Jedi Quest Mixed level Round-Robin campaign prep thread

By Tramp Graphics, in Star Wars: Force and Destiny RPG

44 minutes ago, Matt Skywalker said:

Sorry, but I really like the idea of playing a bounty hunter turned semtinel

That's fine. Have you decided on a starting character yet?

Also, if you want to switch around that nikto's specs so that it starts as a Sentinel, I have no problem with that and I don't believe Elias would either. It's up to you.

Edited by Tramp Graphics
3 hours ago, Tramp Graphics said:

That's fine. Have you decided on a starting character yet?

Also, if you want to switch around that nikto's specs so that it starts as a Sentinel, I have no problem with that and I don't believe Elias would either. It's up to you.

the build I submitted was a *draft* for your approval, I'm happy to make any changes that YOU request to it. Tramp is right that if you wanted to start with sentinel:sentry instead of bounty hunter:martial artist I have no problems with that. It is YOUR character not mine and not tramp's. I took my best educated guess at the type of character you would be happiest with (reading hints from subtext/circumstances), but it was only a guess on my part. I have no vested interest in the character, but I object to tramp trying to make self serving decisions that you don't agree with about your character.

Note that I don't think he consciously intends to coerce you into making decisions you don't want, it's just a "accidental byproduct" of him having biased perceptions, sub-par social skills, and an overly literal and rigid thought process. Despite how much I argue with him, I consider tramp a true friend. He is a great person to get to know if you can stomach his thick crusty exterior and prickly personality. He's myopic and stubborn but is one of the most loyal people I have ever met and has a heart of gold.

I thought about making a custom universal specialization just for tramp "force sensitive grognard" it would have a talent that grants discipline and coercion as career skills and the scathing tirade series of talents, confidence, another talent that grants astrogation and survival as career skills. 1 force rating, 2 ranks of resolve, 2 ranks of grit, 1 toughened. force of will, a dedication, an enduring, a talent that lets him spend strain to add failures to incoming negotiation, charm, and coercion checks, a passive talent that adds threat to his charm and negotiation checks but advantage to coercion checks , a "cant see the forest for the trees" talent which somehow helps him focus on trivial details while not getting the big picture. :D :P

Edited by EliasWindrider
2 hours ago, Tramp Graphics said:

That's fine. Have you decided on a starting character yet?

Also, if you want to switch around that nikto's specs so that it starts as a Sentinel, I have no problem with that and I don't believe Elias would either. It's up to you.

as a shot in the dark (as in I have no idea if this would interest you), in my opinion a Gank operator (no disintegrations)/squadron leader, operator is the only spec with "offensive driving" which synergizes amazingly well with "defensive driving", the squadron leader has 2 ranks of defensive driving. ganks make awesome pilots because getting cybernetic implants is normal/expected behavior for them so it makes sense to get an arm or pair of legs that increase agility and a "... avionics interface" that grants a rank each of pilot planetary (for airspeeders only) and pilot space assuming that you have at least one rank of the respective skills

I will make my starting character myself. I like your SIG master character as it was take one

I'm totally down with the concept. However I do not trust @Tramp Graphics understanding of the game to gm based on numerous threads.

I aLso get a sense this is a vehicle to play out, not as a campaign, but as a predecided story, other players are merely actors pulsating his set. You can't decide the story for people, especially when you army the GN and can't GM at this time due to lack of experience.

He's a rules lawyer with a fringe take on many of the concepts in this game.

The only way this will survive as a game rather then astorybook ending for his snowflake character, is to have a completely impartial GM, with no personal attachments.

Guest GM is a good concept, but in this case could only work after the campaign had already been established as have trust between the various players.

Tramp is already essentially the GM, just without the experience to do it, he's already acting like one. Nitpicking characters, defining not just the pbp concept, but the initial scene setup. He seems to want a puppet or surrogate GM.

Edited by TheShard
1 hour ago, TheShard said:

I'm totally down with the concept. However I do not trust @Tramp Graphics understanding of the game to gm based on numerous threads.

I aLso get a sense this is a vehicle to play out, not as a campaign, but as a predecided story, other players are merely actors pulsating his set. You can't decide the story for people, especially when you army the GN and can't GM at this time due to lack of experience.

He's a rules lawyer with a fringe take on many of the concepts in this game.

The only way this will survive as a game rather then astorybook ending for his snowflake character, is to have a completely impartial GM, with no personal attachments.

Guest GM is a good concept, but in this case could only work after the campaign had already been established as have trust between the various players.

