N 1 Naboo Starfighter... and GO! (casual play)

By Surge4tw, in X-Wing

Stats Breakdown

2

3

2

2

Maybe a hair more nimble than an X-wing, but not as Nimble as the A-wing, also I have minis for this, and its purely for fun, Also I will be doing one of these for Vulture droids soon to. I just prefer every ones opinion before I make it and play it.

Opinions, commets, abilities, or movement dial ideas, please post below, Thank you again guys, I should be able to get some pics and more ideas back soon!

Edited by Surge4tw

If it ever exists it will be a Rebel Tie/FO without a tech slot and with a (just) worse dial. Do rebels really need another 15 point nimble 2 attack ship though?

I suspect that we will see some changes that make swarms of 2 attack ships more competitive. Snap Shot and Baze Malbus are steps in that direction. And it is very possible that a Naboo fighter expansion will play a role in this.

In any case, as I recall the descriptions of the N1 described it as full of sophisticated computer systems. So it might have a systems slot. As for 'nimble'...maybe the E-Wing dial is a good starting point.

Not forgetting the Astromech and torpedo slot.

Princess Leia Pilot is a MUST if this was ever a reality. Because it's Canon thanks to Shattered Empire. It'd probably be like the ARC and Sabine's Tie in that there's only named pilots. Can't imagine there'd be a generic pilot, but I could be wrong.

It would definitely have a Torpedo and Astromech slot.

I'd think it would have a dial similar to the M3-A Scyk Interceptor, possibly with a 5-straight and Segnor's Loops instead of the 3-Koiogran.

19 minutes ago, Verlaine said:

I suspect that we will see some changes that make swarms of 2 attack ships more competitive. Snap Shot and Baze Malbus are steps in that direction. And it is very possible that a Naboo fighter expansion will play a role in this.

In any case, as I recall the descriptions of the N1 described it as full of sophisticated computer systems. So it might have a systems slot. As for 'nimble'...maybe the E-Wing dial is a good starting point.

I can only hope so, I miss flying my Tie Swarm in competitive settings.

If it had a systems slot that would be great, it would have to be the cheapest system slot in the game.

I was thinking on the N-1 a while back, trying to come up with ideas that might make them interesting in comparison to other Rebel ships like the A-Wing, Captured TIE and Z-95.

The N-1 is basically a show-pony. It's built to look good for fancy show-offy flyovers of royal parades and such, while still being a serviceable combat ship. As such, I'd see it with Boost and Barrel Roll - fancy aerial maneuvers, but no Evade as it doesn't handle so elegantly in an actual combat situation.

One way to make its two dice attack a little more relevant would be to give it the old 0-cost Title treatment. "Linked Weapons Systems (title) Once per round, after you perform an attack with a Torpedo secondary weapon, you may perform a primary weapon attack." Which lets them pack a fun alpha strike as you strip their tokens with your torpedo and then plink in some extra damage against their naked dice.

You could have an emphasis on teamwork and squadron flying. "Royal Escort (title) When attacking or defending, if there is another friendly Royal Escort at Range 1, you may reroll 1 dice." I mean, you obviously have Leia as a pilot, and she'd be encouraging squadron flying too with an ability revolving around her charisma and leadership.

I'd like to see it just for the Astromech slot, which just needs a couple of good generic options to be a really powerful and versatile upgrade slot. Not enough Rebel ships have them, and they're a really iconic bit of Star Wars lore.

Edit: A systems slot is a really interesting way to set them apart from other similar Rebel ships. I'd like to see that.

Edited by Mangipan
34 minutes ago, BleakSquadron said:

If it ever exists it will be a Rebel Tie/FO without a tech slot and with a (just) worse dial. Do rebels really need another 15 point nimble 2 attack ship though?

Casual play, for fun is all

Stat wise though, where does it sit?

2/3/2/2 ?

10 minutes ago, Surge4tw said:

Stat wise though, where does it sit?

2/3/2/2 ?

I'd go 2/3/3/1

With Focus/Target Lock/Barrel Roll/Boost

Give it a dial with slow green moves like 1 Turns and Banks, to help it in a knife fight but its fast moves would be white- the 4-5 straight and 3 banks all white, maybe even red 3 turns.

Chuck in S/loops for something fun that isn't on the A-Wing dial, but don't give it a K-turn.

4 minutes ago, Mangipan said:

I'd go 2/3/3/1

With Focus/Target Lock/Barrel Roll/Boost

Give it a dial with slow green moves like 1 Turns and Banks, to help it in a knife fight but its fast moves would be white- the 4-5 straight and 3 banks all white, maybe even red 3 turns.

Chuck in S/loops for something fun that isn't on the A-Wing dial, but don't give it a K-turn.

I'd say the action bar would be the same as the FO focus, evade, target lock, and barrel roll. That way it isn't stepping on the a-wings toes as much. Torpedo and astromech slot for sure, and as stated above a possible systems. 2/3/2/2 Probably for the stats. Possibly different though. Maybe like the scyk at 2/3/2/1 hopefully not that flimsy though.

If they do it, Shara Bey needs a new pilot ability. Something more respectful of the source material. Sharing target locks is a handy support ability, but it doesn't do the character justice.

