want to try to avoid is netlisting. I'm fine with finding an optimal build for one ship, preferably with tweaks, but I want to find my own spin on their wingmen. That in mind, I love Rey. Before I got the Ghost, I usually ran her with VI and with or without EU, depending on wingmen. Probably 50% of the reason I got the Ghost was to get Kanan crew to make that sloop title amazing. I stumbled into using Expertise on my own, but I understand now that this isn't some revolutionary approach for her.
The question was, "Now what?" I'd flown her with single ace wingmen (Poe, Norra), but was never enamoured with whomever flew with her. They'd either blow up exceptionally fast or not provide enough damage early enough to save her. I do think I could fly them better, but I just wasn't good enough yet with a 2-ship Rey build.
Enter the blocker mini-swarm. I figured if her wingmen were blowing up so soon anyway, I might as well fly a bunch of them who are meant to blow up. Playing this list turned out to be pretty simple. The swarms job is, in this order:
- Block ships
- Get out of Rey's way
- Block Rey to give her Range 1 shots in arc, preventing bumps she'd have had with opponent ship
- Attack
I'm pretty okay with most joust scenarios. I'd send in one or more blockers (usually a single A-wing), keeping Rey and the others back, hopfully for focused fire. Rey would strip tokens and hopefully some damage, blockers try to plink in a bit of damage here and there. The absolutely key, I've found, is carefully choosing the initial engagement. I need to do what I said above...block for action denial and focus fire. I can't undershoot that initial block and come up short, or it's trouble for the whole list. If flown well, yes, a blocker my be dusted in that first round, but that's okay, because it wasn't shots on Rey. Yes, Rey may get focused down, but that's okay because Finn and her ability (plus a defensive focus if it makes sense) helps her mitigate damage pretty well and that'd keep all my blockers available.
Anyway...I ended up going 3-1 (just 4 random swiss rounds, no finals) and came in 2nd. I don't recall what the the MOV spread was, but the winner was the only 4-0 with a Howlrunner Crackswarm (which I thankfully didn't end up playing). I couldn't have been much more pleased with my play and the results. This really encourages me to play more and come up with more of my own lists. It's only a small store trourney, but I played some experienced players and held my own with a list I pretty much came up with by myself. I'm proud of that.
Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)
Bandit Squadron Pilot (12)
Prototype Pilot (17)
Chardaan Refit (-2)
Prototype Pilot (17)
Chardaan Refit (-2)
Total: 100
View in Yet Another Squad Builder
Edited by gennataos