Could this Wedge work?

By gjnido, in X-Wing Squad Lists

Wedge Antilles (31)
X-Wing (29), BB-8 (2), Trick Shot (0), Integrated Astromech (0)

“Snap” Wexley (35)
T-70 X-Wing (28), Black One (1), R2-D2 (4), Primed Thrusters (1), Veteran Instincts (1), Integrated Astromech (0)

Jan Ors (33)
HWK-290 (25), Wired (1), Twin Laser Turret (6), Nien Nunb (1)

Wedge can move behind an asteroid to fire 5 red dice (with Jan's Help). His ability basically negating the obstruction bonus. And Snap can work as a decent flanker.

Should work out ok. If I'm playing against that list, I'm going after Wedge first. I would maybe suggest putting R2D2 on Wedge to keep him around longer and PTL/BB-8 on Snap to maximize actions.

BB-8 is basically stapled to PtL. Nothing else really gets the most out of that Barrel Roll.

If I'm not mistaken, you could do the Straight 2 maneuver, which triggers BB-8, PTL target lock/focus, do the straight 2, then boost.

If I give Wedge PTL, I loose the extra attack die. The idea is for Wedge to move behind an obstacle and get an extra die from Trick Shot. If his enemy shoots him back, he has an extra defense die from the obstacle. The next round he uses BB-8 to Barrel-roll before moving and avoid going over the obstacle.

Also, I don't want to spend too many points on Wedge, since I expect my opponent to focus on killing him first. Ideally Snap should be my end-game ship.

It's a smart move with Wedge and I've been playing him like that lately, it's a lot of fun. I've had a similar list for a while:

Wes Janson (29)
Adaptability (0)
R3-A2 (2)
Integrated Astromech (0)

Wedge Antilles (29)
Trick Shot (0)
BB-8 (2)
Integrated Astromech (0)

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Kanan Jarrus (3)
Vectored Thrusters (2)

Total: 99

View in Yet Another Squad Builder

Kanan helps open up the dial on the Hawk a lot more than Numb, not to mention help out the X-Wings if they are stressed and are not able to do a green for whatever reason. Vectored thrusters help with the range 1 doughnut. Wes fires before Wedge to strip tokens then allow Wes/Jan to lay on the hurt.

It's actually pretty competitive, and the secret is not to down Wedge first but to kill Jan first.

Edited by Wiredin
19 minutes ago, gjnido said:

If I give Wedge PTL, I loose the extra attack die. The idea is for Wedge to move behind an obstacle and get an extra die from Trick Shot. If his enemy shoots him back, he has an extra defense die from the obstacle. The next round he uses BB-8 to Barrel-roll before moving and avoid going over the obstacle.

The idea is completely valid, but I would be concerned it's too situational. How often can you pull off that shot? Meanwhile, PTL/BB-8 on Snap gives you 2-3 actions EVERY round as long as you stay stress-free.

1 hour ago, gjnido said:

If I give Wedge PTL, I loose the extra attack die. The idea is for Wedge to move behind an obstacle and get an extra die from Trick Shot. If his enemy shoots him back, he has an extra defense die from the obstacle. The next round he uses BB-8 to Barrel-roll before moving and avoid going over the obstacle.

I like your build. Giving Trick Shot to Wedge really helps keep the cost of his build down, and with some smart planning, can pay off a lot. Fly Wedge into the middle of a asteroid field and just let him fly in circles. Good luck! I am going to try this myself.

Not too sure with HWK though. I have not been successful with using it. It is very fragile and can get closed in on very quickly. (I really think FFG messed up here because HWK was supposed to be a heavy fighter) Maybe change it out with something else? Dutch for passing out Target Locks?