Strengths:
- Strong Stats & Growth
- Battlefield Manipulation
- Free Mobility
Weaknesses:
- Attribute Dice Manipulation
- Lack of Focus Condition
- Linear XP Build Choices
Shyla has one of the best base abilities in the game, combining aspects of Diala's Force Throw and Gaarkhan's Charge into one ability for just one strain. She can simultaneously extend the reach of her influence on the battlefield and reduce the influence of the Imperial player's strategic placement of figures. She also has a great starting weapon that can convert up to 2 surges into extra damage and rewards you when you attack without using the whip (once)by upgrading a yellow die to a red.
These are Shyla's core bread and butter abilites, and I think the optimal Shyla build will contain all three of these. With these three abilities, Shyla can choose to effortlessly float between enemies delivering multiple strikes, or she can fly across the battlefield at a speed that rivals Davith Elso and still take out multiple figures with a single attack.
Responsiveness should be a priority, it's an excellent ability that's close to being on par with Fenn's Tactical Movement. Combined with strain movement it allows you to move 3 spaces without taking an action, effectively increases her speed to 6, and on turns where you don't need to move anywhere you get to recover a strain. Deadly Grace in combination with Responsiveness gives her 3 free movement points without spending an action or lets her more often use Responsiveness to recover strain. With a single Move action she can cover 8 spaces when combined with Responsiveness. It simultaneously increases her Endurance capacity to strain move and use her whip and later abilities while also boosting her defenses. Full Sweep brings her damage output up to another level, allowing her to kill any 3HP figure within reach for free when she attacks, and combined with Cleave 2 from a weapon can effortlessly kill even elite figures with 5 HP like probe droids and elite stormtroopers.
I recommend spending her remaining XP on either Swords Dance, Proximity Strike or Remote Detonator depending on your equipment and how much you have left to spend at the end of the campaign. Swords Dance is a great way to add damage onto a single target and get multiple triggers from attack abilities like Cleave and Recover, but it's a skill you shouldn't prioritize early because it really needs a very strong weapon to be effective and overcome the removal of an attack die. A tier 3 weapon with 3 attack dice is ideal, although a Vibrosword with a Balanced Hilt can simulate a third die with the Pierce 1 and +2 surge ability. Remote Detonator can be used to finish off an almost dead figure without wasting an action and works well with the spread damage dealt by Full Sweep, but that 1/6 chance of doing nothing is a pretty big liability, and it doesn't benefit from any attack triggers like Cleave, so I would only grab this if Shyla wasn't able to get any really good weapons to use with Swords Dance. Proximity Strike is nice general buff to the consistency of her attacks, especially against white dice, one that is quite likely to result in an extra 1-2 damage and can be great for getting a much needed surge result.
Suggested Equipment: Shyla has a great starting weapon that can serve her well through tier 1 and even up to tier 3. I would say her most important tier 1 pick up is Balanced Hilt. Extended Haft is made redundant by both Mandalorian Whip and Mandalorian Heritage and is not needed. Vibrosword is a strong cheap early weapon that can be boosted over time with Balanced Hilt and either Hi-Impact Guard or Energized Hilt so that you don't have to wait for a tier 3 weapon. If you need Shyla to be your dedicated crowd control character, Double-Vibrosword is a decent weapon that is a bit lacking in the single target damage department, although its quake ability can be chained off of Swords Dance for a ton of residual damage, but the strain cost can add up quickly. If you don't think you're going to be able to assemble the Voltron Vibrosword, it's a good idea to start saving credits in tier 2 for a 3-dice tier 3 weapon to use with Swords Dance. The Electrostaff is the strongest one available, great dice, automatic Cleave 2 or Reach and a good surge ability. Ryyk Blades are good too, the Cleave 2 and the credits discount are the main draw, but blue-blue-green is the weakest of the tier 3 melee weapons, although it does get slightly stronger when Shyla is wounded. The Force Pike is okay if you can obtain Mandalorian Heritage, but not having Cleave 2 isn't great. Having a three dice weapon makes Swords Dance a very powerful ability. If you can't get Mandalorian Heritage you'll probably want to give her some kind of armor as she'll likely be spending most of her time smack in the middle of hostile forces. Combat Coat has nice synergy with Deadly Grace in that it can turn that free evade into a block if needed.
Conclusion:
With her free movement points and attacks and great stats that only continue to get better as she grows, Shyla is just an incredibly efficient and consistent hero that can manipulate the battlefield to shape the needs of the heroes and make it easier to accomplish their objectives. She doesn't really have any glaring weaknesses or limitations. She doesn't have a way to get focused or improve her ability to pass attribute tests, although all of her attributes are more than adequate for basic attribute tests as they stand. The only other limitation I'd say would be that her XP cards only really allow her to play a linear offensive role in a team due to her support cards being extremely weak or non-existent, and most IA heroes have at least 2 distinct builds they can focus on in their XP cards, but her class deck's focus could be considered one of her strengths. I'd say right now that she is without a doubt one of the strongest heroes that FFG has released for the game.
Please discuss Shyla, your thoughts on the character and abilities and your experiences with her in campaign. I've played through a single Jabba's Realm campaign with her and was able to buy all of her abilities except Full Sweep, Smoke Bomb and All-Out Attack, and I was also able to get her side mission card. The only 2 equipment I have for her is Electrostaff and Balanced Hilt and she is an absolute beast, move 8 spaces and make 1.5 attacks or move 3 spaces and make 2.5 attacks, all with some combination of Reach, Cleave 2 and Recover 2.
Edit: Made some changes with the early input received from Deadwolf and machfalcon, thanks for your help guys!
Edited by Tvboy