On 16.5.2017 at 7:57 AM, Natsymir said:SPOILERS FOR MY PLAYERS!
I've had positive experiences with using elite minions (Flesh Raiders on Tython), so I liked that idea. Here's what I came up with by combining various ideas from this thread. I feel their weird scrambling helmets should do something, though, but I dunno what. I felt Brawn was the best score to represent their cybernetics, and appropriate for their stature and scariness. I'd consider upping their Agility to 4 if the PCs were really tough, but I'm gonna run them together with "leader"-NPCs that can give them extra boost dice or even actions (stuff like the stormtrooper sergeant's Tactical Direction ability and the inquisitor's Aura of Command), so I wanted to exercise some restraint. The equipment block is a monster, I know, but me and a friend just had to geek out on representing all the weird attachments their weapons seem to have in the movies.
Death Trooper (Minion)
Brawn 4, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 1
Soak Value: 6, Wound Threshold: 5, Defense: 1|1
Skills (group only): Athletics, Discipline, Melee, Ranged (Light), Ranged (Heavy), Stealth, Vigilance.Talents: Adversary 1, Confident 1 (Decrease the difficulty of all fear checks by one).
Abilities: -
Equipment: E11-D blaster rifle with augmented spin barrel, integrated illuminator, laser sight (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Stun setting. Gain 1 automatic Advantage on successful combat checks with this weapon. Remove up to 2 Setback dice due to darkness on any checks to use this weapon against targets within short range). BlasTech SE-14r light repeating blaster (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Auto-fire, Stun setting) C-25 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1), serrated vibroknife (Melee; Damage 5; Critical 2; Range [Engaged]; Pierce 2, Vicious 2) , reflec armor (+2 soak, +1 defense; when in darkness or deep shadow gain 2 Boost dice to all Stealth checks), utility belt, extra reloads. Individuals or groups of two may be armed with DLT-19 heavy blaster rifles with integrated illuminators, laser sights and telescopic sights (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3. Gain 1 automatic Advantage on successful combat checks. Remove up to 2 Setback dice due to darkness on any checks to use this weapon against targets within short range. Reduce the difficulty of ranged combat checks at long range by one.).
Nice. That is some proper work that went into all of this. Kudos!