Rogue One Death Trooper Stats

By ddtrujillo95, in Star Wars: Age of Rebellion RPG

On 16.5.2017 at 7:57 AM, Natsymir said:

SPOILERS FOR MY PLAYERS!

I've had positive experiences with using elite minions (Flesh Raiders on Tython), so I liked that idea. Here's what I came up with by combining various ideas from this thread. I feel their weird scrambling helmets should do something, though, but I dunno what. I felt Brawn was the best score to represent their cybernetics, and appropriate for their stature and scariness. I'd consider upping their Agility to 4 if the PCs were really tough, but I'm gonna run them together with "leader"-NPCs that can give them extra boost dice or even actions (stuff like the stormtrooper sergeant's Tactical Direction ability and the inquisitor's Aura of Command), so I wanted to exercise some restraint. The equipment block is a monster, I know, but me and a friend just had to geek out on representing all the weird attachments their weapons seem to have in the movies.

Death Trooper (Minion)

Brawn 4, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 1


Soak Value: 6, Wound Threshold: 5, Defense: 1|1
Skills (group only): Athletics, Discipline, Melee, Ranged (Light), Ranged (Heavy), Stealth, Vigilance.

Talents: Adversary 1, Confident 1 (Decrease the difficulty of all fear checks by one).
Abilities: -
Equipment: E11-D blaster rifle with augmented spin barrel, integrated illuminator, laser sight (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Stun setting. Gain 1 automatic Advantage on successful combat checks with this weapon. Remove up to 2 Setback dice due to darkness on any checks to use this weapon against targets within short range). BlasTech SE-14r light repeating blaster (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Auto-fire, Stun setting) C-25 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1), serrated vibroknife (Melee; Damage 5; Critical 2; Range [Engaged]; Pierce 2, Vicious 2) , reflec armor (+2 soak, +1 defense; when in darkness or deep shadow gain 2 Boost dice to all Stealth checks), utility belt, extra reloads. Individuals or groups of two may be armed with DLT-19 heavy blaster rifles with integrated illuminators, laser sights and telescopic sights (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3. Gain 1 automatic Advantage on successful combat checks. Remove up to 2 Setback dice due to darkness on any checks to use this weapon against targets within short range. Reduce the difficulty of ranged combat checks at long range by one.).

Nice. That is some proper work that went into all of this. Kudos!

5 hours ago, zsavk said:

Here is D20 Radio's kick at the Death Trooper. This time as a Rival. http://www.d20radio.com/main/holonet-uplink-imperial-death-troopers/

I like this one, but with one minor change; I'd leave the WT at its base 14, without adding an extra 6 to make it 20. With a soak of 6, it's already going to take a couple of solid hits to bring a DT down; even with them spending a couple of "strain" from their wounds for some of their abilities, they'd still be pretty damned formidable.

9 hours ago, zsavk said:

Here is D20 Radio's kick at the Death Trooper. This time as a Rival. http://www.d20radio.com/main/holonet-uplink-imperial-death-troopers/

The one problem with a number of Chris Hunt's stat blocks is that he writes them with his own play group (who have over 1000 earned XP) in mind. This leads him to creating adversaries that would completely annihilate PCs of far lower XP totals. The Death Trooper stats he posted are a prime example, as they're so ridiculously tough that they pretty much qualify for being Nemeses based upon the sheer number of dice being rolled and the breadth of talents available.

Again, that's all well and good if you're dealing with really powerful PCs. But even a group of Knight Level PCs would have a lot of trouble facing down a couple of these guys as they're written, unless the entire party are wielding lightsabers with a dice pool of at least 2 yellows and a green.

8 hours ago, Donovan Morningfire said:

The one problem with a number of Chris Hunt's stat blocks is that he writes them with his own play group (who have over 1000 earned XP) in mind. This leads him to creating adversaries that would completely annihilate PCs of far lower XP totals. The Death Trooper stats he posted are a prime example, as they're so ridiculously tough that they pretty much qualify for being Nemeses based upon the sheer number of dice being rolled and the breadth of talents available.

Again, that's all well and good if you're dealing with really powerful PCs. But even a group of Knight Level PCs would have a lot of trouble facing down a couple of these guys as they're written, unless the entire party are wielding lightsabers with a dice pool of at least 2 yellows and a green.

I punched that guy into OggDude's character creator and he came up with >600 xp under his belt!!

I'm thinking I'll keep the DT as a Rival, but dial it back significantly!