Jedi Quest Mixed level Round-Robin campaign prep thread

By Tramp Graphics, in Star Wars: Force and Destiny RPG

A prison break wouldn't really work, as all of the "Masters" (or at least most of them) are expected to be survivors of the Massacre of Luke's Jedi academy because they were not there when it went down. There were no prisoners taken in that event. We could have a group of them hiding together for Korath to find in the first session, or even two or three groups, and even do something similar with the starting characters, but a prison escape doesn't really work. The whole impetus for them finally coming out of hiding, after all, is Luke being found and the Force being awakened Ala Force Vision). And, Korath, by nature, survived because he is an itinerant Jedi constantly on the move from system to system. And given that Avalon's Master level character (whichever one he chooses) is apparently not going to be a Force user at all, then, obviously, he would need to be found separately. And, given our differing backgrounds, how likely is it that they would all have previously met? That was why I figured we would need to start out everyone separate unless those characters do already know each other from previous campaigns.

My thoughts, however, were actually, have everybody doing different things in game through "cut scenes" like we see in the movies until we get everyone together, not simply waiting in limbo.

And Absol, the apprentices all need to be brand new characters.

Darn, Kalira and Kemna together would have been fun, 'cause they're polar opposites of each other :P .

Also, you didn't answer my question regarding Warde's Foresight.

Edited by Absol197

We can have both we just need to smart about it. In your opening post we can describe how we all came together and through in game interaction we can determine what order we boarded the Ship. The prison break works to include everyone from second one of the PBP.

If we instead do it where we don't all meet up instantly it may take us several sessions to get everyone involved.

Edited by Shlambate
5 minutes ago, Absol197 said:

Darn, Kalira and Kemna together would have been fun, 'cause they're polar opposites of each other :P .

Also, you didn't answer my question regarding Warde's Foresight.

If you've played her through that adventure, and have Ward's Holocron as a result, sure. Otherwise, no, since it is a unique power, not a standard one.

However, The Holocron Korath has (created by his Master), I was thinking would have knowledge of all of the base standard powers (not unique ones), but I'm really not sure. I could use some ideas, since even back in the day I never had the exact stats on what it had since I was a player, not the GM. All I know is (based upon the WEG rules) the gate keeper had knowledge of all of the skills and Force Powers of his Master. And, given that we're talking about a 2000+ year old Duinuouguin...

4 minutes ago, Shlambate said:

We can have both we just need to smart about it. In your opening post we can describe how we all came together and through in game interaction we can determine what order we boarded the Ship. The prison break works to include everyone from second one of the PBP.

If we instead do it where we don't all meet up instantly it may take us several sessions to get everyone involved.

I figured a few, but I also figured we would keep everyone active too, not sitting idly by waiting to meet up. Kind of like the movies where we see different things happening simultaneously. So, my thinking was, opening session, everyone describes what their different characters are doing, and build from there, not have Korath start, find player 2, then find player 3, with everyone else waiting to be picked up.

Well yes it sounds good but that can lead to confusion quickly. I run a in person group and have played in many in person groups, splitting the party can be confusing when your all sitting at the table.

I have also been in a PBP where we split the group a few times it does get confusing as to who is where and who can talk to whom. For simplicity's sake I say we state how we met before the session even starts.

Just now, Shlambate said:

Well yes it sounds good but that can lead to confusion quickly. I run a in person group and have played in many in person groups, splitting the party can be confusing when your all sitting at the table.

I have also been in a PBP where we split the group a few times it does get confusing as to who is where and who can talk to whom. For simplicity's sake I say we state how we met before the session even starts.

Yeah, it can, if we're not careful. But from a thematic standpoint, I think it fits, but not for an extended period of time. I agree all of the Masters should meet relatively quickly, not spread out over a long time.

However, I think we're getting a little ahead of ourselves. First I think we need to get out characters all done and posted, then we can figure out the rest. One thing at a time.

Kemna has never actually been played before. She was supposed to be an inductee into the MarcyVerse, but Marcy had been having such a rough time that we never had the chance to get started.

Warde's Foresight may have been a unique power to the Jedi , but it is a power that exists, and Kemna's entire shtick is being hyper-sensitive and aware, to the point of it causing her pain. And since she's not a Jedi and entirely self-taught, it would make sense to me that she could have developed it on her own. But it's your game, so...