Tramp it's already essentially the GM, just without the experience to do it, he's already acting like one. Nitpicking characters, defining not just the pbp concept, but the initial scene setup. He seems to want a puppet or surrogate GM.

Well, that's why I don't want to GM; certainly not full time, and why I decided on the "round robin" GMing among the whole group. I'd rather play. The only GM duties I intend to do was a few of the Jedi Trials, and light saber crystal gathering followed by light saber construction. That's pretty much it. It's becoming more likely that I'll have to start out first, which I'm loath to do. If someone wants to GM full time, they're welcome to.

Do I want to tie up the loose ends between Korath and his nemesis? Absolutely. However, this is also for the other players to do the same for their favorite characters. Each of the signature character's is likely to have some "unfinished business" from their past that needs closure, whether that's a nemesis to deal with, or some other goal. So yes, in that sense, you could call it such a "vehicle"; not for me alone, but for each player. Aside from that, it's also about building up new characters and extending the play lives of our favorite long time character's. I do intend for a very character driven game, not focused on just one character, but taking turns focusing on each character equally.

Fair, if you do not decide anything at all about how the GM sets the story up. The adversary would be theirs to control. Ditch round robin, find a dedicated GM, ask to be allowed to guest GM a single or maybe 2"jedi trials"/Crystal/saber construction sessions. But you'd have to let go of having any input on others characters unless they ask you for input. You'd have to let go over determining plot. You'd have to let go of your control.

18 minutes ago, TheShard said:

Fair, if you do not decide anything at all about how the GM sets the story up. The adversary would be theirs to control. Ditch round robin, find a dedicated GM, ask to be allowed to guest GM a single or maybe 2"jedi trials"/Crystal/saber construction sessions. But you'd have to let go of having any input on others characters unless they ask you for input. You'd have to let go over determining plot. You'd have to let go of your control.

Yes, Mathis Karr (Korath's nemesis) would indeed be theirs to control. That's a given. I cannot run my own character's nemesis. That's seriously bad form. <_<

The only "control" I have is in organizing the game and wanting to keep it "book legal", help everyone get their character's ready, and within "Canon", as well as how my characters are introduced for instance, my new starting character needs to build a suit of armor before meeting the rest of the party). I' also providing Pregenerated character for those that want one.

If you read the early posts, the intent is for each player to have full authority when it is his or her turn to GM. So, once the game gets going, whoever is GM at the time (whether full time or taking turn). That person is in charge of the adventure.

Edited by Tramp Graphics
58 minutes ago, Matt Skywalker said:

Here is my starting character.

http://swsheets.com/c/74tmwyrqk-chundarr

Interesting choice. Not sure about the Slavery angle, given the time frame, but I don't really have a problem with it.

Also, nice work on the name for the signature character. One thing though, A player won't be his own apprentice, if characters end up pairing off in one on one apprenticships, simply fairness; For example, My signature character, Korath won't be mentoring my Mandalorian starting character, Rei.

Also, you need to tally up Ma'at's XP total, or ask Elias for it. He also needs gear.

Edited by Tramp Graphics
5 hours ago, Tramp Graphics said:

Interesting choice. Not sure about the Slavery angle, given the time frame, but I don't really have a problem with it.

Also, nice work on the name for the signature character. One thing though, A player won't be his own apprentice, if characters end up pairing off in one on one apprenticships, simply fairness; For example, My signature character, Korath won't be mentoring my Mandalorian starting character, Rei.

Also, you need to tally up Ma'at's XP total, or ask Elias for it. He also needs gear.

The build I put together had exactly 2000 xp including starting xp. 10 of it was spent on getting steely nerves as an "impressive scar" scar talent (from a crippled critical injury that resulted in getting a repulse fist to replace the damaged limb)

On 6/22/2017 at 7:34 AM, TheShard said:

I'm totally down with the concept. However I do not trust @Tramp Graphics understanding of the game to gm based on numerous threads.

I aLso get a sense this is a vehicle to play out, not as a campaign, but as a predecided story, other players are merely actors pulsating his set. You can't decide the story for people, especially when you army the GN and can't GM at this time due to lack of experience.

He's a rules lawyer with a fringe take on many of the concepts in this game.

The only way this will survive as a game rather then astorybook ending for his snowflake character, is to have a completely impartial GM, with no personal attachments.

Guest GM is a good concept, but in this case could only work after the campaign had already been established as have trust between the various players.

Tramp is already essentially the GM, just without the experience to do it, he's already acting like one. Nitpicking characters, defining not just the pbp concept, but the initial scene setup. He seems to want a puppet or surrogate GM.

