Here's my idea for an Age of Rebellion campaign:
Begin prior to the Battle of Yavin and have three or four sessions to let the players get a feel for the system and their little corner of the galaxy. Then, begin a session with the news that the Rebel base on Yavin 4 has been wiped out, along with most of the Rebellion high command, by some Imperial super weapon called the Death Star. Luke, Leia, and the rest aren't around to save the galaxy now!
Most of the Rebellion's leaders and key people are dead, but not all. The Rebel fleet wasn't at the battle and would be the biggest collection of rebel assets left. (Under whose command? Not Ackbar's, he wasn't an admiral yet.) I imagine that most worlds that supported the Rebellion would quickly be changing their tune, as fear of the Death Star keeps the local systems in line. Without leadership, rebel groups throughout the galaxy find themselves cut off, without allies, and soon to be hunted down.
Unless the PCs decide to run off to the Outer Rim and turn things into an increasingly dystopian Edge of the Empire game they now have to figure out how to salvage the Rebellion in the face of this disaster. If the players are particularly self-motivated go-getters, they can take the leading role, deciding what to do next. If they are the type of players who need direction and prefer to have someone give them a mission, then after a few sessions they can hook up with some surviving rebel leader or a larger group.
I suspect the first act of the campaign would involve trying to scrape as much of the Rebellion back together as possible. The rest would likely focus on what to do about the Death Star, as the Rebellion won't succeed with it running around.
So, some topics for brainstorming:
Who, among the named rebel leaders, died at Yavin and who was elsewhere?
Which planets that were with the Rebellion or supporting it would drop that idea like a hot rock? (I suppose that depends on where the Death Star is hanging out. Let's assume they go to the pocket of rebel loyalty closest to Yavin.)
What big assets would the rebellion still have out there (like the fleet) and what would they do?
What else changes from the fallout of this big event? What doesn't? (Yoda is still out there.)
If it matters, I intend that the reason the Death Star did not get blown up and instead destroyed Yavin 4 was that Luke didn't make his "one in a million" shot. I'm kicking around three different reasons why.
1) Luke didn't use the force and flubbed the shot. This is the least interesting to me (but see below).
2) Han Solo didn't come back to the battle (decided it was better to pay off Jabba right away). He doesn't arrive in the nick of time to shoot Vader's TIE, so Vader shoots down Luke.
3) Similar to 1 above but here Luke isn't urged to use the Force by Obi-Wan because instead of killing him during their duel, Vader incapacitated and captured him. Obi-Wan still lives!
Regardless of which is true, I want to have Luke survive the battle (though probably injured) and become the Emperor's new apprentice. In cases 1 and 3, Vader was out of the picture for a while after his fighter flew out of control. In case 2, he is on hand to turn his son to the Dark Side. Whichever it is, I want Vader to fade out of the picture. Either he never returns to the Emperor, he gets replaced by Luke and tossed aside, or something. Basically, if the Death Star is still around for the PCs to tackle, I wanted to give them a break and have the Sith Lord they have to deal with be a less-experienced one. Plus, revealing that it's Luke would be a nice mid-campaign moment. And if I need Vader to still be alive somewhere, unsure of his future and maybe ready to change (or still evil but no longer loyal to Palpatine), that's an option.
Thoughts?
