The second piece I've been working on for the CCL is a Z-95 Aces pack. While the Kihraxz and StarViper get a lot of love for Aces treatments, I think the humble Z-95 is long overdue for some options and excitement in the Scum faction. This is one of the most customized ships in the galaxy, and we barely see anything beyond the occasional Binayre Pirate blocker. With that in mind, I've introduced some options to use them in three different ways - a legitimate Scum swarm, a one-off Support ship and a budget mini-Ace.
An important option for the Scum Swarm is a cheap EPT carrier. While we've recently received the option of a 15 point Tansarii Point Veteran with the Light Scyk title, which slightly throws off the drama of this card it is still a different option with the Illicit and Missile slots for some customizability, and a little extra bulk to offset the lost agility. I have toyed with a 14 point PS4 version, but I think the alpha strike potential is a little too worrying, and a 4-5 point tax across the squad should be enough to solve that problem.
The first unique pilot I've designed is everyone's favourite dead Rodian, Greedo. In essence, he's a dirt cheap blocker who can also completely tank an ace pilot's skill for a turn if he gets the block off. Vectored thrusters are probably stapled to his card, and you'll probably want an Intelligence Agent somewhere in the list, but for 13 points this ability is a steal and offers massive control potential.
Eelo Begraas is a thrill-seeking and violent Bothan mercenary. Piloting the customized Z-95, "Dicer", Eelo's appearance generally caused a panicked scramble to hyperspace rather than any rational response. Here we see him as a pilot who can unreliably reuse all manner of one-shot upgrades. A lucky player could be firing any number of missiles at his opponent, or drop a whole slew of Illicit tricks, and as he slowly sheds upgrades Eelo can slowly transition into a blocking/harassment role.
While we've seen a version of her as the Emperor's Hand, Mara Jade later served as Talon Karrde's second in command in the Car'das Smugglers, piloting her own customized Z-95 (Unfortunately, it was never named and while it was cool and had an inbuilt ion cannon, "Mara Jade's Z-95" doesn't have the style I'm looking for in a title.) One solution to the low-threat of 2-dice attacks is to simply throw a lot of them and Mara helps with that. Using consistent dice mods like Glitterstim or Predator, she can really force pressure onto her target and against a clumsy enemy like a Decimator will rapidly start taking a toll. At PS8, Mara offers an extremely cheap ship with some viable offense for Scum. She's no Inquisitor, but even with a few upgrades will struggle to reach 25 points.
A serious attempt at helping 2-dice ships, Precision Blasters can't finish the job for you but can at least make sure that you're wearing down your opponent as the game goes on, rather than having every attack bounce off their absurdly stacked defensive modifiers.
Another upgrade to help deal with high-skill aces, these missiles can let a swarm work in coordination to push through damage onto a tough target. By stripping away tokens with a single ship, you can let the rest of your squad roll against raw dice and force some lucky shots through (Especially with the aid of offensive upgrades on your other ships like Crack Shot or Homing Missiles.)
While we see these droids being deployed via a missile in Revenge of the Sith, this represents them being released in a cloud from the ship in question. While they might find it hard to damage a shielded ship, the slightest crack will let them start tearing their target apart from the inside out. Ideally, this upgrade will help cheap Scum ships play a support role, blocking enemy aces and then leaving them even more vulnerable to fire from the rest of your squad.
Although the pack is focusing on the Z-95, I'm also trying to help the struggle of 2-dice ships everywhere. This is sort of a reverse-Swarm Leader. Instead of using your crappy mooks to buff up your own attack, you're giving up your EPT slot to buff up theirs. An important thing here is that I do want to give support for the Light Scyk, and given that it has literally no upgrade slots available to tinker with that means providing it with buffs via other ships in the list.
The first of our titles is non-unique, but limited to Scum and Villainy. Jabba the Hutt's personal escort are the Star Jewel Guard, and together they offer a reason to fly a swarm of Scum Z-95s. Effectively a reverse Lone Wolf, the Star Jewel Guard title rewards you for flying with your buddies rather than being a loner. While it's a more powerful effect than Howlrunner, it's on a squishier ship and you've got to be paying for each ship you'd like to include the title on.
As well as the Star Jewel Guard title, we see two unique titles. Dire Hound was a Z-95 customized with unique fission engines, that became the stuff of legend in the Corellian system, sought after by numerous groups including Kath Scarlett's Binaryre Pirates. As a title, Dire Hound helps enable an individual Z-95 Ace. Either Eelo Begraas or N'Dru Suhlak will be happy with a half-price engine upgrade that comes with free evades. Is this underpriced as an upgrade compared to Engine Upgrade? Yes, hilarously so. Is this a fair cost for this upgrade, considering it's going on a Z-95? Also yes. An important note here is that the Dire Hound isn't locked to the Scum faction, so it becomes an option for Airen Cracken too.
Eelo's personal starfighter, Dicer, developed enough of a reputation that many who crossed him would turn and flee to hyperspace rather than risk opposing the ship. This is a strong control piece, particularly with Mara Jade, though it relies on putting a very squishy Z-95 in harm's way and dealing no damage with it in order to gain advantage. Again, this isn't locked to the Scum faction, but this is more suited to Lieutenant Blount, letting him fire off a volley of Ion Missiles or whatever he might be packing, cancel all results to pass out a stress and then automatically hit with his missiles to provide an automatic double hit of crippling effects.
Overall, I tried to introduce a number of different options for flying Z-95s in a Scum fleet without varying wildly from the general template laid out by existing pilots and upgrades. I've always liked seeing unique ships like the Moldy Crow or Black One show up as title cards, and the Z-95 is used by so many different groups that it's only appropriate that it would be the first non-epic ship to have two different unique titles.
This is currently a fairly rough draft of what I'm putting together, and I'd be very keen for any feedback you all might have on it.
Edit: On a side-note: Dicer is described as being painted jet-black, to blend in with the stars. It is painfully apparent that I couldn't find any artwork to match this description. If anyone has a picture of a black Z-95 that they were able to point me toward, I would probably high five you or something.
Edited by Mangipan