Jedi Quest Mixed level Round-Robin campaign prep thread

By Tramp Graphics, in Star Wars: Force and Destiny RPG

How much xp would this master character need. And I would love to do this.

On 6/5/2017 at 7:31 PM, Matt Skywalker said:

How much xp would this master character need. And I would love to do this.

Anywhere from 1500-2000 XP. Ideally, it should be a favorite character you've played before (either in this system or a converted character from a previous system), and want to continue playing. If it is a "new" character, I'd recommend starting out at the lower end. If it's a previously played character (preferred), (converted from D6/D20, or a native FFG character), it should fit anywhere within that range. This character does not need to be an F&D character if you'd rather play a non-Force user as your "signature" character. All careers and specs from all three "games" are open.

I really can't do an old one unfortunately, because I don't have one

On 6/10/2017 at 11:25 AM, Matt Skywalker said:

I really can't do an old one unfortunately, because I don't have one

That's fine. As I said, it's just preferred, not required. Is this your first version of the RPG?

Also, if you can't come up with a high level character or your own, I do have a few preexisting characters available for use.

1 hour ago, Tramp Graphics said:

That's fine. As I said, it's just preferred, not required. Is this your first version of the RPG?

Also, if you can't come up with a high level character or your own, I do have a few preexisting characters available for use.

No the rest are mod campaign. And yes I would like that

One of the characters I have is a very sarcastic and obnoxious, master computer hacker, R2 unit (with vocorder, so he can actually talk in Basic, not just droid speak)that was part of the original D6 party. He'd need to be recreated, as I lost his D6 sheet. Think Joe Pesci as an R2 unit. He'd be a Technician,starting with Slicer as his first spec (maxed out), Outlaw Tech, Droid Tech, Pilot, and Scoundrel as specs. Maxed out skills in Computers, and relatively high level in Mechanics, Streetwise, Knowledge Underworld, and Piloting Space, and Ranged light. And his name is Hacker.

Edited by Tramp Graphics
On 6/11/2017 at 2:24 PM, Tramp Graphics said:

One of the characters I have is a very sarcastic and obnoxious, master computer hacker, R2 unit (with vocorder, so he can actually talk in Basic, not just droid speak)that was part of the original D6 party. He'd need to be recreated, as I lost his D6 sheet. Think Joe Pesci as an R2 unit. He'd be a Technician,starting with Slicer as his first spec (maxed out), Outlaw Tech, Droid Tech, Pilot, and Scoundrel as specs. Maxed out skills in Computers, and relatively high level in Mechanics, Streetwise, Knowledge Underworld, and Piloting Space, and Ranged light. And his name is Hacker.

with a forum handle like matt skywalker I'm pretty sure he wants to play a high level Jedi instead of your droid sidekick, what was the name of that "imperial jedi" friend of Korath, I'm thinking he'd be much more to Matt's liking

Edit: OR I could level up my title character Elias Windrider for Matt to play, to a knight with his own apprentice (tramp's "padawan" character), trust me I know an awesome high level build

Edited by EliasWindrider
16 hours ago, EliasWindrider said:

with a forum handle like matt skywalker I'm pretty sure he wants to play a high level Jedi instead of your droid sidekick, what was the name of that "imperial jedi" friend of Korath, I'm thinking he'd be much more to Matt's liking

Edit: OR I could level up my title character Elias Windrider for Matt to play, to a knight with his own apprentice (tramp's "padawan" character), trust me I know an awesome high level build

If you're talking about Kai, That was the signature character of a friend of mine at AIP. Like I do with Korath, he also dressed as the character. It was him as a SW character, much like Korath is me as an SW character.

5 hours ago, Tramp Graphics said:

If you're talking about Kai, That was the signature character of a friend of mine at AIP. Like I do with Korath, he also dressed as the character. It was him as a SW character, much like Korath is me as an SW character.

I don't recall the character's name, it was the character who piloted Elias and Trixie to the planet where they met Korath in session 1 of "zeltron entanglements". I have no idea what AIP is and as long as your friend isn't playing in this game that's no reason Matt Skywalker can't play him, because if it was then he wouldn'the be able to play hacker either because hacker was somebody else's character too. And if your friend is playing "Kai" ĺor whatever the character's name is) in this game, then Matt Skywalker has my permission to play Elias Windrider, as a full fledged Jedi Knight with his own apprentice. I still have the zeltron entanglements narrative format session logs up on mediafire, which would provide Matt with all he needs to know about that campaign, i'd be happy to work with Matt on a history that takes Elias from the end of the logs (be forewarned that some of them would be rated R or X) to having his own apprentice.

I actually would like a Jedi knight, sentinel or mystic preferred.

