Motti ISD I 5 activation rhymer ball

By Default02, in Star Wars: Armada Fleet Builds

Trying something new. Any comments are welcome.

+++ Motti test 2 (Star Wars Armada v20) (399pts) +++

········Gozanti-class Cruisers (23pts)

········Gozanti-class Cruisers (27pts) [•Suppressor

+ Imperial Star Destroyer (145pts) +

Leading Shots

Reinforced Blast Doors

•Admiral Motti

•Minister Tua

········Raider I-class Corvette (44pts)

········Raider I-class Corvette (44pts)

+ Squadrons (116pts) +

········JumpMaster 5000 (12pts)

········Lambda-class Shuttle (15pts)

········TIE Advanced (24pts)

········TIE Bomber (43pts) [3x TIE Bomber Squadron (27pts), •Major Rhymer (16pts)]

········TIE Interceptor (22pts) [2x TIE Interceptor Squadron

+ Objectives
················Precision Strike:
················Fighter Ambush
················Superior Positions:

It is a good list.

I played a similar list (ISD1/RDR/RDR/Gz/Gz/Squads) at Boston regional and ended up second.

My squads were different though (I used imperial scum aces with Jendon instead of Rhymerball for better antiusquadron power and had Vector on Gozanti)

Several thoughts about your list:

You severely lack the ability to activate all the squadrons and running your ISD in may end up in a dead flagship.

Ordnance Expepts may be a better choice compared to Leading shots.

If you face fighter heavy list your Jumpmaster will die fast and would have no way to proceed.

I'm not sure fighter ambush is good for this list. I would go with Capture the VIP or Contested Outpost.

Thanks for or the tips and congrats on your winnings at your regionals! That's pretty legit. I will have to relook at my list tonight and post an update tomorrow. Thanks for the tips and I'll keep it posted!