Obstacles placements resulted in a cloud of asteroids on the left flank.
JJ took the opportunity to use this in a flank denial strategy to make sure that Aresius' tooled up MC80 Liberty couldnt come at him from this side. Demo and the Raider nicely nestled onto the left of the ISD, safely away from harms danger.
Or so he thought.
Aresius' decides that he is willing to go through the obstacles to get to the juicy small ships trapped there.
Star Wars Second Annual Armada World Cup 2017 - Quarterfinal Round
Given how long Aresius spent working out his Liberty move JJ's plan was good.
Raider is turning to get out of the dangerzone by the looks of it. Dodonna and Jerrod are heading out right to convene for afternoon tea, just as all good commanders used to do in the heat of battle.
In the squad phase it looks like Aresius is keeping all of his within activation range of the flotillas, and similarly JJ is refusing to advance his for engagement.
Cagy stuff. Nav tokens all round pretty much.
JJ plops his ISD "Jupiter" right in the thick of it at Speed 3!
Tactical Aside:
Captain Jonus.

A little seen squadron makes a feature in this game for JJ, and his 16pts could be crucially important here.
Jonus has the spectacular ability to allow friendly ships to turn a dice to an accuracy when shooting a ship within 1 of Jonus. Aresius here has 5 flotillas which all live and die by their scatter tokens. If JJ can get Jonus painting those flotillas up with his laser guidance system for Demo, Impetus and the ISD Jupiter to bring down it could have a signifcant bearing on the game.
With 6 Awings and 4 YT2400's you would have to put good money on Aresius being able to hold Jonus in place. However JJ is no fool and brings Tempest for bomber escort to the fight along with Black squadron, Intel providing jumpmaster and Relay providing Lambda. Holding in place might not be on the cards, Aresius really needs to go through JJ's squads.
And as if on Queue JJ has moved his ISD to threaten pretty much every flotilla on the other side.....
We watch in anticipation.
As Gink points out to me...the squad phase of this turn (2) is going to be really important.
Exciting. Please post more screenies I have no working vassal on which to watch
About to...the Liberty is making its move...
And here it is... about to go into the squad phase turn 2
Demo down to two hull after a 4 Awing and Liberty attack.


Demolisher has been seriously hurt by 4 Awings and the Liberty.
Now another card that is rarely seen shined here. Veteran Gunners. Turned Acc Acc hit into Hit Hit Hit/Hit.
Squadrons still to go, JJ should be able to place something, likely tempest or maybe black squadron to block the exposed hull of Demolisher, and then move Jonus into position as discussed above. Goodbye that flotilla sitting in Demo's front arc. Demo is a glad II so can follow up with the side arc too if need be. Cant see Demo doing much more this game as its survival is debatable at this point.
JJ moves to protect Demo and engage 4 Awings. Aresius moves 2 Awings out.
JJ moves Jonus and Lambda next to Torynn's GR-75. Aresius moves out two YT2400s
JJ moves Jumpy and Black to aid Jonus
This next turn may decide it!
End of turn 2

JJ activates Demo, repairs and pops a GR-75 with Jonus. Then turns left and AS against 8 squads
Edited by CaribbeanNinjaAresius responds with the liberty and pops the Raider with his front arc!
Poor little raider.
Some might say that Aresius made a humungous mistake there. In his race to take down the Raider he has allowed JJ the opportunity to activate squads and block the weak Demo side arc....
1 minute ago, Ginkapo said:Some might say that Aresius made a humungous mistake there. In his race to take down the Raider he has allowed JJ the opportunity to activate squads and block the weak Demo side arc....
Yes, possibly. JJ activates Jupiter ISD with a squad and token. sending 5 squads!
JJ moves Tempest and Black to protect Demo. Mauler and Jumpy to pop the Awings, and Jonus to set up the GR-75 kill. Pushes the ISD up to threaten two other GR-75s
Edited by CaribbeanNinjaVery bad dice for Aresius' two YT2400s, activated by GR-75 "3"
one hit on tempest over two attacks.
Beginning of turn 4:

Demo took out a flotilla with Jonus's help before scooting to safety.
Liberty took out the Raider with a sweet roll.
ISD took out anothe flotilla with Jonus' help. And sent squadrons out into the world, annihalating 4 awings.
Here we are on to the next turn with the single battle cruiser unable to influence the game anymore and squadrons dying fast for Aresius

Looks like an earlier turn there hoss
Edit: aimed at ninja; he fixed it
Edited by MadaghmireWith a Squad activation from JJs Gozanti he pops two YTs and an Awing. Aresius is left with two squads.
5 minutes ago, CaribbeanNinja said:With a Squad activation from JJs Gozanti he pops two YTs and an Awing. Aresius is left with two squads.
And a Liberty still wistfully threatening no one. It looks like game over to me
Start of turn 5:

CAPTAIN JONUS IS DEAD.
He will have a hero;s funeral. A true patriot
9 minutes ago, Ginkapo said:CAPTAIN JONUS IS DEAD.
He will have a hero;s funeral. A true patriot
Not dead. Just scarred.