Just now, Absol197 said:

Kemna has never actually been played before. She was supposed to be an inductee into the MarcyVerse, but Marcy had been having such a rough time that we never had the chance to get started.

Warde's Foresight may have been a unique power to the Jedi , but it is a power that exists, and Kemna's entire shtick is being hyper-sensitive and aware, to the point of it causing her pain. And since she's not a Jedi and entirely self-taught, it would make sense to me that she could have developed it on her own. But it's your game, so...

Yeah, I'd rather keep unique Force powers just that. However, if anyone wants to run that adventure (and can figure out how to modify it to a mixed level group that includes extremely high XP characters in a different time frame for which it was written), I'm all for it. Thematically, it would be perfect for this group of characters.

I suggest a recruitment montage of the Masters gathering. Everyone does a post to a very short back-and-forth (post-response-response or so at the most) and then we cut to an actual beginning scene.

Oh, one thing, If anyone does not have a Master level Signature character already, but still wants to play, You could rebuild Hacker (one of Korath's R2 units). He was a PC originally played by a friend of mine back in college during the original D6 campaign, though I've lost his D6 sheet. As a PC, he would at least be an Outlaw Slicer as his starting spec, with the spec fully maxed out, a high Computers skill, and about the same XP as Korath. As an NPC, he would be a Nemesis level Astromech NPC. Here's the kicker, he has a vocorder (without the diplomacy programming), and a personality like Joe Pesci.

Edited by Tramp Graphics

Sorry, folks, I'm gonna bow out. I don't think this campaign will be well-suited for Kemna, and I have no other iconic character I could use as a Master. Plus, I'm having trouble coming up with an apprentice.

Sorry :( . I'd really like to get Kemna some play eventually, and I'd love to RP with Shy again, but...this isn't it.

5 minutes ago, Absol197 said:

Sorry, folks, I'm gonna bow out. I don't think this campaign will be well-suited for Kemna, and I have no other iconic character I could use as a Master. Plus, I'm having trouble coming up with an apprentice.

Sorry :( . I'd really like to get Kemna some play eventually, and I'd love to RP with Shy again, but...this isn't it.

Aw. I hope to get the chance to play with you again!

9 minutes ago, Absol197 said:

Sorry, folks, I'm gonna bow out. I don't think this campaign will be well-suited for Kemna, and I have no other iconic character I could use as a Master. Plus, I'm having trouble coming up with an apprentice.

Sorry :( . I'd really like to get Kemna some play eventually, and I'd love to RP with Shy again, but...this isn't it.

Well, the door is always open, so if you do come up with an idea, you're always welcome to join in. I'd love to have you. And, if you want to start out, even with just Kemna, and introduce a starting character later, once you can come up with one, I don't have a problem with that either. Or if you want to start out as GM.

Another option, Absol, is you could use Kemna as your starting character, though her starrting XP is a little high for a Togruta). I could give you a Master level character if you want.

Edited by Tramp Graphics
6 hours ago, Tramp Graphics said:

A prison break wouldn't really work, as all of the "Masters" (or at least most of them) are expected to be survivors of the Massacre of Luke's Jedi academy because they were not there when it went down. There were no prisoners taken in that event. We could have a group of them hiding together for Korath to find in the first session, or even two or three groups, and even do something similar with the starting characters, but a prison escape doesn't really work. The whole impetus for them finally coming out of hiding, after all, is Luke being found and the Force being awakened Ala Force Vision). And, Korath, by nature, survived because he is an itinerant Jedi constantly on the move from system to system. And given that Avalon's Master level character (whichever one he chooses) is apparently not going to be a Force user at all, then, obviously, he would need to be found separately. And, given our differing backgrounds, how likely is it that they would all have previously met? That was why I figured we would need to start out everyone separate unless those characters do already know each other from previous campaigns.

My thoughts, however, were actually, have everybody doing different things in game through "cut scenes" like we see in the movies until we get everyone together, not simply waiting in limbo.

And Absol, the apprentices all need to be brand new characters.

I was referring to the Masters freeing the Apprentices.

