Hammer & Anvil

By Drakeheart, in X-Wing Squad Lists

Here's a change... a list I've actually flown regularly!

B-Wing: · Keyan Farlander (29)
Opportunist (4)
Heavy Laser Cannon (7)
Fire Control System (2)
X-Wing: · Wes Janson (29)
Veteran Instincts (1)
R2 Astromech (1)
Integrated Astromech (0)
Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
· R3-A2 (2)
BTL-A4 Y-Wing (0)
-- TOTAL ------- 99p. --

I've flown this list several times, against a variety of opponents. It survives by killing you faster than you can kill it. X7's do give it some trouble, because of their fat token stack, but the Stresshog makes sure that you will not win through attrition.

Wes strips tokens, letting Keyan stress himself to throw out an extra die. A five dice HLC with focus is painful, and if Keyan survives the reprisal, FCS will mean it will hurt even worse. Wes has the R2 mostly as just a means of using IA.

Against low Agility ships (such as Rey/Norra) this list has dominated without contest. Keyan usually doesn't survive more than three rounds, but by then he's left nothing but smoking ship hulls and crying widows/widowers.

Against ships with high agility, it's an even split, and comes down to skillful flying and getting everything in the right place at the right time. If you can line up the arcs, the only ships that DO survive are the ones that can consistently get stacks of tokens. The best flying will see a ship die every round or two, as Wes strips, Keyan hammers, and the 'hog ensures follow up shots, as well as it's plinking from TLT.

The main factor about this build, however, is that it's as deadly up close as it is at R3. If you try and close the distance to avoid HLC & TLT, Keyan is still hitting you with 4 dice (5 with Opt), only now he can crit. And never underestimate the B-Wing's barrel roll.

Of further note: Obviously, Keyan IS the list's hammer, but it's often the Stresshog that ends up winning me the game, as most people ignore it, get the stress stacked up, then get torn down as TLT plinks away at them.

All in all it's a list that I enjoy flying, and have actually won fairly consistently with.

So what are your thoughts? What list would you fly against it? What changes would you make to better suit your playstyle? Is there a list you enjoy playing AND can get some wins with it?

This is a good list, they are all very threatening ships in their own way. You cant really ignore one without getting punished the the other. I have something similar to yours, except its more centered to "stun" an opponent while yours hits harder than mine.

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)

Ten Numb (31)
Veteran Instincts (1)
Fire-Control System (2)
Ion Cannon (3)
Bistan (2)
B-Wing/E2 (1)

Total: 98

cool list!

Edited by wfain

Kill Keyan first... that's it. Throw every stinking ship straight into range one and try to remove it before it can shoot twice. Evaluate from there.

With that in mind I would recommend replacing the y-wing with Biggs and Wes with Braylen Stramm

B-Wing: Keyan Farlander (29)
Opportunist (4)
Heavy Laser Cannon (7)
Fire Control System (2)

Arc-170: Braylen Stramm

Gunner (5)

R3-A2 (2)

Alliance overhaul (0)

X Wing: Biggs Darklighter

R4-D6(1)

Integrated Astromech (0)

I also might replace the fire control system with vectored thrusters on stramm. I like barrel roll

Edited by Toph
entered too soon
18 minutes ago, Toph said:

X Wing: Biggs Darklighter

R4-D6(1)

Integrated Astromech (0)

29 minutes ago, Xavi17 said:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

If I may ask... why Biggs? I know he's a good damage soak, but that's really all he can do. Neither the B nor the Y really needs any additional tank. Without Wes to strip tokens, you'll need to swap Opportunist for something more conventional on Keyan, which looses a die on his attack, and his auto-stress to free his action for Barrel Rolling.

And would like to find a way to fit Braylen "StressArk" Stramm. The ARC is a way better platform than the Y-Wing, and while it doesn't have the plinking factor from TLT, adding in the rear arc more than makes up for the damage of TLT, I believe. Not to mention Stramm's ability to actually clear the stress R3 stacks on on his own.

By forcing enemies to shoot at Biggs, and not Keyan, you are ensuring he isn't even shot at for at least one extra turn possibly two. By that point the massive gun has done its work and enemy ships are dead. Meanwhile the arc/y-wing has stressed at least a couple of the enemy ships, making it harder for them to organize a solid attack run on Keyan. All these things together contribute to keeping Keyan alive for an extra 2-3 shots. Bearing in mind that those attack are all 4+ dice and have both a focus and a target lock...

I also like taking the B-wing crew mod and using Finn, you get 6 dice at all ranges, you lose range 3 bonus of no extra defence die and gives you an extra point. I play a slightly different list since I don't have stressbot or Wes. Z-95 adds a lot of action economy. You can even barrel roll off a bump and still fire.

Space Gun Farlander

Keyan Farlander (29)
Opportunist (4)
Fire-Control System (2)
Finn (5)
B-Wing/E2 (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Vectored Thrusters (2)

Airen Cracken (19)
Squad Leader (2)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

Edited by Zorprime
3 hours ago, Drakeheart said:

If I may ask... why Biggs? I know he's a good damage soak, but that's really all he can do. Neither the B nor the Y really needs any additional tank. Without Wes to strip tokens, you'll need to swap Opportunist for something more conventional on Keyan, which looses a die on his attack, and his auto-stress to free his action for Barrel Rolling.

And would like to find a way to fit Braylen "StressArk" Stramm. The ARC is a way better platform than the Y-Wing, and while it doesn't have the plinking factor from TLT, adding in the rear arc more than makes up for the damage of TLT, I believe. Not to mention Stramm's ability to actually clear the stress R3 stacks on on his own.

Well yes biggs does seem to be in a slightly odd place, however even with the B-Wing and Arc being tanky, if 3 ships such as 3 defenders shoot at a B-wing or Arc, they can be killed quite easily. Biggs is mainly there for annoyance and to set up the initial shots. Once a target is ioned and stressed, biggs actually starts putting out damage if he survives of course.

I could put a TLT Y-Wing on there which would work fine.