Question to clarify Rarity as stated in the Core Rulebook.
The first part is easy to understand - The more rare the item, the harder it is to find, necessitating more difficult rolls. These rolls may be modified up or down depending on where the players are (i.e. the difference between being on the outer rim or near a major trade route. Or even better: a Core World!)
The second part refers to Table 5-3 on Page 150, which implies cost multipliers depending on the final rarity you successfully rolled for. If the rarity is 4 or higher, then the cost is multiplied by 4.
An example would be the Heavy Verpine Shatter Rifle from the splat book Strongholds of Resistance. Already staggeringly expensive at 45,000 credits, even trying to find it in the depths of Coruscant would only reduce the rarity from 8 to 6. While the Difficulty to find the item would be reduced from Daunting to Hard, the cost is still multiplied by 4, making the price 180,000 credits for one kriffing gun.
Am I reading this wrong? Should the price be that listed, plus or minus at the GM's disgression, or obscenely multiplied by an unforgiving table?
As always, thanks for reading.