Has anyone ever tried to run trip MC80 BC's?
Trip 80's
I was thinking something like this:
Madine on Wings of Fire
Faction: Rebel Alliance
Points: 400/400
Commander: General Madine
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Fire-Control Team ( 2 points)
- Medical Team ( 1 points)
- XX-9 Turbolasers ( 5 points)
- X17 Turbolasers ( 6 points)
- MS-1 Ion Cannons ( 2 points)
= 134 total ship cost
[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Engineering Captain ( 6 points)
- Engineering Team ( 5 points)
- X17 Turbolasers ( 6 points)
= 150 total ship cost
MC80 Battle Cruiser (103 points)
- Engineering Captain ( 6 points)
- Medical Team ( 1 points)
- X17 Turbolasers ( 6 points)
= 116 total ship cost
It needs Madine and all three need Engine Techs. You'll have pretty much zero squadron cover and no way to modify dice or mitigate defence tokens (luck on rolling acc's not withstanding)
It's slightly better than 3 x ISD2 due to easier arc manipulation.
It's fun, but will be hard to make work consistently, but if you are playing for fun and like the idea, go for it.
With Madine I don't necessarily see the BC's needing ET's (though speed 4 is fun in a large ship).
I've had vague thoughts about running a Battle cruiser with two Command Cruisers, one on each flank with maybe a GR-75 in the middle with repair crews - stick Garm on the transport and you'd have around 50pts left for squads or upgrades.
Fly them tight as though they are all one big ship...dunno, probably wouldn't work!
12 hours ago, Admiral Theia said:With Madine I don't necessarily see the BC's needing ET's (though speed 4 is fun in a large ship).
The ability to take ET is a huge asset for them. If you haven't flown them with and without the ET (not to say you haven't, I don't know), it's tough to describe how big a difference they make.
That said, that's just a general observation. It may be less applicable in a triple-Lib list. Though I'd honestly see it as more important there, since, to re-orient your fleet, the flanking Lib is going to have to swing wide to get around two large bases. That's a huge turning radius.
Those turn radii get a lot smaller when you're running Madine and spamming nav commands (as I am want to do). With that much control over your speed and clicks (and almost always banking a token), you can slow the inside one to one, the middle to two, and leave the outside one at 3. It will control your activation order a bit, unfortunately, but it's avoidable too by giving them a bit of space (say half-3/4 of a base) between each other and staggering them a bit rather than directly abreast (maybe middle one a bit ahead, then when you need to turn the line the middle and outside ones stay at speed three but use extra clicks to essentially switch places in the battle line).
19 minutes ago, Admiral Theia said:Those turn radii get a lot smaller when you're running Madine and spamming nav commands (as I am want to do). With that much control over your speed and clicks (and almost always banking a token), you can slow the inside one to one, the middle to two, and leave the outside one at 3. It will control your activation order a bit, unfortunately, but it's avoidable too by giving them a bit of space (say half-3/4 of a base) between each other and staggering them a bit rather than directly abreast (maybe middle one a bit ahead, then when you need to turn the line the middle and outside ones stay at speed three but use extra clicks to essentially switch places in the battle line).
Right, but what I'm saying is the size of those bases increases the travel distance of the outside edge of that arc quite a lot for the outside ship when you're trying to reorient a line-abreast formation. It's less about how tightly each individual ship can turn, and more about how fast the outside ship can move.
I think I'm not communicating well. Here, this illustrates what I'm talking about:
WITHOUT ET:
WITH ET:
How important a consideration this is for you is, of course, up to you. Just pointing it out. ![]()