19 hours ago, EliasWindrider said:

I don't recall the character's name, it was the character who piloted Elias and Trixie to the planet where they met Korath in session 1 of "zeltron entanglements". I have no idea what AIP is and as long as your friend isn't playing in this game that's no reason Matt Skywalker can't play him, because if it was then he wouldn'the be able to play hacker either because hacker was somebody else's character too. And if your friend is playing "Kai" ĺor whatever the character's name is) in this game, then Matt Skywalker has my permission to play Elias Windrider, as a full fledged Jedi Knight with his own apprentice. I still have the zeltron entanglements narrative format session logs up on mediafire, which would provide Matt with all he needs to know about that campaign, i'd be happy to work with Matt on a history that takes Elias from the end of the logs (be forewarned that some of them would be rated R or X) to having his own apprentice.

AIP= Art Institute of Pittsburgh.

13 hours ago, Matt Skywalker said:

I actually would like a Jedi knight, sentinel or mystic preferred.

I do have an Albino Wookiee Jedi I played for a short bit in D20 before my campaign with Elias. He'd need to be converted.

17 hours ago, Matt Skywalker said:

I actually would like a Jedi knight, sentinel or mystic preferred.

Tramp appears to be adverse to you playing Elias which is ok, we can accommodate him, I can build you a kick as signature character of your own. I'd actually recommend a green nikto with a repulse fist.

The build I was thinking of involved the specs niman-disciple (consular), sentry (sentinel), force sensitive emergent (universal from AoR), and martial artist (bounty hunter). niman disciple, sentry, or martial artist could be first (I like the signature abilities of bounty hunter best but the sentinel's are cool too) imo. the primary stat is willpower (for lightsaber, force powers, resisting force powers, initiative, resisting fear, coercion), which thanks to force of will (talent in force sensitive emergent) it can use willpower for any check once ber game session (what that means in the context of play by post has to be worked out), and thanks to mind over matter from martial artist can be used to recover strain. it has force rating 4 and 4 dedicationso so willpower 6, brawn 4 is easily doable, force powers are sense, enhance, move (fairly well filled out), with the expenditure of 1 strain per attack, incoming melee attacks would face 2 red 1 purple and 2 black, important because martial artist has the over balance talent which can stagger an opponent who attacks you with a despair or 3 threat, you are nigh unhitable thanks to the high defense and coordination dodge and every time you score a critical hit (with a brawl, melee, or lightsaber attack) you can choose to spend the critical to flip a darks idea destiny point to a light side destiny point so you'll be able to use mind over matter and coordination dodge at will. If you ever do get hit you have 5 ranks of reflect, and improved reflect to bounce blaster bolts back at them, and 5 ranks of parry and unarmed parry, so as long as you have 1 free hand (as clarified by ffg developer max Brooke on the order 66 podcast) you can parry for 2 strain instead of 3, and in case you are ever deprived of all weapons you are a total beast at brawling, able to criticize with only 1 advantage, and dealing 5 damage plus successes (or by expending 2 strain 10 damage plus successes), and you might even have some pierce to go along with that, and when brawling if you critical once per round you can choose the critical that gives you a free extra attack with the same dice pool, and on the second attack/critical you can choose to generate the lights idea destiny point, and thanks to your repulse fist, the 2 black dice from the consular's 2 ranks of defensive training applies to every melee attack ever made against you. Thanks to the constant vigilance talent willpower of 6 and I think 4 ranks of uncanny reactions you would almost always roll the top initiative spot (unless someone rolled more triumphs than you).

I figure the starting xp would be spent to get you a 4 in brawn and willpower for 2 extra points of wound and strain threshold, besides brawn and willpower, starting attributes would have a 1 in presence and 2's in everything else, you'd use the first 2 dedications to get you to 6 willpower, what else would you like to increase with your remaining 2 dedications?

Edited by EliasWindrider
Forgot something

Bring up my presence.

Now that's my guy

20 hours ago, EliasWindrider said:

Tramp appears to be adverse to you playing Elias which is ok, we can accommodate him, I can build you a kick as signature character of your own. I'd actually recommend a green nikto with a repulse fist.

