Jedi Quest Mixed level Round-Robin campaign prep thread

By Tramp Graphics, in Star Wars: Force and Destiny RPG

I would be interested if I wasn't so busy at the moment!

I'd love to take Kor out for a spin, he'd be in his 70's and such but still not too old. He'd also be redeemed Inquisitor at this point if it's in the timeframe of TFA.

Have Fun with your game guys! I look forward to reading the game that follows this one.

5 hours ago, Shlambate said:

I would be interested if I wasn't so busy at the moment!

I'd love to take Kor out for a spin, he'd be in his 70's and such but still not too old. He'd also be redeemed Inquisitor at this point if it's in the timeframe of TFA.

Have Fun with your game guys! I look forward to reading the game that follows this one.

Aw, but that'd be awesome! Character reunion!

I'll think about, maybe if I can get through this week without getting more work at the end of it. ;)

If i decide not to I'll let you use him when your to GM comes up if you want.

How many players are you trying to get into the game? Is there anyone else who has offered to GM the start of the campaign?

6 minutes ago, killerbeardhawk said:

How many players are you trying to get into the game? Is there anyone else who has offered to GM the start of the campaign?

The ship can accommodate up to 21 people (not counting droids). Technically 22, but the Captain's quarters only has the one bed (though it is a double) :ph34r: . So any where from 5-11 players is doable, since party splitting is likely to allow for all of the PCs to gain experience.

39 minutes ago, Tramp Graphics said:

The ship can accommodate up to 21 people (not counting droids). Technically 22, but the Captain's quarters only has the one bed (though it is a double) :ph34r: . So any where from 5-11 players is doable, since party splitting is likely to allow for all of the PCs to gain experience.

What do you mean splitting the party to allow for all of the characters to gain experience?

Do you plan to have the Masters take part in the entire campaign or just the beginning until the group "finds" each Apprentice?

Speaking of finding each Apprentice, you said yours is on Concordia and should not be found until last? What would bring you together with these other Jedi and why would you take apprentices? Do you have a plan already set up as to why Korath would join up with others?

18 minutes ago, killerbeardhawk said:

What do you mean splitting the party to allow for all of the characters to gain experience?

Do you plan to have the Masters take part in the entire campaign or just the beginning until the group "finds" each Apprentice?

Speaking of finding each Apprentice, you said yours is on Concordia and should not be found until last? What would bring you together with these other Jedi and why would you take apprentices? Do you have a plan already set up as to why Korath would join up with others?

Korath (my Signature character) is the one who will be gathering the group together. He's the one who owns the Jedi Star . And yes, the Masters will be involved in the whole campaign. The "splitting" of the party into two or more groups on occasion, as well as splitting GM duties, is to allow all of the apprentice characters to earn XP or take part in certain milestones (such as Lightsaber crystal gathering and Jedi Trials). One of the goals of this campaign is to allow the players to continue to advance their favorite long-played characters and tie up any "loose ends" they might have. This is particularly the case with Korath, who has to deal with an old enemy. The whole campaign will be built around the characters' motivations, and Korath's goal in seeking out everyone else is to help rebuild the Jedi after the massacre at Luke's academy several years back now that Luke's whereabouts have been discovered by the Resistance. So he is seeking out other survivors and potential apprentices.

Edited by Tramp Graphics

"The "splitting" of the party into two or more groups on occasion, as well as splitting GM duties, is to allow all of the apprentice characters to earn XP or take part in certain milestones"

I don't follow how who is where is related to apprentices gaining XP?

Are you saying that you're not allowed to GM your own Apprentice?

If the story starts with just Korath gathering other Jedi. I don't understand what the GMs role in this is. It sounds VERY narrative.

22 minutes ago, killerbeardhawk said:

"The "splitting" of the party into two or more groups on occasion, as well as splitting GM duties, is to allow all of the apprentice characters to earn XP or take part in certain milestones"

I don't follow how who is where is related to apprentices gaining XP?

Are you saying that you're not allowed to GM your own Apprentice?

If the story starts with just Korath gathering other Jedi. I don't understand what the GMs role in this is. It sounds VERY narrative.

It should be very narrative. at least to start, but still, there should be "complications" and other encounters, potentially with bad guys.

As for GMing your own apprentice, that can lead to the GM favoring their own character,or playing "Back seat" to the rest of the party, so it's not really a good idea. It's also really hard to challenge yourself when you know what's going to happen. Thus it's more fair for the starting characters not to GM your own starting character. Ultimately, though, it's up to the group as a whole how we should deal with it.

It sounds like the group has ALOT to settle before even starting the first post.

I'll post characters once I upload the to swsheets.

10 minutes ago, killerbeardhawk said:

It sounds like the group has ALOT to settle before even starting the first post.

I'll post characters once I upload the to swsheets.

That's why I started this thread. It's to get all of this figured out and organized.

I honestly still think that somewhere where the campaign can have its own board would be best, so that we can have multiple threads going at once.

Maybe have two threads open at the same time? Have half the padawans do one mission and the others on the second mission? With each GM's padawan in the opposite mission. Might make this all easier.

