Does this upgrade card exist?

By iamzoner, in X-Wing Rules Questions

I ran into a build where I would like to use Push The Limit but the pilots of that ship dont have elite upgrade options. Is there any upgrade card that allows the upgrade menu to GAIN the elite upgrade option?

There is an Astromech that can give ships without the EPT slot an EPT slot instead. I think that is it however.

Alright. Unfortunately this ship also doesn't use astromechs.

Is it an A-wing? Any A-wing except the PS1 can have an EPT with the title.

3 hours ago, jmswood said:

Is it an A-wing? Any A-wing except the PS1 can have an EPT with the title.

I guess there is that one too although I normally think of it as adding an EPT as most of the A-Wings you'd use already have an EPT slot.

There's Experimental Interface, which is a pseudo-PTL which goes in the modification slot, but can only activate upgrade cards with the Action: header. Typically these are Crew, Bombs, or EPTs.

11 hours ago, thespaceinvader said:

There's Experimental Interface, which is a pseudo-PTL which goes in the modification slot, but can only activate upgrade cards with the Action: header. Typically these are Crew, Bombs, or EPTs.

You could add a Torpedo to that list although it may fail the "typical" qualification.

No. I was playing with a new Tie Punisher and I was wanting to add push the limit so that I could move, boost and then drop a bomb. Punishers don't use EPT's though as far as I can tell.

You can't do that with Push the Limit because the action listed on a bomb card (assuming you want to use one that says "action:") is not an action listed in your action bar. So Experimental Interface would be the needed card here.

Experimental Interface does exactly that. PTL would not as bomb actions a not from your action bar.

Got it now. Somehow I failed to see that the PTL card is specific to actions in your bar.

5 hours ago, iamzoner said:

Got it now. Somehow I failed to see that the PTL card is specific to actions in your bar.

It's a commonly missed detail of the card.

8 hours ago, Dr Zoidberg said:

It's a commonly missed detail of the card.

Yes, it's easy to shorthand it to "an additional action" in your head rather than "an additional action ON YOUR BAR". Plus the fact that using upgrades with Actions on them is relatively rare makes this worse.

I had to break a guy's heart at a tournament after he tried to boost into range one and then slicer tool me with PTL. I did let him undo the boost though.

By the way, even though the PTL allows you a free action from your bar, it can be triggered from any action, correct, no matter where the triggering action comes from? Example: Action, discard this card to drop a bomb = trigger PTL, boost from bar, etc?

2 minutes ago, iamzoner said:

By the way, even though the PTL allows you a free action from your bar, it can be triggered from any action, correct, no matter where the triggering action comes from? Example: Action, discard this card to drop a bomb = trigger PTL, boost from bar, etc?

Correct.

4 hours ago, iamzoner said:

By the way, even though the PTL allows you a free action from your bar, it can be triggered from any action, correct, no matter where the triggering action comes from? Example: Action, discard this card to drop a bomb = trigger PTL , boost from bar, etc?

Even a Damage card that requires an action to flip it over, like Console Fire, can be used to trigger PtL. This is one that's often forgotten in the heat of battle.

Fair enough. I'm not entirely sure why a player would have an available PTL action that was not used by the time they take damage cards though?

...

I don;t think you understand how to spend actions clearing damage cards...

The sequence could go thus:

Turn X: Gain a Console Fire crit

Turn X+1: In your Perform Action step, spend your action to flip the Console Fire crit. You could then use Push the Limit to perform an action from your bar and gain a stress, because clearing the Console Fire is an action you can trigger PTL from.

You could not, however:

Boost, then trigger PTL (or Experimental Interface) to clear the crit, because the crit is not an action from your bar or from an upgrade card.

7 minutes ago, iamzoner said:

Fair enough. I'm not entirely sure why a player would have an available PTL action that was not used by the time they take damage cards though?

The actions from damage cards are done in the rounds after you get the card. It's the "Action: Flip this card face down" or "Action: Roll 1 attack die. On a [HIT] or [CRIT] flip this card face down" type of damage cards that he was referring to.

32 minutes ago, WWHSD said:
42 minutes ago, iamzoner said:

Fair enough. I'm not entirely sure why a player would have an available PTL action that was not used by the time they take damage cards though?

The actions from damage cards are done in the rounds after you get the card. It's the "Action: Flip this card face down" or "Action: Roll 1 attack die. On a [HIT] or [CRIT] flip this card face down" type of damage cards that he was referring to.

Not always the rounds after you get the face-up damage card but still after you get the damage card. Unless your choices for use are restricted you could gain/be given a free action in the same round AFTER you've been given the face-up card and then use that Action to do the damage card Action.

Let's say Fel tags someone with a Critical that has an Action component at PS 9. When PS 8 comes along Cracken performs an attack and gives a free action to the ship that Fel just handed the crit. That free action could then be used to take the Action on the critical and possibly clear it before the ship's own turn comes up later in the round. If that ship happened to have PTL or EI that are unused that action could be use to trigger either of those upgrades.