When we first started playing, and characters were new, and the players were new to the system, the players spent their advantage on all sorts of crazy things. Disarming opposition, boost dice, strain recovery, closing blast doors, targets trip, lights go off, panels explode, etc.
It was wild and wacky.
Then, the players settled into the rules, and the characters got better at what they do. The Jedi started Reflecting, the Merc began moving and straining to Aim, other characters started using their talents like Dodge.
Now, "Strain Recovery" seems to be all they use Advantage for. Outside of enabling Auto-Fire twice, and the Jedi using four during one roll for a brutal Crit, they only spend Advantage to power their combat talents.
I view this as their characters getting better. Fewer wild shots, more precise actions, more experienced people doing their thing. However, I can't help but miss the Happy-go-lucky crazy zanyness of spending Advantage (and Triumphs for that matter) on story and environmental effects.
How do your mid - higher level parties spend their Advantage?
Edited by R5D8