Shy, since Kor was an Inquisitor and Dera was a Jedi hiding amongst the stars could it be possible they met once before? In a Duel where they both survived of-course. I'm seriously considering joining if work continues to lighten up.

33 minutes ago, Shlambate said:

Maybe have two threads open at the same time? Have half the padawans do one mission and the others on the second mission? With each GM's padawan in the opposite mission. Might make this all easier.

Shy, since Kor was an Inquisitor and Dera was a Jedi hiding amongst the stars could it be possible they met once before? In a Duel where they both survived of-course. I'm seriously considering joining if work continues to lighten up.

Well, they have met before, but I get your meaning. PM me if you want to work out the details. :)

4 minutes ago, The Shy Ion said:

Well, they have met before, but I get your meaning. PM me if you want to work out the details. :)

Will do. In the morning however.

Edited by Shlambate

If we plan to have two parties (two threads), who is volunteering to GM the second?

Are master and Apprentices staying on the same party? Makes sense to me.

So who would be in the first party and the second? If I'm in GMing 1, my characters would be in 2. Who else is going to join my characters in the second group?

Well, really, the only time I really see the need for splitting the party specifically, is during the gathering and trials. At other times, if the active GM wants, their starting PC could be run as an NPC for the session, or be loaned to another player (or whatever else everyone can agree on), but for those specific events, every player should really be allowed to fully play their character as a proper PC, and for that, the group would need to be split since the current GM's character would not really benefit from those adventures otherwise.

So, no, I'm not talking about always having two or more permanent parties, just a couple of temporary split ups when necessary.

25 minutes ago, killerbeardhawk said:

If we plan to have two parties (two threads), who is volunteering to GM the second?

Are master and Apprentices staying on the same party? Makes sense to me.

So who would be in the first party and the second? If I'm in GMing 1, my characters would be in 2. Who else is going to join my characters in the second group?

During any split in the party, the current GM's Master character would act as the Mentor for that group and his/her Starting character would be part of the other group. No being Mentor to your own Apprentice character.

We should at least decide then whose mentoring who. I'll trade with TheShyIon, you can mentor my Saathari Apprentice while I'll mentor yours.

I still haven't come up with an apprentice yet >_< ! I was assuming that our mentor characters would be teaching our own apprentices, but I can see the downsides to that, so it makes sense to mentor someone else's.

Fair warning to whoever is mentored by Kem: she is not a Jedi, and someone who has trouble connecting with the deeply spiritual and holistic mysticism will find her a very frustrating teacher :) .

10 minutes ago, killerbeardhawk said:

We should at least decide then whose mentoring who. I'll trade with TheShyIon, you can mentor my Saathari Apprentice while I'll mentor yours.

That should probably develop organically based upon the characters' personalities, carers and specs rather than being decided ahead of time. If Force using Starting characters outnumber Fore using Master level characters, (One of Avelon's Master Level characters may be a droid, for instance), then each Jedi Master may be training multiple apprentices. We'll also likely be taking turns teaching whole classes different lessons while on board the Jedi Star , given that is the ship's whole purpose.

Also, I'm not too keen on players playing the Mentor to each other's apprentice. It can lead to favoritism or titt-for-tatt retaliations. It's something I'd rather avoid. I'd like to keep all of the players equal and treated fairly, even if certain Player characters have responsibility over others.

Edited by Tramp Graphics
31 minutes ago, Tramp Graphics said:

That should probably develop organically based upon the characters' personalities, carers and specs rather than being decided ahead of time. If Force using Starting characters outnumber Fore using Master level characters, (One of Avelon's Master Level characters may be a droid, for instance), then each Jedi Master may be training multiple apprentices. We'll also likely be taking turns teaching whole classes different lessons while on board the Jedi Star , given that is the ship's whole purpose.

As a experienced GM of PBP (going on 8 months now in one campaign), I would highly recommend we jump right into every player and character playing at once. I would not recommend we start with just Korath and slowly add in the other PCs. There is no way to balance out who and what character is added first or last. Most PBP take weeks to go through even a short encounter, which would leave a majority of players out of the game for possibly months.

An idea I had that would bring all of the characters together quickly would be a prison break. Basically the "bad guys" have all the Apprentices and the first encounter would be to free them. Obviously that's the cliff notes version and the actual play through would slightly different but you can get the idea of what I mean.

Are any of the other players experienced PBP GMs and could add suggestions as to how to get everyone together without taking multiple encounters?

Ooh! Ooh!

If we do the prison break, I now know who my apprentice is! Kalira!

Also, I think I know the answer to this, but it would be helpful to clarify, as it would make the final experience budget for Kemna a LOT easier: Warde's Foresight - available for the masters or no? It is very thematic for Kemna to have, so she will unless the group ixnays it :) . If it's not available, then that frees up another 85 xp and I'm pretty much done!

I third the prison break it allows us to play with the master characters for the first big engagement and then the show would begin.

The only reason why I WOULDN'T want to do a prison break is because that would involve a lot of combat, and Kem does not fight. But she could be there as a defensive wall, and precognitive support. Plus it's a great scene, I don't care too much that she'll take a back seat in it.