I've gotten a similar impression.

My own "signature character" from back in the WEG days has his conclusion. It didn't get played out in game - when a follow-up campaign didn't gel after the first session, I just went the route of figuring out where he ended up, and summarizing it. Worked for me. Then, Trevor went off into the realm of Legends.

21 hours ago, Nytwyng said:

I've gotten a similar impression.

My own "signature character" from back in the WEG days has his conclusion. It didn't get played out in game - when a follow-up campaign didn't gel after the first session, I just went the route of figuring out where he ended up, and summarizing it. Worked for me. Then, Trevor went off into the realm of Legends.

Well, if you want to pull him out of the realm of "legends" (and retirement) you're welcome to bring him in.

15 minutes ago, Tramp Graphics said:

Well, if you want to pull him out of the realm of "legends" (and retirement) you're welcome to bring him in.

No thanks. I'm happy where he ended up. While the concept is intriguing, to be blunt, my Spidey-sense is tingling to tell me that there's way too much possibility of degenerating into non-game drama.

Have fun, though.

2 minutes ago, Nytwyng said:

No thanks. I'm happy where he ended up. While the concept is intriguing, to be blunt, my Spidey-sense is tingling to tell me that there's way too much possibility of degenerating into non-game drama.

Have fun, though.

Up to you, but the invite remains open if you decide to change your mind. He's exactly the type of character I'm looking for in this campaign.

Edited by Tramp Graphics

I'm working on building two characters from the Rebels /Rogue One time period

My main character is a grey Jedi and was born a year after Luke Skywalker: http://swsheets.com/c/tasrjz4dm-mychal-el

He'd look similar to this during TFA:

(See quote below)

...

My second character would surely foil everything that anyone (especially Tramp) has planned. I don't recommend letting him on the ship, even as a prisoner. He isn't Force Sensitive and probably would be in his 80s by the time of TFA anyway: http://swsheets.com/c/gzdckzofq-nix--red-axe--b

I have an idea for another character that I care less about the build so I'd be willing to have someone else build him for me but I would have fun playing. A mischievous Chadra-Fan - Hermit/ Performer > Beast Rider who is likely to break out into musical style song & dance numbers with trained animals at any given moment. Think Muppets in Space + Captain EO + Guardians of the Galaxy parody.

I haven't played an RPG before so look out people!

Edited by Mychal'el
Duplicate Picture
17 hours ago, Mychal'el said:

I'm working on building two characters from the Rebels /Rogue One time period

My main character is a grey Jedi and was born a year after Luke Skywalker: http://swsheets.com/c/tasrjz4dm-mychal-el

He'd look similar to this during TFA:

tfu2kota119.png

...

My second character would surely foil everything that anyone (especially Tramp) has planned. I don't recommend letting him on the ship, even as a prisoner. He isn't Force Sensitive and probably would be in his 80s by the time of TFA anyway: http://swsheets.com/c/gzdckzofq-nix--red-axe--b

I have an idea for another character that I care less about the build so I'd be willing to have someone else build him for me but I would have fun playing. A mischievous (Drall or Chadra-Fan - Performer/ Pathfinder/ Martial Artist/ Beast Rider?) who is likely to break out into musical style song & dance numbers with trained animals at any given moment. Think Muppets in Space + Captain EO .

I haven't played an RPG before so look out people!

For your character, you missed the wounds soak attacks etc.

3 hours ago, Matt Skywalker said:

For your character, you missed the wounds soak attacks etc.

Yes, I know, thank you. I am still working on them.

I took my picture out of my original post since you quoted it in yours. No sense in having it twice in a row.

Edited by Mychal'el
On 1/25/2017 at 4:21 PM, Tramp Graphics said:

I'm organizing a mixed level "round robin GM" campaign. I have two other players/GMs already and am looking for a few more.

1. Setting is TFA era.

2. Each player/GM needs two characters. The first character must be a "Master Level" character between 1500-2000 XP and (preferably) a "signature character" you have played in previous campaigns from any system (this includes conversions from WEG or D20) and have a particular connection to (be it a "namesake" character or just one you've been playing for a long time and really like to play). The second character needs to be a starting character.

3.Any career and spec from AoR, EotE, or F&D and their source books is allowable, though at least one character needs to be a Force user.

4.Any species from any of the official source books as well as the USM (with the official species stats taking precedence) is allowed. This includes Droids.

