We had our pre-campaign shakedown battles this week. The rebels presented two absolutely bonkers lists and we Imperials can't think of a thing we can do to stop them.
Was wondering if anyone has faced these before (maybe even in CC) and had a way to fight them:
Rebel List 1: Mon Mothma Dodgers
MC30(Admonition), MC30(Foresight), CR90A(Jania's Light, Mothma), CR90A (TRC), CR90A (TRC), Flotilla (Slicer Tools), [Shara Bae, A-Wing, E-Wing]
This list seems impossible to stop due to the difficulty landing damage on the attacking ships. Against our ISD/Interdictor/RhymerBall fleet it did about 4 rams combined with a zillion black dice to destroy an ISD while only losing the flotilla before flying away.
Rebel List 2: Rieekan Rammers
CR90B(Rieekan, Engine Techs), CR90B(Engine Techs), CR90B(Engine Techs), CR90B(Engine Techs), CR90B(Engine Techs), CR90B(Engine Techs), CR90B(Engine Techs), Flotilla [2x A-wing]
This list just closes with the enemy and does multiple double-rams. Even killing the ships on the way in can't stop the ramming. 8 activations bled our fleet of options and Imperial capitol ships were taking in excess of 8 damage a round from ramming plus the shooting.
The third list is just a Yavaris/Haven/Pelta/BiggsBall fleet. It's crazy hard to beat but doesn't feel impossible like the other two.
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Any advice on how to build a fleet so I can have a chance at a win against these fleets? I'll admit to still being a novice with this game and so I might be missing something critical that could crack the case.
Thanks in advance!