My proposal: "When you perform a focus action, you may acquire a target lock on an enemy ship in your firing arc at range 1-3." It's good offensively, and pays homage to some of what she did in the dogfights in Shattered Empire.

It would also be awesome if the pack included an A-wing pilot card for Shara. Her ship's base would have N-1 on one side and A-wing on the other. I would make her pilot skill 7 or 8 in both ships for the sake of game mechanics, and because her specialty was small, fast ships.

Leia would come in at pilot skill 5 or 6, Queen Soruna at 3 or 4.

1 hour ago, jmswood said:

It would also be awesome if the pack included an A-wing pilot card for Shara. Her ship's base would have N-1 on one side and A-wing on the other.

That would be awesome

2 hours ago, BleakSquadron said:

If it ever exists it will be a Rebel Tie/FO without a tech slot and with a (just) worse dial. Do rebels really need another 15 point nimble 2 attack ship though?

They certainly could need more upgrades and pilots which make 2 dice attacks valid attacks ;-)

12 minutes ago, SEApocalypse said:

They certainly could need more upgrades and pilots which make 2 dice attacks valid attacks ;-)

Looks like there's going to be

a new A-Wing

in The Last Jedi...

Im not sure why people want the N1 so bad. What would it do other than be a slightly less nimble (no 2green turns or 5fwd) Awing with an Astro instead of double ept? It has no tricks up its sleeves to warrant a new gimick and its going to compete with the Awing no matter how its stats or price are set (either the N1 wings, or the Awing wins)

With current astro roster the only reason i could consider it being viable is an uber cheap stressbot platform (even though he cant doubletap)

8 minutes ago, Vineheart01 said:

Im not sure why people want the N1 so bad.

Because it is so beautiful.

And I'm sure it could do with a title.

5 minutes ago, Vineheart01 said:

Im not sure why people want the N1 so bad. What would it do other than be a slightly less nimble (no 2green turns or 5fwd) Awing with an Astro instead of double ept? It has no tricks up its sleeves to warrant a new gimick and its going to compete with the Awing no matter how its stats or price are set (either the N1 wings, or the Awing wins)

With current astro roster the only reason i could consider it being viable is an uber cheap stressbot platform (even though he cant doubletap)

Again I have minis for this, and its for fun, I don't care about meta, I just was curious on what people thought of how they would perceive it.

Also I plan on doing one of these for the Vulture droids

18 minutes ago, Verlaine said:

Looks like there's going to be

a new A-Wing

in The Last Jedi...

That could very well be a 3 dice ship, though´, similar to TIE Fighter and Interceptor.

3 minutes ago, Vineheart01 said:

Im not sure why people want the N1 so bad. What would it do other than be a slightly less nimble (no 2green turns or 5fwd) Awing with an Astro instead of double ept? It has no tricks up its sleeves to warrant a new gimick and its going to compete with the Awing no matter how its stats or price are set (either the N1 wings, or the Awing wins)

With current astro roster the only reason i could consider it being viable is an uber cheap stressbot platform (even though he cant doubletap)

Some people want it because they like the ship.

Who says it would be less nimble than an A-wing? It could have a totally different dial, or a nearly identical one. Barrel roll instead of boost would set the two ships apart drastically. Then add pilot abilities to the mix and suddenly stat line is the only thing the ships are likely to have in common.

Take another look at Astromechs. An R2 astromech on a ship with white 1-turns is suddenly in TAP territory for positioning options. R2-D2 could make the thing as resilient as Corran for half the points. R7-T1 on a ship with Barrel Roll and an EPT could be a sick little arc dodger. I could keep going, but I feel I made my point.

Dont get me wrong, im all for casual play n all that but i really, really despise repeat ships. I used to play League of Legends alot back in the day and i quit purely because it wasnt 70+ heroes to pick from it was 20 and 40 rehashes.

Punisher is a prime example of this popping up in Xwing, to an extent the UPS as well. Punisher was literally designed as a Bomber+1 and failed, so its never used. UPS might as well be a Lambda+1 and on paper sounds like it succeeded.

There has to be atleast SOME reason for the ship to exist. Pilot abilities at the bare minimum should be the deciding factor (if Shara or Leia become pilots with some gnarly abilities **** straight i'll fly the N1 over an Awing)

Just now, Vineheart01 said:

Dont get me wrong, im all for casual play n all that but i really, really despise repeat ships. I used to play League of Legends alot back in the day and i quit purely because it wasnt 70+ heroes to pick from it was 20 and 40 rehashes.

Punisher is a prime example of this popping up in Xwing, to an extent the UPS as well. Punisher was literally designed as a Bomber+1 and failed, so its never used. UPS might as well be a Lambda+1 and on paper sounds like it succeeded.

There has to be atleast SOME reason for the ship to exist. Pilot abilities at the bare minimum should be the deciding factor (if Shara or Leia become pilots with some gnarly abilities **** straight i'll fly the N1 over an Awing)

Haha, well said. I really think I need to find out more about Shattered Empire.

4 minutes ago, Admiral Deathrain said:

That could very well be a 3 dice ship, though´, similar to TIE Fighter and Interceptor.

With two guns, and something that is basically the same shape? Anything's possible, I guess, I do not have a crystal ball for this. The likelihood seems small.