On 6/7/2017 at 4:41 PM, Kalandros said:You dug up an old post that is no longer relevant, they already specified that spending to reroll dice is a game effect, so TS is fine for that.
can you link the post where this was said?
On 6/7/2017 at 4:41 PM, Kalandros said:You dug up an old post that is no longer relevant, they already specified that spending to reroll dice is a game effect, so TS is fine for that.
can you link the post where this was said?
On 8/7/2017 at 1:40 AM, bannester said:can you link the post where this was said?
its in the FAQ
(current one as of the time of this post)
Q: What are examples of game effects that instruct a player to spend a target lock?
A: The cost for a secondary weapon such as Proton Torpedoes, using pilot abilities like Lieutenant Colzet, or spending a target lock during the "Modify Attack Dice" step to reroll attack dice are all examples of spending a target lock. Removing a target lock or assigning a blue target lock token to another ship are not examples of spending a target lock.
On 8.6.2017 at 1:59 AM, AngryAlbatross said:I hope we get a FAQ soon on this.
I really want Weapons Engineer + TS + FCS to be a combo that lets my ships reroll attacks every turn!
If it doesn't let you spend the target lock to re-roll dice then its a very niche upgrade that won't see much use (imo).
BTW, this would force you into split fire. So it might still not be as good as you had hoped for.
@SEApocalypse eh thats true, tho the one time I ran it I had Soontir and Pure Sabbac. Both of them usually were shooting at different targets anyway. The unfortunate thing is that you have to think about who your going to shoot at next turn, unless the ship with the combo is your highest PS.
Pardon the revive - it's better than starting a new thread.
So, I just wanted to clarify and double check: with TS a ship that does NOT have a TL, can use a friendly ship's TL for things other than ordinance, right? A generic TIE Defender could use Quickdraw's TL (by spending it) to reroll attack dice?
From the FAQ:
"If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, although a friendly ship may not actually have the target lock, it can spend the target lock from the ship with Targeting Synchronizer as though it did."
Edited by Boba RickCorrect.
7 hours ago, Boba Rick said:Pardon the revive - it's better than starting a new thread.
So, I just wanted to clarify and double check: with TS a ship that does NOT have a TL, can use a friendly ship's TL for things other than ordinance, right? A generic TIE Defender could use Quickdraw's TL (by spending it) to reroll attack dice?
From the FAQ:
"If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, although a friendly ship may not actually have the target lock, it can spend the target lock from the ship with Targeting Synchronizer as though it did."
No I don't think so. Its intended mostly for the target lock header and using target locks to fulfill other abilities requirements. Nowhere does it say 'treat a friendly target lock as your own', or anything along those lines.
It's merely stating you can use a TS ship's target lock to meet the requirements of an equipped upgrade or ability.
7 minutes ago, BVRCH said:Nowhere does it say 'treat a friendly target lock as your own', or anything along those lines.
eh it says something along the lines of "any game effect requiring spending a target lock" which includes the game effect of rerolling dice during an attack by spending a target lock
4 minutes ago, HammerGibbens said:eh it says something along the lines of "any game effect requiring spending a target lock" which includes the game effect of rerolling dice during an attack by spending a target lock
It states when a game effect instructs you to spend a target lock. You choosing to reroll dice doesn't apply in my eyes (although I guess its technically RAW) but they've used it in the example area in the FAQ so... Maybe you can? It seems like its breaking its own rules to me if that's the case.
Edited by BVRCHBased on how they FAQ'ed and worded it originally I suspect that its original intent was to be used primarily for ordnance and other effects like Norra or Omega Ace. But then they saw how overcosted it was in that function and decided to follow everyone else's lead on the wording and allow normal TL spending.
Spending a TL to reroll always was a game effect.
9 minutes ago, KommanderKeldoth said:Based on how they FAQ'ed and worded it originally I suspect that its original intent was to be used primarily for ordnance and other effects like Norra or Omega Ace. But then they saw how overcosted it was in that function and decided to follow everyone else's lead on the wording and allow normal TL spending.
That actually makes a lot of sense. The original wording seems fully intended for ordnance or abilties only but then they use spending a target lock in the FAQ as an example. I guess it works. That's pretty poor wording if thats the case.
Using the common format of separate paragraphs for each effect is needed on this card, if they intend to treat it that way.
Edited by BVRCH6 minutes ago, UnitOmega said:Spending a TL to reroll always was a game effect.
'Game effect' is not a defined term in the rules. People were confused about it because they needlessly included that phrasing instead of just saying 'If that ship spends a target lock, it may spend your target lock instead'
Adding 'game effect' kind of implied that it had to be coming from a pilot or upgrade card. The FAQ cleared things up, but I can understand why some people got their wires crossed.
Edited by KommanderKeldoth'May spend your target locks as if they were its own' would be the est phrasing.
Why didn't they just use the same words as on Shara Bey, since that is how they ruled it.
When another friendly ship at Range 1-2 is attacking, it may treat your blue target lock tokens as its own.
Edited by eagletsi1112 minutes ago, eagletsi111 said:Why didn't they just use the same words as on Shara Bey, since that is how they ruled it.
When another friendly ship at Range 1-2 is attacking, it may treat your blue target lock tokens as its own.
Because that's not how they ruled it, and because if they had ruled it that way ATC and Omega Leader would be busted with it.
There's a world of difference between treating a TL as your own, and SPENDING it as though it were.
Edited by thespaceinvaderI get that but they could have been way more clear, because I have been to several tournments in two states where judges ruled it could work with ATC and Omega. Their answer when I tried to dispute it was, this is my ruling and I'm the judge.
33 minutes ago, thespaceinvader said:Because that's not how they ruled it, and because if they had ruled it that way ATC and Omega Leader would be busted with it.
There's a world of difference between treating a TL as your own, and SPENDING it as though it were.
Why didn't they just use the same words as on Shara Bey, since that is how they ruled
5 minutes ago, eagletsi111 said:I get that but they could have been way more clear, because I have been to several tournments in two states where judges ruled it could work with ATC and Omega. Their answer when I tried to dispute it was, this is my ruling and I'm the judge.
Those judges were incorrect. Judges frequently are.
FFG didn't rule it to work the same as Shara, because it doesn't work the same as Shara .
They could have phrased it WAY better, and not brought about this whole question of 'what is a game effect', but either way, it doesn't work the same as Shara.
This would have been the best wording IMO:
"When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the " Attack (target lock): header as " Attack: ." The friendly ship may spend your target locks as though they were its own."
36 minutes ago, thespaceinvader said:Those judges were incorrect. Judges frequently are.
FFG didn't rule it to work the same as Shara, because it doesn't work the same as Shara .
They could have phrased it WAY better, and not brought about this whole question of 'what is a game effect', but either way, it doesn't work the same as Shara.
This would have been the best wording IMO:
"When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the " Attack (target lock): header as " Attack: ." The friendly ship may spend your target locks as though they were its own."
You nailed it.