The build I was thinking of involved the specs niman-disciple (consular), sentry (sentinel), force sensitive emergent (universal from AoR), and martial artist (bounty hunter). niman disciple, sentry, or martial artist could be first (I like the signature abilities of bounty hunter best but the sentinel's are cool too) imo. the primary stat is willpower (for lightsaber, force powers, resisting force powers, initiative, resisting fear, coercion), which thanks to force of will (talent in force sensitive emergent) it can use willpower for any check once ber game session (what that means in the context of play by post has to be worked out), and thanks to mind over matter from martial artist can be used to recover strain. it has force rating 4 and 4 dedicationso so willpower 6, brawn 4 is easily doable, force powers are sense, enhance, move (fairly well filled out), with the expenditure of 1 strain per attack, incoming melee attacks would face 2 red 1 purple and 2 black, important because martial artist has the over balance talent which can stagger an opponent who attacks you with a despair or 3 threat, you are nigh unhitable thanks to the high defense and coordination dodge and every time you score a critical hit (with a brawl, melee, or lightsaber attack) you can choose to spend the critical to flip a darks idea destiny point to a light side destiny point so you'll be able to use mind over matter and coordination dodge at will. If you ever do get hit you have 5 ranks of reflect, and improved reflect to bounce blaster bolts back at them, and 5 ranks of parry and unarmed parry, so as long as you have 1 free hand (as clarified by ffg developer max Brooke on the order 66 podcast) you can parry for 2 strain instead of 3, and in case you are ever deprived of all weapons you are a total beast at brawling, able to criticize with only 1 advantage, and dealing 5 damage plus successes (or by expending 2 strain 10 damage plus successes), and you might even have some pierce to go along with that, and when brawling if you critical once per round you can choose the critical that gives you a free extra attack with the same dice pool, and on the second attack/critical you can choose to generate the lights idea destiny point, and thanks to your repulse fist, the 2 black dice from the consular's 2 ranks of defensive training applies to every melee attack ever made against you. Thanks to the constant vigilance talent willpower of 6 and I think 4 ranks of uncanny reactions you would almost always roll the top initiative spot (unless someone rolled more triumphs than you).

I figure the starting xp would be spent to get you a 4 in brawn and willpower for 2 extra points of wound and strain threshold, besides brawn and willpower, starting attributes would have a 1 in presence and 2's in everything else, you'd use the first 2 dedications to get you to 6 willpower, what else would you like to increase with your remaining 2 dedications?

Yeah, if Elias were to join the campaign, I'd rather you play him, since he's your "namesake" character.

3 hours ago, Tramp Graphics said:

Yeah, if Elias were to join the campaign, I'd rather you play him, since he's your "namesake" character.

Since I am about to be a father I am not going to have time to participate even if I were inclined to, but matt skywalker can ping me (instant message) for my advice for this campaign when he feels like he needs it and I will try to respond in a timely fashion.

20 hours ago, Matt Skywalker said:

Bring up my presence.

Now that's my guy

here's a link to an ogg dude character sheet.

http://www.mediafire.com/file/5gstgnpykhwqbab/MattSkywalkerTake1.pdf

Matt,

I didn't know what you wanted to name him, so I put "Matt Skywalker" as the character name.

The build uses a total of exactly 2000 xp (and I had to make some minor sacrifices to keep him to that limit), the 10 "unspent xp" were actually spent on getting steely nerves as a 10 xp "crippled" critical injury => "impressive scar" scar talent (last 2 pages of forged in battle), specifically when you lost an arm and then got it replaced by the repulsor fist. Steely nerves allows you to spend a destiny point to ignore the effect of critical injuries on willpower (your primary stat) and presence. I sacrificed 1 point of wound and 1 point of strain to get you a 3 in agility which is crazy useful.

The build is even more badass than I promised you. You will very likely be the best lightsaber and unarmed combatant in the game, the 3 agility and enhance allows you to be an adequate pilot to. I started you as bounty hunter/martial artist for a better skill set and an extra free skill rank and I think a better choice of signature abilities, but I ran out of xp so couldn't get one for you, bounty hunter has one bad *** combatant signature ability and one find the guy your looking for signature ability which is pretty sentinel like. You can add either (but not both) of them to the bottom of the martial artist tree. You have a cyclic crystal array with 1 defensive and one offensive crystal, the defensive crystal gets you an extra rank of parry and reflect, the offensive crystal has breach 2 (after mods) to you can laugh at the guy with 10 soak and cortosis armor (because cortosis only ignores 1 point of breach, and your second point of breach will ignore his 10 points of soak). If you need to go up against someone who deals the same damage back to you that you just dealt to them... use move to pick them up, lift them as high as you can and drop them, because technically you didn't attack them so the ability won't apply (you might want to drop a magnitude upgrade on move so that you can pick up another range upgrade to make the drop attack more effective). also manage the destiny pool with precision strike (the discouraging wound critical hit is your friend). You are a defensive monster thanks to coordination dodge, read the talent descriptions. This character would beat Elias in a fight (a better unarmed combatant) but other than that the build is pretty similar.

unfortunately, I don't know the bounty hunter signature abilities. But still great character

Edited by Matt Skywalker
Fact change

I'd be interested in this, if it had a dedicated GM rather than round robin, and if we just did high level characters with just an option too have a student.

7 hours ago, Matt Skywalker said:

unfortunately, I don't know the bounty hunter signature abilities. But still great character

Pm me your email address and I can send you a scan of those 2 pages.

