This objective is just not that good. Why did they deem necessary to let players alternate the placement of the tokens?
My opponent was smart and simply placed them in a corner of the map and deployed in the opposite corner, rendering them useless
Considering it gives no victory tokens (unlike salvage run which lets the 2nd player place all the tokens), why did they give the 2nd player such a big disadvantage?
I would have went with a different restriction, like say, distance 5 between each token?
Edited by Sybreed