Off the Beaten Path

By John Constantine, in The Lord of the Rings: The Card Game

Oof, those treacheries are going to be nasty in a 4 player game. The new side quest seems quite mediocre. That tactics event is interesting. My gears are turning trying to think of ways to use it.

The new tactics event gonna be awesome in quests with lots of weak surge enemies.

Dúnedain decks love Wait No Longer. As for the side quest, it might be good in solo for a mono Leadership or Leadership-Tactics deck, but the 6 progress is tough.

When I saw the title Pit Trap I was so hoping for a green card.

OMG - The Savage South is BRUTAL!

Edited by Bullroarer Took

I have a feeling with Wait no Longer, there are going to be some very impatient Hama decks.

Wish they had spoiled the Dwarven Pipe. Gah! One more week til I know (or has it already been spoiled somewhere that I haven't found???)

Holy smokes Savage South is awful.

Due to reprint schedules and such, I'm considering abandoning the progression style of play. Also because I love Harad and the lore of these new packs. Would it be a nightmare to get the Sands of Harad box if I only have cards up to Khazad dum so far?

11 minutes ago, manoftomorrow010 said:

Due to reprint schedules and such, I'm considering abandoning the progression style of play. Also because I love Harad and the lore of these new packs. Would it be a nightmare to get the Sands of Harad box if I only have cards up to Khazad dum so far?

Depends on whether you have any of its expansions. Road to Rivendell, Foundations of Stone, and Watcher in the Water have a very high density of powerful cards that still see frequent play.

2 minutes ago, Kakita Shiro said:

Depends on whether you have any of its expansions. Road to Rivendell, Foundations of Stone, and Watcher in the Water have a very high density of powerful cards that still see frequent play.

Have Road to Rivendell, and purchased all the others that aren't out of print, which includes Watcher and Foundations :(

As long as you remember there's no shame in playing easy mode, I don't see why you couldn't enjoy Harad.

Actually, I kind of feel like Harad would be a fine box to follow up the core. I haven't tried it with such a limited card pool, but I bet it's not too difficult.

Edited by Authraw
47 minutes ago, dalestephenson said:

As long as you remember there's no shame in playing easy mode, I don't see why you couldn't enjoy Harad.

We primarily play easy mode :D

mec56-wait-no-longer.png

Wait no Longer is an amazing card, specially for solo-tactics decks which are becoming a thing now. Scrying, avoiding surge, and avoiding treacheries for a round is crazy good, and all of these are areas in which tactics was lacking up until now. I also like how you put the enemy immediately engaged, which means the enemy won't add its threat. Also, since all this is done at the very beginning of the quest phase, you also know exactly how much questing you need to make that round, without any nasty surprises awaiting. This is a card which Mablung and Amarthiúl love btw. Include Háma there too. Mostly, I specially like how this card can be seen as treachery cancellation. Wait no Longer should be an auto-include for any deck with access to tactics and proud to be good at handling enemies.

Edited by Rajam

I hate to be that guy, but I'm really scared about the Harradim cycle being the last one now. The cards seem too good to be true and with the fact that they are revisiting almost every traits, strategy and keywords it feels like this would be a great way to wrap up the game. I hope I'm wrong and it's just a middle age crisis and the game will go on for several years to come. There's still to much stuff they can explore....

1 hour ago, xchan said:

I hate to be that guy, but I'm really scared about the Harradim cycle being the last one now. The cards seem too good to be true and with the fact that they are revisiting almost every traits, strategy and keywords it feels like this would be a great way to wrap up the game. I hope I'm wrong and it's just a middle age crisis and the game will go on for several years to come. There's still to much stuff they can explore....

I, too, dislike that you were that guy.

11 hours ago, xchan said:

The cards seem too good to be true

:blink:

Don't get me wrong, I think the cards are ok, but it's been a long time since we had even a single card that I thought was too good to be true.

No one's going to comment anything about the artwork in Coney in a Trap? I think it contrasts heavily with the superb artwork in the Nightmare scenarios; to put it mildly, IMHO it competes with Gather Information for the worst artwork in a player card. Just my two cents, of course, ymmv.