Tramp you will need to either run the game to get it set up how you want or let an experienced GM take over. I am willing to run the game at first, but I would need control of the setting and story.

I gonna have to bow out. As I am having trobule making a high level character. And its quite confusing for me, sorry.

14 hours ago, killerbeardhawk said:

I was referring to the Masters freeing the Apprentices.

Tramp you will need to either run the game to get it set up how you want or let an experienced GM take over. I am willing to run the game at first, but I would need control of the setting and story.

If that's how some of the players want their apprentices introduced, that's fine. I'm personally not keen on prison break starts though.

7 hours ago, avalon rises said:

I gonna have to bow out. As I am having trobule making a high level character. And its quite confusing for me, sorry.

I'm guessing you're SWSheets screen name is Avalon, correct?. If so, why not finish your "namesake" character, Avalon Kryze, and use him? Or were you planning on him for a starting character? It's a nearly completed character. Or was Sergeant Huskie the character you were planning on and are having problems fleshing him out? If you need help I'm sure we could all give some suggestions.

Edited by Tramp Graphics
46 minutes ago, Tramp Graphics said:

If that's how some of the players want their apprentices introduced, that's fine. I'm personally not keen on prison break starts though.

I think it'll be best that I retract my offer of being the first GM. Once a new one is decided on, I'll post my characters.

Um Tramp. I'm going to give you a piece of advice, if everyone else wants to do a prison break do the prison break and invent a backstop that makes it plausible, as in the apprentices just got nabbed (not at the masacre) they're being rescued immediately. And if absol wants wades foresight you should let her have it, that adventure should have happened 30 years ago in universe, plenty of time for her to have learned it from some pc/npc that did participate in the adventure. You need to learn to not be so authoritarian, especially in a game where everyone takes turns GMing. It's not your game it's everyone's game. It's not about what you want it's about what the group wants.

Take the advice or don't, it's up to to you, but before rejecting it out of hand you should consider this in the context of our previous disagreement about whether this was a good idea. Just saying.

Best of luck to you all. Carry on.

Edited by EliasWindrider
On 2/3/2017 at 2:51 PM, Tramp Graphics said:

If that's how some of the players want their apprentices introduced, that's fine. I'm personally not keen on prison break starts though.

I'm guessing you're SWSheets screen name is Avalon, correct?. If so, why not finish your "namesake" character, Avalon Kryze, and use him? Or were you planning on him for a starting character? It's a nearly completed character. Or was Sergeant Huskie the character you were planning on and are having problems fleshing him out? If you need help I'm sure we could all give some suggestions.

Huskie is my master level and Avalon is in a different game. I'll try and complete them, but my interenet at my house is out for at least two weeks, I'm currently at the library, so it might not be best for me to join a 4th/5th PbP.

16 hours ago, avalon rises said:

Huskie is my master level and Avalon is in a different game. I'll try and complete them, but my interenet at my house is out for at least two weeks, I'm currently at the library, so it might not be best for me to join a 4th/5th PbP.

So am I. I don't have internet at my house at all. I can't afford it. Take your time. I'm not in a hurry to start immediately. We won't start until all of the players are ready, or we can get at least 5 players/GMs with characters ready, and we have a good grasp on where everyone wants the campaign to go. We still need to figure out how we'll handle the major bad guys, such as Mathis Karr, and anyone else's personal nemeses, and who will handle which bad guy. I can't run Mathis Karr, for instance, because he is Korath's personal nemesis.

Edited by Tramp Graphics
On 2/5/2017 at 1:30 PM, Tramp Graphics said:

So am I. I don't have internet at my house at all. I can't afford it. Take your time. I'm not in a hurry to start immediately. We won't start until all of the players are ready, or we can get at least 5 players/GMs with characters ready, and we have a good grasp on where everyone wants the campaign to go. We still need to figure out how we'll handle the major bad guys, such as Mathis Karr, and anyone else's personal nemeses, and who will handle which bad guy. I can't run Mathis Karr, for instance, because he is Korath's personal nemesis.

Shared SWsheets account.

1 hour ago, avalon rises said:

Shared SWsheets account.

IF you know how to set one up, That'd be perfect, otherwise each person will need to be responsible for certain NPCs.

I'll try and get that done soon.