10 hours ago, Ceasarsalad101 said:If you designed this card just to fool around that would be perfectly fine but if you seriously intend to use it, you need to nerf it. It may not look like a big deal that the Bear can use the hero's surges, but it is. Let me give examples of the Bear that MAY occur in Act I and WILL occur in Act II, because the heroes can buy any of these cards after the Interlude. The Bear can also quite easily roll two surges after the first two quests so the following examples are not uncommon.
Iron Battleaxe: +2 damage and pierce 1
Jeweled Mace: +4 damage
Dire Flail: +3 damage
Light Hammer: +2 damage and stun
Mace of Aver: +2 damage and stunIf the Heroes get the Ironbound Glaive in Act II the Bear get pierce 3 and +3 damage....
All of that is infinitely better that the 1 pierce of the wolf or the 1 extra damage of the Reanimate which relates to my earlier point: Why would you ever pick something else than the Wolf (that is the definition of 'overpowered' btw).
It would just be a shame if the OL would get frustrated midway a campaign because the Bear is wrecking everything and he can't kill it because you bought Stalker for 1XP. Or the other scenario, that the OL player would ban the Bear so you can only use it in co-op mode.
Haha Guess my work isn't done yet.
How about if the Bear keeps the Surge ability but only rolls the Blue Attack Dice?
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