Hopes for Spy and Engineer books?

By atamajakki, in Star Wars: Age of Rebellion RPG

35 minutes ago, SEApocalypse said:

I am pretty sure that bond is a hired-gun with a cross spec into charmer. I mean he is usually killing all the minions at the beginning of act 3, right after his capture and talk with the big bad and his escape from his trap. That is basically his signature ability and he hides is true nature under a bunch of … well charm.

Exactly, within the mechanics of the starwars game James Bond hides the fact that he is a merciless killing machine of a soldier (capable of using every manner of firearm) with his diplomatic abilities.

Well, that still doesn't exclude Spy, exactly. Bond was based on Ian Fleming's own experiences as a naval intelligence officer during World War II. "Intelligence" being the key word, as gathering intelligence (or spreading counterintelligence) is the Spy's main goal. It's also, at least in theory, Bond's job too. How many bodies are left behind is kind of a side point.

(And still supported by Infiltrator, which has exactly 2 talents dedicated to actual infiltration and 13 dedicated to killing things.)

I'm wondering if ship building (if we get it) will be segmented. Make it an expansion of the pod racer rules like @Kaigen said. First choose an airframe schematic to build and make a Mechanics check on that. Next make the different components using a selection of schematics

4 minutes ago, Richardbuxton said:

I'm wondering if ship building (if we get it) will be segmented. Make it an expansion of the pod racer rules like @Kaigen said. First choose an airframe schematic to build and make a Mechanics check on that. Next make the different components using a selection of schematics

I still take issue with the "building" portion of the thing. It's the scope that irritates me; you're not just making a piece of armor somebody wears, or a weapon that can be held, you're talking about a vehicle that can hold several people, travel at high speeds and/or through space, and is composed up of hundreds of distinct parts that are incredibly complex on their own. Not to mention the size of the things. You can't just put together a starfighter in the cargo hold of a YT-1300.

And it doesn't really jive with the way they're writing the books: they present the Rebellion as a resource-strapped group scraping the bottom of the proverbial barrel. Their few vehicles they can actually build on their own are jealously guarded, and the development of a new fighter or ship is a Big Deal. If independent Rebel cells had the resources to produce their own vehicles (remember we're talking about the Engineer book, not the Technician book), it doesn't really gel with the narrative they've written, or what Rebels and Rogue One shows us.

But Droids are incredibly complex, the assumption being that the materials are not raw but a combination of scavenged parts. Absolutely rebuilding a ship is complex and time consuming but personalised vehicles are a signature of Star Wars.

perhaps it will be more akin to cybernetics. The crafted parts will be vehicle mods that are installed in pre existing vehicles.

or we just won't get these rules.

9 minutes ago, Blackbird888 said:

I still take issue with the "building" portion of the thing. It's the scope that irritates me; you're not just making a piece of armor somebody wears, or a weapon that can be held, you're talking about a vehicle that can hold several people, travel at high speeds and/or through space, and is composed up of hundreds of distinct parts that are incredibly complex on their own. Not to mention the size of the things. You can't just put together a starfighter in the cargo hold of a YT-1300.

And it doesn't really jive with the way they're writing the books: they present the Rebellion as a resource-strapped group scraping the bottom of the proverbial barrel. Their few vehicles they can actually build on their own are jealously guarded, and the development of a new fighter or ship is a Big Deal. If independent Rebel cells had the resources to produce their own vehicles (remember we're talking about the Engineer book, not the Technician book), it doesn't really gel with the narrative they've written, or what Rebels and Rogue One shows us.

The alliance is building a constant stream of A-Wings for phoenix squadron ;-)

The X-Wings and B-Wings seem to be build by the alliance as well and a single engineered build the freaking B-Wing Prototype on his own on shantipole, the alliance basically just fixed a few issues with the power grid and hyperdrive and replaced the composite laser with more powerful proton torpedo launchers … so I am not sure how far you get with that Rebels angle. The problem is not building the ships, building is in general trivila in star wars, the problem is in the raw materials, especially of the weapon grade ones, like fuel, explosives and stuff like cortosis which can be used for ship armor.

1 hour ago, SEApocalypse said:

The alliance is building a constant stream of A-Wings for phoenix squadron ;-)

The X-Wings and B-Wings seem to be build by the alliance as well and a single engineered build the freaking B-Wing Prototype on his own on shantipole, the alliance basically just fixed a few issues with the power grid and hyperdrive and replaced the composite laser with more powerful proton torpedo launchers … so I am not sure how far you get with that Rebels angle. The problem is not building the ships, building is in general trivila in star wars, the problem is in the raw materials, especially of the weapon grade ones, like fuel, explosives and stuff like cortosis which can be used for ship armor.

Yeah and the original B-Wing was built with material salvaged from a ship junkyard. I'm sure player parties could find ways to access such sites if needed.

Speaking of droids ..... now that we've been talking about Bond and Spys I think I want a Bond like spec just so I can play a Spy droid named 007B