Questions about Ally/Villain Packs and Elites

By Warren1986, in Imperial Assault Campaign

not played the game much, but from what I've played its very fun and I grasp most of the stuff but there are a few bits I'm not sure on.

1. How many elite deployment cards can I deploy/ have on the map as the imperial player, and if its more than one can it be more than one of the same figure/s, e.g. two deployments of elite stormtroopers. I understand how the rebels version work, that they can only have one ally active and that they can only use elites if they earned the same ally twice through rewards from missions.

2. When playing a campaign am I allowed to use ally/villain packs that came out with other expansions, e.g. can I use Agent Blaise and his agenda cards in the core campaign and other campaigns or is he restricted to the Bespin mini campaign.

3. I keep seeing in the rules about the imperial players hand and the cards that are in his hand, is there a limit to the amount of deployment cards the imperial player can hold including deployment cards earned through out the game.

Thank you

1. From the rules "In a campaign, players are limited to the number of figures included in the game. For example, the Imperial player is limited to six regular and three elite Stormtrooper figures, even if he owns multiple copies of the game." Otherwise yes you can have more than one elite deployment.

2. For the most part yes you can use them in other campaigns. Expansions and packs include rules for integrating components. Of course villains and allies must be earned before they can be deployed. Earning comes from side missions or if the imp player uses the nemesis class from jabba's realm.

3. Deployment card limits are set by mission. You have initial, reserve, and open groups. These are your hand of deployment cards.

Edited by usgrandprix
Clarify

Each Ally/Villain pack comes with a sheet with the rules for how many you can use. They all follow the same pattern of "however many deployment cards are in a single pack" for campaign with the exception of Storm Troopers which don't increase the number you can have beyond the core set. For Skirmish it's 2 elite and 4 regular for non-uniques, or 1 for uniques.

On 1/27/2017 at 9:04 PM, Warren1986 said:

not played the game much, but from what I've played its very fun and I grasp most of the stuff but there are a few bits I'm not sure on.

1. How many elite deployment cards can I deploy/ have on the map as the imperial player, and if its more than one can it be more than one of the same figure/s, e.g. two deployments of elite stormtroopers. I understand how the rebels version work, that they can only have one ally active and that they can only use elites if they earned the same ally twice through rewards from missions.

2. When playing a campaign am I allowed to use ally/villain packs that came out with other expansions, e.g. can I use Agent Blaise and his agenda cards in the core campaign and other campaigns or is he restricted to the Bespin mini campaign.

3. I keep seeing in the rules about the imperial players hand and the cards that are in his hand, is there a limit to the amount of deployment cards the imperial player can hold including deployment cards earned through out the game.

Thank you

I'll assume you're talking about the Campaign mode:

1. However many physical cards the game/pack comes with it, unless explicitly specified. So you can field 2 rProbe + 1eProbe (have 3 probe droids) at the same time, but you cannot have 2 eStorm at the same time because Stormtrooper pack specifically said no. Follow this logic you can field: 1 Bantha, 1 rHeavy trooper + 1 eHeavy trooper, 1 rRoyal Guard + 1 eRoyal Guard.... Jabba is another special one, I don't have rulebook in front of me but something about 2 groups at once (so "1 rJet + 1eJet", or "2 rJet" but not "2rJet + 1eJet")

2. Yes as long as you win his respective mission. Note not all packs come with an agenda mission though (ex. ISB, Hired Gun, Bantha pack). In those packs you may field those figures as open groups without having to win any prereq missions

3. Deployment cards? No. Every mission will have initial + reserved + open groups & those deployment cards goes back into your hand once entire card/group is defeated, with the exception of unique figures (ex. Vader)

You might be thinking of Agenda cards: Jabba came with a new rule that says "Imp may only have 4 agenda cards, both secret and public, in place at the same time" to prevent Imp smacking down like 8 one-shot 1-influence nasty-surprise agenda cards in the finale, but I never play like that so ymmv

Side question from another new player. Do the side missions for the various villain packs(and ally packs) require the terrain tiles from the relevant expansions or do they only use terrain from the core set?

23 hours ago, yahwist27 said:

Side question from another new player. Do the side missions for the various villain packs(and ally packs) require the terrain tiles from the relevant expansions or do they only use terrain from the core set?

It will be noted in the ally/villian pack foldout if any other expansion tiles are required.

Typically ally and villain packs that are tied to campaign content (e.g. Leia -> Return to Hoth, Bossk -> Bespin Gambit) will require tiles from that respective expansion for skirmish missions or side/agenda missions.

Waves that aren't tied to an expansion like the Greedo/Obi-wan/Inquisitor wave and the upcoming droid packs do not require anything other than the core set tiles.

Edited by miguelj
clarification
11 hours ago, miguelj said:

It will be noted in the ally/villian pack foldout if any other expansion tiles are required.

Typically ally and villain packs that are tied to campaign content (e.g. Leia -> Return to Hoth, Bossk -> Bespin Gambit) will require tiles from that respective expansion for skirmish missions or side/agenda missions.

Waves that aren't tied to an expansion like the Greedo/Obi-wan/Inquisitor wave and the upcoming droid packs do not require anything other than the core set tiles.

There are exceptions. The Bantha requires Twin Shadows tiles. It will say so on the back of the blister pack what expansion it might require.