The current hot topic on the rules forum is about CC and upgrading/replacing ships, squadrons and upgrades. As many of you have noticed, many players can find themselves stuck with ships and squadrons that cannot be replaced without intentionally committing suicide mid-battle. This can be especially frustrating when trying new or unusual equipment in the interest of a fun, friendly and thematic game.
I am known for openly questioning suggestions. That is because I want to explain my reasoning and want a counter-agrument that can take that into account. I am very interested in your suggestions, even if my responses may sometimes feel defensive.
These following house rules are something I've whipped off after a few days on thinking about this issue. I wanted to create a set of rules that would allow players to readjust their fleets without enabling fleets to be custom-tailored to the next fight every single round. I also wanted to preserve the feel of important, unique characters remaining a part of a specific fleet for the duration of a campaign. Finally, I wanted the ability to hold back rare and valuable ships and squadrons when they were in danger of being destroyed and players don't have the resources to refit them. This is balanced by the fact that these will not be available until they can be reintroduced at a fleet cost. Instead of valuable major ships and squadrons being gone at the end, instead you're more likely to see them disappear for a few games which will have an even greater impact on your campaign.
I want to say that these suggestions are entirely separate and not influenced in any official capacity from FFG or anyone else. These are just based on my observations of how my own and several other CC games are going.
1: Resetting a fleet: Players must declare they are resetting a fleet before refitting ships, or purchasing, transferring, equipping or un-equipping any upgrades.
2: Refit Costs: Ships may periodically go into dock to repair damage and get critical system upgrades. Any time a ship would pay to become unscarred, it may un-equip upgrades. Ship titles cannot be transferred or un-equipped for any reason. A ship may pay a refit cost to become unscarred even if it is not currently scarred.
3: Un-equipped upgrades: Each un-equipped upgrade must be either assigned to a fleet or discarded before the next mission can be declared. If assigned to a fleet, they count toward the fleet point total of that fleet. If discarded, they are no longer available to any fleets and no longer count towards any fleet costs, but may be repurchased at full price.
4: Unique upgrades: Commanders and other unique upgrades may be equipped or un-equipped like any other upgrade. However, Titles cannot be un-equipped from a ship for any reason and may not be transferred to other ships for any reason. A unique upgrade that is either discarded or lost through combat cannot be repurchased by any fleet.
5: Ships: Ships may be placed in dock for no cost. A docked ship may either be held in reserve for a future battle, or discarded. A docked ship must pay the refit cost before it can be fielded again, even if it has not been scarred. A docked flagship must reassign the Commander to another ship in the fleet.
6: Squadrons: Squadrons may be placed in dock at no cost, as though they were ships. Squadrons may be docked at no cost, but must pay the refit cost to be returned to the fleet, even if they have not been scarred. Unique squadrons which are discarded may not be repurchased by any fleet.
Edited by thecactusman17rearranged and edited language for better clarity