The Worst Of Them All

By Astech, in X-Wing

There's a bunch of great pilots, but let's give it up for the other end of the spectrum:

The Alright:

1. T-65 Generics. They're like Kihraxzs, but worse in every way.
2. Generic E-wings. Like Defenders, without the free evade or white K-turn.
3. Gray Squadron X-wings. 2 points gives you 2 PS that will never be needed.
4. Outer rim Smugglers. They're kinda wonky, and for 3 points more you get a YT-2400.
5. TIE Advanced without Advanced Targeting. Just worse.
6. Alpha and Avenger Squadron Interceptors. No EPTs!
7. Generic Phantoms. They simply can't use Advanced cloaking device like they're meant to.
8. Bounty Hunters. Three of them is okay, but Mandalorian mercenaries give you EPT and illicit slots.
9. Colonel Jendon and Captain Kagi. Over costed by about 2 points each.
10. Cartel Spacers. Either Heavy Scyk invites PS-killing them or Light Scyk invites 1-shotting them.

The Bad:

1. Any named pilot without an EPT. If its not there, its a near-useless ship.
2. Rebel HWKs. The abilities are so meh as to not be worth any points at all.
3. New Han (The old one...). His ability is great, until the game starts.
4. Eaden Vrill. Its a ATT 3 PWT! Maybe once per game...
5. IG-88D (Pilot). THere's a reason he's the crew card.
6. Starvipers. They're like E-wings but only one of them can have anything good on it. No R2-D2 either.
7. Krassis Trelix. Whoah! Predator, but worse!
8. TIE/fos not called Omega Leader. 2 attack dice for that many points. I think I like my A-wings a lot better.
9. Kir Kanos. Yeah, an EPT would be fantastic here, but even with one, he's not worth the points over a royal guard TIE.
10. Major Rhymer. Overcosted by so, so much.

The Terrible:

1. HWKs without a turret upgrade. Highest attack value in the game, and a great dial to boot!
2. T-65 elites. Wedge, Luke and Wes are great! Its a pity they explode when sneezed on.
3. TIE punishers. They're like bombers, but without EPTs or a dial that can function. At least... expensive systems slot...?

The Worst:

1. Fel's Wrath. I've checked and double-checked the most recent FAQ, and its unbelievable. Fel's wrath is so powerful that he can still end a game in a draw! He was so obscure t wasn't worth updating his FAQ entry...

That's all I can think of. Did I miss anyone?

5. TIE Advanced without Advanced Targeting. Just worse.

Accuracy corrector is a viable option.

7. Generic Phantoms. They simply can't use Advanced cloaking device like they're meant to.

That's why Stygium Particle Accelerator exists.

Fel's Wrath pilot ability would be a fun 1 point EPT.

6 minutes ago, costi said:

That's why Stygium Particle Accelerator exists.

After wave 6 was released I made top 4 in both an 80-player regional and a 110-player national with two sigmas (with SPAs) in my list. I've been meaning to give it another go now that crack swarms and uboats are out of the meta.

Edited by darthlurker
15 minutes ago, Astech said:

The Bad:

1. Any named pilot without an EPT. If its not there, its a near-useless ship.

Kanan, Biggs, Miranda, Red Ace.

I am sure there are others.

Chopper, Kanan, Chewbacca, Captain Yorr, Jess Pava...

26 minutes ago, Astech said:

The Bad:
5. IG-88D (Pilot). THere's a reason he's the crew card.

I personally disagree. Not as good as B but better than A, I think he's about on par with C depending on build and play style. I definitely think he was the crew for future proofing than anything else.

I'm sure the OP was just trolling to be honest, almost everything he said could be pulled apart.

10 minutes ago, Stay On The Leader said:

Chopper, Kanan, Chewbacca, Captain Yorr, Jess Pava...

Chewbacca got an EPT...

3 minutes ago, Stay On The Leader said:

I'm sure the OP was just trolling to be honest, almost everything he said could be pulled apart.

He has to. Putting Wes and Wedge below, well, the whole list is ridiculous.

So....are you saying for tournament play level? Or just playing for every type of game? Because I can sure shoot a lot of holes in almost any of your picks if it's not tournament level.

I think it was ambiguous posts like this that started all the casual vs tournament fights. Through much debate, it was determined that people really need to specify when they post what type of games they mean.

Edited by heychadwick
41 minutes ago, Karhedron said:

Kanan, Biggs, Miranda, Red Ace.

I am sure there are others.

Yes, this ship please:

EC2DEE89-5633-4D21-AB1F-4E15D41F45C6.png

46 minutes ago, darthlurker said:

After wave 6 was released I made top 4 in both an 80-player regional and a 110-player national with two sigmas (with SPAs) in my list. I've been meaning to give it another go now that crack swarms and uboats are out of the meta.

like.

I've enjoyed the little Sigma beasts with lightweight frame actually over Stygium Particle Accelerator; even though I haven't the LWF cards yet; they pack a punch and are OK in the survive-ability area as the one green and you can still cloak when in a bind.

What are you talking about? Fel's Wrath is the best pilot in the game.

