I have a rough outline of a list.
Victory I
-Moff Jerjerrod
-Ordnance Experts
-Rapid Launch Bays
-Expanded Launchers
-X17 Turbolasers
Victory I
-Assault Concussion Missiles
-X17 Turbolasers
-Phylon Q7 Tractor Beams
Raider I
-Ordnance Experts
-Instigator
Captain Jonus
Maarek Stele
Tempest Squadron
3 TIE Bombers
Valen Rudor
5 TIE Fighters
Advanced Gunnery
Hyperspace Assault
???
So the basic plan seems clear enough. Get the flagship on top of something and vomit the unique squadrons with bomber in their faces. If I'm playing a Hyperspace Assault, drop in where I can hit one of two ships at close range (or pin a target between both Victory-classes) and hit them with the unique bombers from RLB and the generic Bombers thanks to the objective. Instigator and the TIEs exist purely to make sure my bombing runs happen as planned. I was thinking Superior Positions for the last objective since I can possibly get six squadrons (more if I'm really lucky) behind something and pummel it for victory tokens. I also thought about switching Advanced Gunnery out for Precision Strike but I'm really hoping for Hyperspace so I want objectives that look scarier. That and getting a double-tap with the Expanded Launchers at close range would be magnificent.
I'm interested in suggestions on what objectives I should use and what upgrades are mistakes. I'm iffy on the Tractor Beams but I keep thinking I might need the Tractors to keep the target in black dice range for that huge hit from the flagship. Very interested in people's thoughts on that.