One of them is "unmatched devastation", keeping in mind this is from memory so i'm probably getting some details wrong, of it is, one fully upgraded, pay 2 destiny points, make an attack, if successful, you can make an attack with a different weapon (for each attack), for a maximum of 5 attacks increasing the difficulty each time. For you if you were fighting a bbeg, you would use draw closer and hit with your lightsaber for the first attack, probably criting, choose discouraging wound to get 1 destiny point back, next use your repulse fist, stagger your opponent with concussion 1, again probably criting, choose the critical that gives you a free attack with the same dice pool to make a straight unarmed attack again probably criting so get your other destiny point back, then back to the next unmatched devastation attack, i don't know if the rules allow you to force hurl him with move to short range, otherwise you just take a step back and then shoot him with your blaster pistol, and I don't know what you would do next

Also, I thought of a few tweaks that could improve the character, eg 2 more advvantage on the armor and you would need the 10 xp defensive training, you could ditch a 15 xp sleight of mind from sentry, maybe 1 fewer skill ranks in stealth and I think that would free up 50 xp. Enough to get you a base signature ability and a few upgrades.

Matt, you can find everything about bounty hunter career in the above, click on the reply to in the quote and it should take you there

1 hour ago, EliasWindrider said:

Matt, you can find everything about bounty hunter career in the above, click on the reply to in the quote and it should take you there

I went over the character, and it looks pretty good. However, (correct me if I'm wrong Matt), I believe Matt was more interested in playing Sentinel or Mystic specifically as a career, not Bounty Hunter . Based on that, it would make more sense to start him out as a Sentry , and potentially drop Exile all together.

8 hours ago, Tramp Graphics said:

I went over the character, and it looks pretty good. However, (correct me if I'm wrong Matt), I believe Matt was more interested in playing Sentinel or Mystic specifically as a career, not Bounty Hunter . Based on that, it would make more sense to start him out as a Sentry , and potentially drop Exile all together.

it seems like you're speaking from a perspective of serious build envy Tramp, not liking that Matt's character would totally wreck Korath in a lightsaber duel, unarmed combat, and I'm guessing a force duel to, not to mention being the swiss army knife, fake proficiency in any skill once per session thanks to force of will. You had similar comments about my fairly similar build for Elias, I distinctly remember you trying to get me to tone down his build back when I was considering playing in this game, but let's not rehash that discussion.

My take on what Matt was looking for was a character that was narratively a sentinel (as in a sneaky type of jedi) or a mystic (I think that means yoda like jedi, not sure) and a bounty hunter and the EMERGENT help with the sneaky jedi concept, for example emergent provides 2 ranks of indistinguishable, 2 ranks of sleight of mind, more to the point it provides, dedication, force rating, and force of will.... and it's the ONLY way to get force of will, which is practically a must have for the character considering he has willpower 6, all 4 specs play off of/synergize with a high willpower.

I found some of the signature abilities for bound hunter. Thanks for the help

9 hours ago, Matt Skywalker said:

I found some of the signature abilities for bound hunter. Thanks for the help

I switched some stuff around to get you unmatched devastation and a few upgrades to it, but I haven't entered the descriptions into ogg dudes character generator yet. I also have a question into the design about the uber combo of actions but I think it's going to come back that you can't use move hurl as part of the unmatched devastation unless you also had a high level talent from another spec that would let you use it as an incidental

17 hours ago, EliasWindrider said:

it seems like you're speaking from a perspective of serious build envy Tramp, not liking that Matt's character would totally wreck Korath in a lightsaber duel, unarmed combat, and I'm guessing a force duel to, not to mention being the swiss army knife, fake proficiency in any skill once per session thanks to force of will. You had similar comments about my fairly similar build for Elias, I distinctly remember you trying to get me to tone down his build back when I was considering playing in this game, but let's not rehash that discussion.

My take on what Matt was looking for was a character that was narratively a sentinel (as in a sneaky type of jedi) or a mystic (I think that means yoda like jedi, not sure) and a bounty hunter and the EMERGENT help with the sneaky jedi concept, for example emergent provides 2 ranks of indistinguishable, 2 ranks of sleight of mind, more to the point it provides, dedication, force rating, and force of will.... and it's the ONLY way to get force of will, which is practically a must have for the character considering he has willpower 6, all 4 specs play off of/synergize with a high willpower.

Not true I didn't even look at his lightsaber skill. :P I'm just going by his post here:

On 6/14/2017 at 3:39 AM, Matt Skywalker said:

I actually would like a Jedi knight, sentinel or mystic preferred.

(emphasis mine). So, my take was he wants to play either a Sentinel or a Mystic as a career, not simply "narratively". So, if that's what he wants, that's what he should get.