5. All characters will be made using SWSheets.com with all dice rolling being through Orkos.com .

6. All players will take turns as GM.

7. Each Master Level character should bring at least one "party resource" or"quest item" to the game that they've earned from previous adventuring.

8. Up to 21 living characters (not counting droid PCs) are allowed in total (this is the max capacity including crew and passengers for the ship).

Players/Characters:

Tramp Graphics: Korath Lorren / Rei Atin

My WIP Master level character is a Seeker: Ataru Striker/Armorer/Assassin: http ://swsheets.com/c/tasrjz4dm-mychal-el

His resource is his WIP Starfighter: http://swsheets.com/v/0htc9q8ha-angel-wing

My WIP new character is a Chadra-Fan Seeker: Hermit/ Performer: http ://swsheets.com/c/lgtlzrf8v-koda-the-great

Any suggestions?

Edited by Mychal'el

The updated floor plans for my character, Korath's modified CEC-YZ-900 , the Jedi Star . This is where the party will be training, and is the primary "party resource".

jedi_star_updated_by_tramp_graphics-dbeg

jedi_star_floorplan_ud_updated_by_tramp_

jedi_star_floorplan_ld_updated_by_tramp_

As you can see, the crew and passenger quarters and engine room are all on the lower deck, and the cargo holds, Galley, lounge, briefing room/library, dojo, and workshop are all located on the upper deck

Edited by Tramp Graphics
On 6/28/2017 at 1:20 PM, Mychal'el said:

My WIP Master level character is a Seeker: Ataru Striker/Armorer/Assassin: http ://swsheets.com/c/tasrjz4dm-mychal-el

His resource is his WIP Starfighter: http://swsheets.com/v/0htc9q8ha-angel-wing

My WIP new character is a Chadra-Fan Seeker: Hermit/ Performer: http ://swsheets.com/c/lgtlzrf8v-koda-the-great

Any suggestions?

Looks good, so far. FYI, starting characters do start with 500 credits to spend on starting equipment.

Edited by Tramp Graphics
On 1/25/2017 at 4:21 PM, Tramp Graphics said:

The Jedi Star , a CEC YZ-900 freighter turned mobile Jedi training facility, captained by itinerant Jedi Korath Lorren , seeks out other survivors of the Jedi Massacre and new apprentices to rebuild the Jedi after Luke Skywalker is found.

I'm organizing a mixed level "round robin GM" campaign. I have two other players/GMs already and am looking for a few more.

I just looked that the date for this original post for the first time. I don't understand why it's taking over 5 months to get it started. What needs to happen to get it started?

My thoughts:

The round-robin GMing idea is clearly not going to gain popularity anytime soon.

I motion that someone be designated GM. I vote for Elias because he is friends with Tramp in real life, is comfortable calling him out when needed, and (most importantly) would be impartial. If he's willing to do it, I feel like that's the only way this game will actually get started.

The game should just start and players should be able to join and leave along the way. If we wait to gather a whole party together we will never get started.

A new "In-game" thread absolutely needs to be started, and this thread needs to be the designated "table-talk" thread. Otherwise the narrative will be over-encumbered with RAW debating and out-of-character posts. That would kill the fun completely for me. This thread is already beating dead horses.

Edited by Mychal'el
6 hours ago, Mychal'el said:

I just looked that the date for this original post for the first time. I don't understand why it's taking over 5 months to get it started. What needs to happen to get it started?

My thoughts:

The round-robin GMing idea is clearly not going to gain popularity anytime soon.

I motion that someone be designated GM. I vote for Elias because he is friends with Tramp in real life, is comfortable calling him out when needed, and (most importantly) would be impartial. If he's willing to do it, I feel like that's the only way this game will actually get started.

The game should just start and players should be able to join and leave along the way. If we wait to gather a whole party together we will never get started.

A new "In-game" thread absolutely needs to be started, and this thread needs to be the designated "table-talk" thread. Otherwise the narrative will be over-encumbered with RAW debating and out-of-character posts. That would kill the fun completely for me. This thread is already beating dead horses.

Given that Elias is about to become a first time daddy, he doesn't have the time to GM. He's turning over his GM duties of his own games as it is.

If you would be willing to GM then I can he you out .I'd do of myself but I'm not the best at all

2 minutes ago, Matt Skywalker said:

If you would be willing to GM then I can he you out .I'd do of myself but I'm not the best at all

I'm only planning onGMing a few specific modular encounters later down the road after I have some practical experience with the system. I don't want to be a full time GM until Korath has dealt with his nemesis at the very least.