My opinion these:

Just now, Astech said:

There's a bunch of great pilots, but let's give it up for the other end of the spectrum:

The Alright:

1. T-65 Generics. They're like Kihraxzs, but worse in every way. Equivalent at the very least with IA. Better dial (with R2 Astro), more health and less crit vulnerability - they don't look as bad now.
2. Generic E-wings. Like Defenders, without the free evade or white K-turn. I'd say these are way worse actually. They have absolutely nothing going for them. Terrible for me.
3. Gray Squadron X-wings. 2 points gives you 2 PS that will never be needed. Standin for every second step generic without Elite slot?
4. Outer rim Smugglers. They're kinda wonky, and for 3 points more you get a YT-2400.
5. TIE Advanced without Advanced Targeting. Just worse. Thats why its a fix! AC, though. I liked the 4 Cluster Missile/AC squadron.
6. Alpha and Avenger Squadron Interceptors. No EPTs! Alphas don't need it, they just aren't point efficient enough (unless in a TLT rich enviroment and with Autothrusters). Both suck, though.
7. Generic Phantoms. They simply can't use Advanced cloaking device like they're meant to. 4 Attack Dice are 4 attack dice. And you get 4 of them!
8. Bounty Hunters. Three of them is okay, but Mandalorian mercenaries give you EPT and illicit slots. And can't be run in triples. That is an important point border. Still - I wouldn't call Mercs good either.
9. Colonel Jendon and Captain Kagi. Over costed by about 2 points each.
10. Cartel Spacers. Either Heavy Scyk invites PS-killing them or Light Scyk invites 1-shotting them.

The Bad:

1. Any named pilot without an EPT. If its not there, its a near-useless ship. That has been debunked already. Depends heavily on platform and pilot ability.
2. Rebel HWKs. The abilities are so meh as to not be worth any points at all. I won't argue that they are great. They do however pass as alright in my book, especially Jan Ors. Kyle Kartan also has seen play with Jukebox heroes not too long ago.
3. New Han (The old one...). His ability is great, until the game starts.
4. Eaden Vrill. Its a ATT 3 PWT! Maybe once per game... Rebels definitly have the tools to make it close enough to all game. Not that that makes him great, but an alright is apropriate.
5. IG-88D (Pilot). THere's a reason he's the crew card. Yes there is - no scum ship with crew even has 3 sloops. He works very well in Mindlink bots.
6. Starvipers. They're like E-wings but only one of them can have anything good on it. No R2-D2 either. Way better than the generic E-Wings and thanks to Mindlink Guri and Xizor break the alright section, even. Autothruster.
7. Krassis Trelix. Whoah! Predator, but worse!
8. TIE/fos not called Omega Leader. 2 attack dice for that many points. I think I like my A-wings a lot better. They are alright at the very least. Some (Zeta One comes to mind) break even that.
9. Kir Kanos. Yeah, an EPT would be fantastic here, but even with one, he's not worth the points over a royal guard TIE. His ability is so great, but he is so bad. Makes me sad every time.
10. Major Rhymer. Overcosted by so, so much. He is worse than T-65 elites. He is worse than any TIE Punisher. He is better than Fel's Wrath, but only because of the very recent Snapshot + Tactician combo. Terrible for sure!

The Terrible:

1. HWKs without a turret upgrade. Highest attack value in the game, and a great dial to boot! Those are worse than Fel's Wrath. Except for Palob, maybe. He is merely bad without turret.
2. T-65 elites. Wedge, Luke and Wes are great! Its a pity they explode when sneezed on. I' say these are alright purely because Biggs exists. Wes exceeds that tier, even.
3. TIE punishers. They're like bombers, but without EPTs or a dial that can function. At least... expensive systems slot...? Pilot abilities. Thats where they are bonkers. In the right meta they can break the bank for a tiny moment of glory.

The Worst:

1. Fel's Wrath. I've checked and double-checked the most recent FAQ, and its unbelievable. Fel's wrath is so powerful that he can still end a game in a draw! He was so obscure t wasn't worth updating his FAQ entry...

That's all I can think of. Did I miss anyone? Captain Jonus, the greatest trap since Homing Missiles exist. T-70 generics for being less efficient than T-65s. The Talon Roll doesn't do enough and at 2 agi an additional hitpoint isn't a dealbreaker, either, certainly not for that price. The Firespray on a whole tends to only go to alright. Even the (in theory cool) scum versions.

15 minutes ago, YwingAce said:

What are you talking about? Fel's Wrath is the best pilot in the game.

Don't make him angry. You won't like him when he's angry.

1 minute ago, heychadwick said:

Don't make him angry. You won't like him when he's angry.

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Deathrain with Conners isn't that bad. I've won with him before.

Just now, Jo Jo said:

Deathrain with Conners isn't that bad. I've won with him before.

He is actually pretty good. That is, unless you meet anything that is not Palp-Aces or small hitpool regen rebels.

Just now, Admiral Deathrain said:

He is actually pretty good. That is, unless you meet anything that is not Palp-Aces or small hitpool regen rebels.

well, brobots

wave 7 meta was absolutely nothing but palp aces, regen rebels and brobots

d-rain absolutely crushed them all with the help of his buddies, VI Vader and juke relay Omega L

won a store champ with that silly bugger :P

How would Cpt Jonus do as a carrier for Kylo Ren? Maybe some /D defenders with Manglers?

Just now, Verlaine said:

How would Cpt Jonus do as a carrier for Kylo Ren? Maybe some /D defenders with Manglers?

works about as well as Tie/D does with Mangler cannon

On the X-wing aces, you've never flown against Omegaleader, my little brother, with a BB-8 Wedge. He can run him with Poe and Numb quit effectively.